Carbineer Archive

Thread: Way to fix Elite: Stun DMG

DonGizmo
Wed Oct 29, 2003 4:52 pm
#14

Aram1 wrote:






Composite and ANY armor CAN have stun protection, it just does not by default. If an armorsmith chooses to do so, he may add stun protection to composite. So thus if stun weapons got really popular(no one uses them now, despite the composute vulnerablity) then people would just get it added.


The gun is fine how it is, it just need maybe its AR bumped up to the lasers, and the specific resource requirement removed.






I was playing pvp a lot and i have MRifleman friend playing with me, and only think i can say is: he ownes. He use Jawa Yon Rifle and HeadShots and there is no defence against it, he kill anybody with 2-3 hits. So it is arealy problem. I also asked several Armorsmiht if it stun rezist can be added. So it can, but i will A) have terrible ham and become unusabme B) have other rezists lowered a lot.


I think it we should have this damage on some weapon, if not elite what about E11? It will become a real problem at short time.




Eclipe: Gizmac Master Squad Leader, Master Carbiner
Official Carbineer Motto "I bet I can kill me before you can kill me"
Veilrider
Thu Oct 30, 2003 6:51 am
#15



Bermag wrote:
I was just going to post that we should have a weapon that does stun damage. I also think the E11 might be a good choice. There is no eason to use this gun today.

The Elite Carbine should be our T21. Change it to AP3 but don't change other stats.




I disagree, I think it should be AP2 at best. (It fires faster than the T21 to make up the difference)

Maybe if they also changed Laser carb to AP1, so it doesn't completely overshadow all other carbines.

The way I see it, they tried to make it so as you advance you swith from highly variable damge (with the possibility of quite high results) to a more consistant damage as you move up the weapons, but the AP2 on the Laser carbine completely distorts the amount of damage it does to 3 or 4 times the high end carbines.

So make the high ends Carbines do more damage, but also drop the damage output of the Laser.
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