Carbineer Archive

Thread: 10 Questions Please

AriasImmortal
Mon Jan 26, 2004 3:20 pm
#1

1. What precisely to the devs visualize carbineer as being/doing? (guess thats kinda 2 questions)

2. Do you believe us capable of holding our own against another elite ranged combat class? (not any defense stackers, just someone with one ranged elite)

3.Is chargeshot1 really, truly, 100% working as intended?

4.Will we be getting anycool looted schematics for carbines like pikemen and swordsman? (i know we have 5. the nyms carbine, but it's a mediocre weapon)

6. Are we supposed to be *right now* a support combat profession?

7. Are we getting a special at master level in the upcoming combat changes?

8. What precisely are you doing about redundant specials? (wildshot 1 & 2, burstshot2 if fixed so its just a high damage special, suppressionfire2, etc.)

9. Are we supposed to be the kings of AOE?

10. Are you having a good day? (couldn't think of a 10th one lol)



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

AriasImmortal
Mon Jan 26, 2004 3:21 pm
#2

woops, question 4 and 5 are actually 1 question, i just accidentally put a number there.


i'll add another one, since now i only have 8


9. The title fix was not mentioned in your original reply. Should we assume that it will be fixed with the upcoming combat changes?





ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

TrassNimode
Mon Jan 26, 2004 6:39 pm
#3

Will carbineers be getting anymore Def. against xxxx? I'm not complaining, but pistoleers have as much dodge as we do counter-attack, and also have 40 Defense against Stun, Dizzy, and Blind, 50 against knockdown, and all of their specials work (except melee defense 2). We also have some better offenses, though, so that may be intended, which is why I'm not complaining, I'm just wondering.


We were told that our specials will be fixed, and that we will be getting some new carbines. Now, I believe you (Devs), but when is that going to happen? Because it doesn't look like anything is happening so far in this next patch.


I believe all the others have been asked...



Vane-Bothan Master Carbineer-Radaint.
Tyler-"And why would anybody want this $hit job?"
Jack-"Because it affords him other interesting opportunities."
Tyler-"Like splicing single frames of porno into family films."
Jack-"No one knows they saw it, but they all did."
Tyler-"A nice big c0ck..."
AriasImmortal
Mon Jan 26, 2004 7:58 pm
#4

ah yes, that'll be 10 for me too. will we be getting more stat defenses?




ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

RoyceCattemara
Mon Jan 26, 2004 11:22 pm
#5

Is it possible for a quick-fix to some of our specials (mainly dizzies sticking) before the combat revamp? Carbineer is barely limping along, and it'd help to have some sticking dizzies in the interim.
novamarine
Tue Jan 27, 2004 1:17 am
#6

Thunderheart asked me for 10 questions about Carbineers and future development of Carbineers.


Post a few, I'll compile them, pass them along and he will answer them.
TAfirehawk
Tue Jan 27, 2004 1:35 am
#7

1. Silly but, when will our Title be spelled correctly to match the rest of the game?


2. When will ChargeShot1 be fixed? The system message or animation needs fixed for however it is supposed to work. I like the way it works, but the message and animation don't match.


3. Are we ever going to see an increase to the Carbine Speed modifier?






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Eshamtheunholy
Tue Jan 27, 2004 1:37 am
#8

10 questions without mentioning stuff in the developers responses would be difficult.


its a meh subject



-----------------------------C o l o r f u l - S i g s - R - gangster-----------------------------


biggychong
Tue Jan 27, 2004 3:26 am
#9

1) Is there ever going to be a carbine that does stun?



* signature edited by Admin. *
Kaffis
Tue Jan 27, 2004 6:54 am
#10

I don't have 10, but I've got a few that are important to me. So I'll throw them into the pot, and hope they're important to others as well.


1. Will area effect combat strategies ever be truly effective and efficient for group combat, given the group has a makeup geared toward it? I ask because currently, any AoE is rather difficult, because it invariably means that you attract a lot of fire, which the AoE oriented professions don't have the defensive fortitude to endure it practically. I'd love to be able to form mob-fighting groups, but right now, there are absolutely no situations/group formulations in which focussed fire will not work more safely and effectively.

Is there any hope at all for a profession geared toward having the option to choose between a high-damage role and a low-damage mode that will do things that have previously been considered "too powerful" (e.g. constant posture/knockdown on single targets or groups (with a chance to resist and let a few by)?

Can we get some more ranged-attacks on creatures? Everything I hunt is either humanoid or melees. It kind of makes ranged mitigation (and defense) plus a scout playstyle pretty ineffectual, which seems silly. And carbineers are notoriously bad at soaking melee hits, making it a pain to solo small groups of social creatures -- a pain that other professions don't feel as much. Even the stuff that does have a ranged attack tends to move in way past the carbineer ideals, and I've yet to meet a creature that has ONLY a ranged attack -- so stuff that will spit at me on it's way over to me will switch over to melee to spite me.
DuelingMaster
Tue Jan 27, 2004 9:25 am
#11

1) Will Carbineer be a class that can stand on its own?


2) What forms of Class distinction will we see in the near future?


3) Will there be a necessity to master Investigator to have useful speed and buy expensive tapes or will we have some form of adjustment?


