Carbineer Archive
Thread: Accuracy vs accuracy while moving
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Bumbofett
Fri Jun 04, 2004 7:14 pm
#14
Its ez to tell you why awm sea's are more valuable when moving your harder to hit so in a pvp inviroment you should always be moving unless your a d stacker then theres little point cause its almot impossible to hit them anyway
jfang
Sat Jun 05, 2004 9:23 pm
#15
Bumbofett, to quote Novamarine's response to a very similar post earlier in this thread:
"That assumes that accuracy does not apply when moving. Do we know this to be a fact?"
"That assumes that accuracy does not apply when moving. Do we know this to be a fact?"
Heltain
Mon Jun 07, 2004 2:14 am
#16
The info i have from a CSR is that accuracy always applies, but the accuracy while standing/running only gets added if you do the corresponding thing.
TAfirehawk
Mon Jun 07, 2004 11:53 am
#17
Heltain wrote:
The info i have from a CSR is that accuracy always applies, but the accuracy while standing/running only gets added if you do the corresponding thing.
And you believe a CSR when the Devs often can't give us an accurate answer.....
I highly doubt a CSR has a clue on the code behind the Accuracy calculation.....not sure the CURRENT Devs know either ![]()
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