Carbineer Archive
Thread: Elite Carbine compared to other 'high end' weapons
Just trying to make a point 'TheSade', was comparing a few different weapons from each different class, mostly the popular ones that tend to be used more. The ones I picked are one's I've had good luck with, or ones that the different masters (of pistoleer, BH, Carbineer, or rifle) perfered to use as a high-'level', or end-game type of weapon.
The point is that Elite carbine is sub-par compared to these, and should be perfered by 50%+ of all people who are able to use it, but the fact is that it really isn't useful enough to warrent many people using it.
Actually:
pistols: acid (DX2), heat (FWG5), kinetic(striker), stun (Tangle), all AR0 except SR combat(AR1).
carbines: acid (DXR6-AR1), heat(EE3), we do have an AR2 gun though, that is quite an advantage
rifles: stun (Jawa Ion Rifle-AR1), cold (SG82), kinetic (Tusken-AR1), quite a number of armor piercing guns, which is logical, and the only AR3 gun (T21)
Could someone verify the above damage types?
Anyways, yes we do seem a little short on unique damage types. I personally would suggest making the elite stun-AR1. And forget non-energy-AR2 guns, that's not going to happen
And you can't just make it energy-AR2, that would mean the elite and laser are almost the same except for the elites damage output consistancy.
Yes the DXR6, EE3, and Elite need to be fixed..
DXR6 either up the damage or lower the speed then possibly adjust the range mods
EE3 fix the 3.0 radius bug and raise the range mods or lower the speed.
Then there is the dreaded (wishing) Elite Carbine.. Dont even know were to begin seeing the hole gun isn't worth the time for a master smith to even make.Damage, Speed, Range Mods, AP, HAM Costs, and Damage Type all need a serious LOOK. I would like to see it become a Cold Damage gun with AP2 some were in the range of 100min to 200max damage,25-35 Ideal range (-15,+10,-20), speed 2.8-3.5.... or a sawed off vertion of the T21 (which should be a true rail run.. High velocity Armor Piercing Kinetic weapon)
People, in making suggestions -- remember that you WON'T see odd damage types with anything over AR1 -- and even the DXR6 is rare in that regard, most non-energy/kinetic weapons are AR0. Their often vulnerable damage types are what pierces the armor (no matter HOW high it is), so it'sfairly rare that it's going to have a multiplier (from a non-AR0 armor rating in addition to bypassing the armor via vulnerability) to boot.
So seriously, enough of this "it should be stun AR2" crap. Stun + AR1 would probably be overpowerful if the damage/speed numbers looked at all decent, since stun is the single most common vulnerability.
If we want to provide input on how to fix something, what good is providing input that will be instantly ignored due to it's completely ridiculous effect on balance?
Stun + AR1
Cold + AR1
Energy or Heat + AR2 (would basically end up the same as the laser)
Kinetic + AR2
These would all be acceptable to me. Also it needs better DPS on top of it, right now it needs a better damage type OR better AR, AND it needs better damage or lower speed to make it worthwhile.
Also the HAM costs are through the room, which means that is a THIRD issue with this weapon that needs to be addressed.
Elite my arse.
Asmos, Yeah, there are other Carbineer weapons that... how can I say... SUCK. But at least they aren't our 'unique cabineer weapon'. I mean, the EE3 and DXR6 aren't as good as they should be, but you can always use a laser or E11 instead if you want an 'equal level' of carbine that isn't sucky... but there IS no working equal to the Elite, so we are stuck with the pile of crap, and almost no one uses one (why the fark would you want to use one of those things?
)
It is a chance to voice OUR thoughts on how it should be improved... I am starting to like the thought of a slower fireing, harder hiting carbine. This will make it truely 'elite' in that those who are close to master carbineer will perfer it, as their speed increases... maybe make it cold damage AR2 or Stun damage AR1 and have a speed of around 4.0-6.5, and high damage. That way it would be unique and useful, but at the same time not be so overpowering that no one would want to use any other weapon.