Carbineer Archive

Thread: Way to fix Elite: Stun DMG

DonGizmo
Wed Oct 15, 2003 4:17 am
#1

I think this should be nice way to fix our worthless Elite carbine: Change energy damage type to Stun, and give AP 0 to it. Rifleman&Pistoler have stun dmg so why not carbiner?


It shoul be also nice to give this carbine for MCarbiners only(od some higher lvl than novice), so not every BH can use it.


What do Carbiner community think about it?




Eclipe: Gizmac Master Squad Leader, Master Carbiner
Official Carbineer Motto "I bet I can kill me before you can kill me"
R3dj4ck
Wed Oct 15, 2003 1:11 pm
#2

Kudos to DonGizmo for thinking about how to improve our class and not just whining. But I personally don't care for this idea.


Firstly, I already feel forced to carry around and hotbar a laser carbine (heavy hitter), dxr6 (acid/close range), ee3 (heat/close range)and dh17 (all around spam gun) in order to be effective. Combat is beginning to feel like golf.


Second, why knock it down to AP0?

betrayal137
Wed Oct 15, 2003 3:10 pm
#3

my view is that it just needs to be upped to AP2. For this I would be willing to make it a master-only weapon. That in and of itself would validate the specific resource requirement, as well as giving it the added PvE punch it needs. an alternative to making it a master weapon would be to make it something that you have to master at least 1 class within the profession for (i.e. make all of the 4th tier skills give the elite certification...or barring that, the most useless skillset in the profession to lessen the desire for cross-profession people from selecting that).



Kitasi Surlai
Imperial Bio-Engineer
Bloodfin
DonGizmo
Wed Oct 15, 2003 3:14 pm
#4

2 Aram1: I have to agree with you generaly, but there is one think you mabe didnt think about: Armor.


It will take short time for everyone to get full Composite, buffs and food/drugs. If you examine coposite armor, you can see the only resist it doest efect is Stun. So we have AP1 or 2, but we will hit into resisted damage type so our damage will be same or smaller than to undressed person. If you examine pistoler they have now Fun shot, that fires 2-3 shoot, and 2nd and 3rd ingnore armor, rifleman have AP3, so he get great damage. We can fire into one pool (becose of bugged leg3). So when everyone have composite with resist around 60-70% all our shoot will be resisted and damage slightly reduced. Riflemans will use they AP3 advace, Pistoler will use Tangle pistol cos of Stun DMG (composite doest resist this one).


It is the reason why i would like it so.


2 R3dj4ck : I thing it should get AP0 not to be such powerfull. (becose some kryat enhanced, nice sliced carbines do nice dmg now)




Eclipe: Gizmac Master Squad Leader, Master Carbiner
Official Carbineer Motto "I bet I can kill me before you can kill me"
Aram1
Wed Oct 15, 2003 4:21 pm
#5

Composite and ANY armor CAN have stun protection, it just does not by default. If an armorsmith chooses to do so, he may add stun protection to composite. So thus if stun weapons got really popular(no one uses them now, despite the composute vulnerablity) then people would just get it added.


The gun is fine how it is, it just need maybe its AR bumped up to the lasers, and the specific resource requirement removed.

Aram1
Wed Oct 15, 2003 4:26 pm
#6

Oh I forgot to add, both pistoleers and riflemen have stun weapons - and they never use em. The "rare" damage type guns are almost always so poor in quality(apparently to balance out the fact that their attacks are not resisted) that they end up being worse than just the basic damage type weapons.


No one uses Tangle Pistols because... well they have stats like a CDEF. Riflemen just use T21's that ignore armor anyways, so who cares if they are doing energy damage.

BlakeIeldan
Thu Oct 16, 2003 12:26 am
#7

Love it, a reason to Master



________________________________________________
Sralak Ieldan
Aram1
Thu Oct 16, 2003 12:48 am
#8

I disagree, I dont see carbines as having the range of damage as say pistols, or bounty hunters. Look at our guns, it seems they did not intend to have us have a wide variety of damage types, but rather more focused. Pistols get everything from kinetic, to stun, acid, heat, etc. We get heat and acid, along with energy, and I think that is good enough. Our role is not special damage types, its energy guns that punch through armor.


Furthermore elites are *not* worthless. Many of you seem to be going on misconceptions based on this board by many people that they are trash. My Elite is my best carbine for PvP. For PvE laser tends to win, but since AP bonuses are broken in PvP, the Elite is both faster, and has a better damage range.


