Carbineer Archive
Thread: We need a stun weapon
Well, the good thing about carbines is that if you PvP as a team, you can make the enemies a little easier to handle by knocking them down or changing their posture and such.....though I think these still need to be fixed, right?
But if you're gonna do a one on one fight with an enemy in composite, I would suggest a laser carbine with decent minimum damage (since damage mitigation will reduce the max damage you can do), and because it has medium armor piercing. I managed to get my mits on a 3.0 speed laser carbine that does 80 - 309 damage ![]()
Dethcon wrote:
Ask your freindly Master armor smith. Composite armor is AP1 but when your talking about the Special Pros then for the sake of calculating dmg it goes under the AP2 scale. This is why the Jawa rifle is effective(ap1) and the T-21 is very effective(ap2)
Incorrect. The behavior of armorSpecial Protections do not differ from base Effectiveness. The only difference between the two is the percentages: any damage type that does a resistance different than the base effectiveness is considered a "Special Protection", regardless if the percentage is higher or lower.
Also, when armor is hit by a damage type it is Vulnerable to, all AP calculations are thrown out the window. An AP2 stun weapon receives no damage bonus against AR1 armor with Stun vulnerability, nor does an AP0 stun weapon receive a damage decrease. This is widely considered either a bug or an extremely poor design decision.
I suggest you read this: http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=20122