4) AOE weapon??


5) Cold damage weapon?


satanis
Tue Jan 27, 2004 9:58 am
#12

Maybe not all carbineer related:

1. Will the combat changes be focussed at brining professions, such as ours, up to par with those that currently work better such as Rifleman and TKA. OR is it going in a completely different direction and changing everyone ?

2. I feel we suffer in PvE melee combat, and we simply dont have the skills to face a social group of critters and keep them at range. Threatenshot, and Warning shot arent carbineer skills. They also dont allow for us to deal with groups of critters, yet we get a number of area based attacks that can work counterproductively at times to our own plans. Would it be possible for a threaten/warningshot AoE to have a chance at keeping critters at mid range.

3. Can you explain why a BH that has the focus on offence (which I deem to be in specials and choice of weapons) can actually use a carbine faster than a master carbineer ?

4. I find actionshot and anything targetting action wasted in grouped PvE, yet far more effective when solo. As most groups tend to hit health would it not be better to have a "bleedshot" that works something akin to "aim" ? Has that been considered as another way of handling special moves. Bleedshot, Knockdown, Aim, State, would be aim-like actions in combat queues that sit on top damage dealing specials ?



KDS Pharmaceuticals by Stanis (Chimaera)
In Stock - Starship Crafting Stations (Shipwright Soon!)
KDS Mall, Luxor, Lok (-573 -3127)
KDS Installations and Deeds, Luxor Mall

Tyrael_the_Archangel
Tue Jan 27, 2004 11:18 am
#13

Well, my biggest questions are:


1. How is the 'new' ham system gonna effect us iyo. and DON'T say "It's gonna be awsome!" I want more than just one sentence on this one. The reason i ask is, lots of carbineers (and other proffs) took upbeeing master doctor just to lower the high ham you gave to most weapons. Another thing is, in the thread I posted just a few days ago called "Your opinions on the 'new' HAM system" I stated that the new ham system you are putting in is VERY wierd. Simply put to the people that don't understand it, you guys want to make us WOUND ourselves and heal that quickly. This may work for other proffs, but def. not for most ranged ones. Why? If we're down to 200 health, the basics are: Your screwed. however, if i had 200 health left with the CURRENT system, just use /healdamage and I'm back up to full health (im almost master doctor, just do so you know).

Now, if your intention is to stop people from spamming specials, then just say so. I don't see the problem in just beeing honest. In fact, beeing honest is very human. Admit!


2. Is leg shot 3 going to be an AoE version of legshot 2 or will it remain single target however do more damage than it's predossesor? Because if so, unless you take out the stun these moves do, wildshot is totally useless. As I have stated also at least 3 times now, if leg shot 3 is to be aoe, then i think that wild shot should be changed into either a blind or dizzy. Why blind? It helps make make the oponent miss more . Beeing more serous, we have blind and dizzy, but they won't hit. So fix that first.

After that, let's see if you guys can make full auto AREA do the same thing full auto single would then do (blind and dizzy, mabye stun) but then obiously in a cone. If not, then simply give us wildshot = dizzy. Why dizzy you ask, dear developer? I'll explain.


We are the crowd control class, right? I think it's cool that we can PD in an AoE (if only supr. fire 2 would work /sigh) and *should* be able to aoe KD. i.e nym's quest there are tons of npc's. Guess what?! It's our job to control 'em. I'd say a nice Wildshot 2 (which would then AoE dizzy) would be nice before/after a good fall that woud be made by our wonderfully Chargeshot 2 (AoE KD). We'd get distinction this way, too. Listen:

We're the ONLY class that can control npc's THIS well from afar. I mean, standing at 50m range with the hopefully by that time fixed Elite carbine takin' down a whole heard of those chaps MUST show ppl (hey all, carbine's cool cuz we can control crowds from afar like no other! HAHA! /lol

And that's only my 2nd question, so as they say in dutch, maak je borst maar nat! (Which means kinda like Hold on to your butts, cuz it's gonna get tough!)

3. Hm. Even with the new ham system, you ARE going to lower our hams right? It's sorta dumb that we gotta use on average 100 HAM for even most if not ALL of our marksmanship moves right? Good...I hope I heard a yes on that one...


4. This one's about weapons: Is the EE3 really supposed to be a 'shotgun'? It has short range, great damage and has a built in radius. Also, another thing on weapons is:


5. Can you give us an idea on WHAT types of daamge we'll be able to do after the patch? The devs have said that all classes are getting a new variety of weapons. i.e, another way of formulating my question is; will we be able to do for instance cold, electric damage? Or perhaps stun? Get my drift?


I like my 1st and 2nd questions. They make life hard for these folks! And this is what i pay 15 bucks a month for! Anyway, on with my questions...


6. Is this still beta or?


7. I hear a donus is a typical dev meal. Why aren't they in the game?


As you can see, I'm finished. Feel free to ask those last two though Nova, I hope you fit in my 1st, 2nd

4th and 5th in there. If you could get the 3rd one in there, that'd be great. but those 4 questions I am really begging to know and disscuss about. Great work, nova!



Tyreal Hikaru
Ahazi
Page 1 of 2
Previous Next