Carbineer Archive

Thread: Elite Carbine compared to other 'high end' weapons

Xetal
Sat Aug 23, 2003 9:29 pm
#1

Okay, I'm making this post so that SOJ and the Dev's can get some feedback about the Elite carbine. As all carbineers know it really isn't that 'elite' afterall, and especially with the recent changes to the T21 I believe that the Elite carbine should be brought up to speed when compared with other 'high end' weapons, such as the Scatter Pistol and the T21.


Whoever is a good statistics/math person or just very dedicated to the game, can you please post numbers on the best Elite Carbine you've seen (min-max, HAM use, speed, AR, and DPS), as well as the same information for


Pistols: Scatter Pistol, Scout Blaster, FGW5, DX2


Carbines: E11, EE3, Laser, Elite


Rifles: T21, Laser, DLT20a, E11


If you compare these you will see that as far as the 'elite' weapons go, the elite carbine just doesn't cut it. Quite frankly I believe that the Elite Carbine needs AR2 as well as a some extra min and max damage to make it worth using for carbineers.

Skinktor
Sat Aug 23, 2003 10:08 pm
#2

amen
Kaellok
Sun Aug 24, 2003 2:19 am
#3

IMO, the elite carbine and the dxr6 got switched around on accident. both have the same approx. damage range (100-170ish is what i've seen for both), with AP1. the diff is that the dxr6 is acid, and the elite is energy. the pistoleer dx2 does acid damage, and all of the other elite/hyrid profession's 'uber' weapon has SOME defining characteristic from the marksman lines.
Skinktor
Sun Aug 24, 2003 4:32 am
#4

The thing that makes the elite carbine so good is the low ham costs, you can do alot more with it than you can with other carbines, but i would like to see ap2, I think that would make it acceptable.
Auto
Sun Aug 24, 2003 4:38 am
#5

I have both a catbine and a pistol character and I dont see how anyone can say that our carbines dont cut it. Even a couple of marksman carbines rival some of the best pistols in both speed and damage, and carbine modifiers are much higher. When I play with my friend who is master carbineer and I play my master pistoleer he gets a lot more xp from a mob, but when I use my not so maxed out carbineer we have nearly even xp.



Greython Tolar of DOOM
Kaffis
Sun Aug 24, 2003 6:00 am
#6

It comes down to AR. The weapon certification that all the elite combat classes (not touching the hybrid combatant's specialized certs, as these are generally superior in various ways) get at novice is in all other cases, 1 higher AR than the weapons certified in the basic profession below it. T21 is AR3 vs. the laser and E11's AR2; DX2 is AR1 vs. nearly all other pistol's AR0, Pikemen get Vibrolance at AR1, Stun Batons get stun damage, which basically makes them universally armor bypassing -- no bonus damage to AR0, but also never really suffers reductions, and although I can't find AR stats on the power hammer, everything I see indicates that it rocks even the AR1 and AR2 (? I saw a few posts that said this of some of the 2h brawler weapons, and they were dated after the examine change) weapons, so my guess is it's AR1 or 2 itself.



Now, since we're not going to get an AR3 gun, yet we already have an AR2 carbine from marksman, I think it's not unreasonable to suggest that the elite become AR2. It has a similar average raw damage now compared with the laser, and the consistency is much more to the tastes of many people. I think making the elite straight out AR2 would leave the laser plenty of elbow room as the AR2 weapon of choice for BHs and other dabblers, yet if you go carbineer, nearly everybody will take an elite over the laser -- as it is with other novice elite certifications.


Alternately, I think it'd be fun to have a stun gun, heheh.

-sPooT-
Sun Aug 24, 2003 6:08 am
#7




Kaffis wrote:

and although I can't find AR stats on the power hammer, everything I see indicates that it rocks even the AR1 and AR2 (? I saw a few posts that said this of some of the 2h brawler weapons, and they were dated after the examine change) weapons, so my guess is it's AR1 or 2 itself.



Yeah, the Power Hammer is AR2 Blast dmg I believe And I know they can have like 96-600 dmg or something, so there's some impressive damage on the right targets.
atimes
Sun Aug 24, 2003 6:51 am
#8

I don't know about low HAM but the elites on my server have had HAM as high as a laser carbine.


AR2 would really help. Also make it something other than energy damage since an AR2 energy weapon would be a laser carbine. Make it heat or stun (the bane of armor) or something.


If it would just do stun or some other type of damage besides energy then the AR1 would not be so bad.

Xetal
Sun Aug 24, 2003 7:37 am
#9

So what, Low ham costs, big friggin deal. I want a weapon that is worth using with average HAM costs. If you want to do sub-par damage and have close to no HAM costs then use a CDEF.
JustinSane007
Sun Aug 24, 2003 7:45 am
#10

There is a stun weapon, Jawa Ion Rifle.


and DXR6's do acid damage? Hmmm, I'm gonna have to pick one up and try it out.




JustinSane - Master Carbineer/Musician - Chilastra
Ororji - Master Musician/Teras Kasi - Kettemoor

CH, Marksman, Scout, Carbineer, Bio Engineer, Medic, Combat Medic, Merchant, Artisan, Dancer, Image Designer, Entertainer, Musician....all to get to Jedi.
Xetal
Sun Aug 24, 2003 7:53 am
#11

Yup, Stun Baton does stun damage too, but there are no carbines with Stun, so it will make it more unique. Stun or Cold is fine, I just don't want another freaking energy weapon.
JustinSane007
Sun Aug 24, 2003 7:57 am
#12

Alright, so I thought about this a little more...


Pistoleers get a Heat (FWG5) and Acid (DX2) Weapon.


Carbineers get a Heat (EE3) and Acid (DXR6) Weapon


Riflemen get a Stun (Jawa Ion Rfile) and AP3 (T-21) Weapon.


Now, Riflemen are different but Carbineers and Pistoleers are exactly the same when it comes to the special weapons. My suggestion is to either make the DX2 or DXR6 do Cold damage instead of Acid damage. It'll give the two professions differences in their special weapons.




JustinSane - Master Carbineer/Musician - Chilastra
Ororji - Master Musician/Teras Kasi - Kettemoor

CH, Marksman, Scout, Carbineer, Bio Engineer, Medic, Combat Medic, Merchant, Artisan, Dancer, Image Designer, Entertainer, Musician....all to get to Jedi.
1234Taz
Sun Aug 24, 2003 1:05 pm
#13

DXR8 = acid damage , avg stats are about 100 - 150 damage 3.0 speed to 4.0 speed
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