If you want to fix the elite, simply take out the specific resource requirement. It requires a specific iron I think, and having the option to only use 1 resource means the gun will always be of rather poor quality, unless you are lucky and that 1 resource spawns with good quality.


The gun is not worthless though. Laser carbines are good for PvE, since AP 2 makes up for the low-end hits, but in PvP I dont want to be hitting my enemy for 30 damage then 300 the next. My elite has a much better damage range (140-200ish) and better speed, plus its AP 1 so It will suffer no armor penalites vs players(the AP bug is that AP ABOVE armor value, like a laser carbine, isnt being applied I believe). Plus it has much better range mods.


Do not compare us to other professions, just figure out how to fix us. Riflemen get cold damage too, does that mean we should? They get headshots, should we? Different professions, different skills/abilities. Making the elite AP 0 would make it worse, not better.


Giving a new gun to masters would be fine, but the elite just needs to have its resource requirement removed to bring it up to par.


Aram


Master Carbineer

AT-AT013
Fri Oct 17, 2003 2:06 am
#9

what about kinetic?
Kioshi88
Sat Oct 18, 2003 3:16 pm
#10

Kinetic are reserved for melees only, but it might work...



Zee
Duelist (4/2/0/2)
Member of the Divine Light
Aram1
Sat Oct 18, 2003 3:26 pm
#11

"Kinetic are reserved for melees only, but it might work... "


Nope. There is a pistol(Striker) that does kinetic damage, as well as a rifle(Tusken).


You would be suprised the diversity of weapons that are in this game. However no one uses them. Their shoddy status and below average performance do not warrant generally using them.


It makes sense that weapons with specific damage type do perhaps less damage than your more common weapons, but right now they suck so much compared to the more basic weapons that they are hardley worth using except in extreme cases.


For example, with our laser carbine, it's power pretty much makes every other carbine in PvE worthless. There are rare exceptions, but 90% of the time you will be fighting monsters with AR 0, and not too much energy resist, so the laser tends to win out, even over special damages(such as the EE3 or DXR6). For example. A laser carbine against an AR 0 mob with an acid vulnerablity. The laser hits, then gets a 25% bonus to damage, then another 25% bonus. If you used the DXR6 it should treat the mob as having no armor, but currently it treats the gun as having no armor piercing as well(I havent tested this since last patch, but havent heard anything about it). So you end up doing AP 0 damage, granted it wont be resisted, but it doesnt recieve the bonus it should(25% since DXR6 is AP 1).


There are some cases where a mob will have maybe 50%+ energy resists, but those are not terribly common.


If they fixed the vulnerablity bug with armor/critters, they might be better.


I still disagree about the stun damage, or any other type. Just remove the specific resource requirement.

FekAltor
Sun Oct 19, 2003 1:07 pm
#12






Aram1 wrote:

"Kinetic are reserved for melees only, but it might work... "


Nope. There is a pistol(Striker) that does kinetic damage, as well as a rifle(Tusken).


You would be suprised the diversity of weapons that are in this game. However no one uses them. Their shoddy status and below average performance do not warrant generally using them.


It makes sense that weapons with specific damage type do perhaps less damage than your more common weapons, but right now they suck so much compared to the more basic weapons that they are hardley worth using except in extreme cases.


For example, with our laser carbine, it's power pretty much makes every other carbine in PvE worthless. There are rare exceptions, but 90% of the time you will be fighting monsters with AR 0, and not too much energy resist, so the laser tends to win out, even over special damages(such as the EE3 or DXR6). For example. A laser carbine against an AR 0 mob with an acid vulnerablity. The laser hits, then gets a 25% bonus to damage, then another 25% bonus. If you used the DXR6 it should treat the mob as having no armor, but currently it treats the gun as having no armor piercing as well(I havent tested this since last patch, but havent heard anything about it). So you end up doing AP 0 damage, granted it wont be resisted, but it doesnt recieve the bonus it should(25% since DXR6 is AP 1).


There are some cases where a mob will have maybe 50%+ energy resists, but those are not terribly common.


If they fixed the vulnerablity bug with armor/critters, they might be better.


I still disagree about the stun damage, or any other type. Just remove the specific resource requirement.






Tusken rifles do energy damage



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Aram1
Sun Oct 19, 2003 8:38 pm
#13

Right you are, I was mistaken. Odd that Tusken Rifles have the animation for kinetic damage though(IE not a laster, its the little white streak).


Striker pistols however, do kinetic damage, so its not the realm of melee only.

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