Carbineer Archive
Thread: Elite Carbine compared to other 'high end' weapons
Okay, I'm making this post so that SOJ and the Dev's can get some feedback about the Elite carbine. As all carbineers know it really isn't that 'elite' afterall, and especially with the recent changes to the T21 I believe that the Elite carbine should be brought up to speed when compared with other 'high end' weapons, such as the Scatter Pistol and the T21.
Whoever is a good statistics/math person or just very dedicated to the game, can you please post numbers on the best Elite Carbine you've seen (min-max, HAM use, speed, AR, and DPS), as well as the same information for
Pistols: Scatter Pistol, Scout Blaster, FGW5, DX2
Carbines: E11, EE3, Laser, Elite
Rifles: T21, Laser, DLT20a, E11
If you compare these you will see that as far as the 'elite' weapons go, the elite carbine just doesn't cut it. Quite frankly I believe that the Elite Carbine needs AR2 as well as a some extra min and max damage to make it worth using for carbineers.
It comes down to AR. The weapon certification that all the elite combat classes (not touching the hybrid combatant's specialized certs, as these are generally superior in various ways) get at novice is in all other cases, 1 higher AR than the weapons certified in the basic profession below it. T21 is AR3 vs. the laser and E11's AR2; DX2 is AR1 vs. nearly all other pistol's AR0, Pikemen get Vibrolance at AR1, Stun Batons get stun damage, which basically makes them universally armor bypassing -- no bonus damage to AR0, but also never really suffers reductions, and although I can't find AR stats on the power hammer, everything I see indicates that it rocks even the AR1 and AR2 (? I saw a few posts that said this of some of the 2h brawler weapons, and they were dated after the examine change) weapons, so my guess is it's AR1 or 2 itself.
Now, since we're not going to get an AR3 gun, yet we already have an AR2 carbine from marksman, I think it's not unreasonable to suggest that the elite become AR2. It has a similar average raw damage now compared with the laser, and the consistency is much more to the tastes of many people. I think making the elite straight out AR2 would leave the laser plenty of elbow room as the AR2 weapon of choice for BHs and other dabblers, yet if you go carbineer, nearly everybody will take an elite over the laser -- as it is with other novice elite certifications.
Alternately, I think it'd be fun to have a stun gun, heheh.
Yeah, the Power Hammer is AR2 Blast dmg I believe
Kaffis wrote:and although I can't find AR stats on the power hammer, everything I see indicates that it rocks even the AR1 and AR2 (? I saw a few posts that said this of some of the 2h brawler weapons, and they were dated after the examine change) weapons, so my guess is it's AR1 or 2 itself.
I don't know about low HAM but the elites on my server have had HAM as high as a laser carbine.
AR2 would really help. Also make it something other than energy damage since an AR2 energy weapon would be a laser carbine. Make it heat or stun (the bane of armor) or something.
If it would just do stun or some other type of damage besides energy then the AR1 would not be so bad.
There is a stun weapon, Jawa Ion Rifle.
and DXR6's do acid damage? Hmmm, I'm gonna have to pick one up and try it out.
Alright, so I thought about this a little more...
Pistoleers get a Heat (FWG5) and Acid (DX2) Weapon.
Carbineers get a Heat (EE3) and Acid (DXR6) Weapon
Riflemen get a Stun (Jawa Ion Rfile) and AP3 (T-21) Weapon.
Now, Riflemen are different but Carbineers and Pistoleers are exactly the same when it comes to the special weapons. My suggestion is to either make the DX2 or DXR6 do Cold damage instead of Acid damage. It'll give the two professions differences in their special weapons.