Carbineer Archive
Thread: Accuracy vs accuracy while moving
That assumes that accuracy does not apply when moving. Do we know this to be a fact?
EisMan_Buckeye wrote:
The reason that the accuracy while moving tapes are better isdue to the fact that you are running around more often than you are standing still in combat,PvP especially.
No great ideas on testing this easily either......
Great question though......
I value While Moving tapes more because the % increase vs. not using SEA's......
TAfirehawk wrote:
No great ideas on testing this easily either......
Great question though......
I value While Moving tapes more because the % increase vs. not using SEA's......
I think thisis very testable, so I think I am missing something. However, just in case...
A way to test this would be (I believe that 4340 carbineer has about +30 accuracy over novice carbineer, and is comparable to 4044 whichhas +30 accuracy while moving):
- Get a novice artisan (no defenses) anddeckhim or herout in a set of armor and with a full set of buffs, sohe or shedoesn't die.
- Take a 4340 carbineer, run in circles and attack about 1000 times. Count the number of misses.
- Take a 4044 carbineer, run in circles and attack about 1000 times. Count the number of misses.
Then, you can determine the percent chance to hit for each of the accuracy combinations, and can see if the +30 accuracy was approximately equal to the +30 accuracy while moving. This test is somewhat messy and has a lot of other variable (since you are moving, the range modifer would flux slightly), but it should give a rough approximation of how accuracy plays into combat while moving.
If they turn out to be substantially different, *then* the hard question of "what is the percent chance to hit, given all skills" rears it's ugly head. And that I have no idea how to test in any reasonable fashion (except taking all the possible accuracy skill combinations and position modifiers, getting lots of data, and running raw regressions).
Say your figuring something and it has +25 beside its name, while you are standing still. Then you start to move. It would then say -25. If you have +25 accuracy while moving, it should now say +0.
The difficulty with testing accuracy while moving is the fact that as you move closer or farther from ideal range with your weapon, your going to alter your accuracy. The only real way to test effectively would be to find a +0/+0/+0 weapon which will neither add or subtract from your base accuracy.
jassi007 wrote:
The difficulty with testing accuracy while moving is the fact that as you move closer or farther from ideal range with your weapon, your going to alter your accuracy. The only real way to test effectively would be to find a +0/+0/+0 weapon which will neither add or subtract from your base accuracy.
Some melee weapons have the same mod for all 3 ranges, but not all of them. I have a set of VKs (I think they are VKs, I have so many weapons these days lol) that are -45 @ 0m. Melee professions have accuracy skill mods, butnot accuracy while moving skill mods.
jfang wrote:
As I recall, melee weapons have universal modifiers (a sword would be +7/+7/+7, for example). Do they have accuracy and AWM skills too? It mightbe better to test with them for that reason.