Carbineer Archive

Thread: Need dabbling advice..

AdmiralSpy
Wed Jan 28, 2004 2:24 pm
#1

Thanks a bunch. 4-0-1-2 is looking promising. And another thing.. Carbineers seem so outmatched compared to Pistoleer, heh.


The HAM costs are crazy.. I wonder why that is.. /shrug





Addy | 'Addy
ex-Photographer
Forever Carbineer
ThugForce
Wed Jan 28, 2004 5:04 pm
#2

So, TAfirehawk, at Master Carbineer and nothing else, FA2 is better to use?



~*~*~*~*~*~Thug Force~*~*~*~*~*~


Master Fencer
Master Rifleman
AriasImmortal
Wed Jan 28, 2004 8:10 pm
#3

i hate fullautosingle2, i can do far more damage faster with cripplingshot... oh wait, i'm using a 2.2 speed elite with +8 to carbine speed. i'll shut up now.



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

AdmiralSpy
Thu Jan 29, 2004 1:39 am
#4


Heya,


While I know most of those who frequent this board carry heavy prejudices against dabblers, I just can't afford to go all the way to Master Carbineer.


Currently,I have enough skill points for 2 whole tiers of the class out of the 4 (28 + 6 for Novice), but Im not sure which branches to dabble in (only Novice so far.) I'm guessing I should go all the way to the 4th box for two tiers, simply because the skill point cost for the lower ones is 5 while for the top ones, its 2.


So I'm kindly asking where I should spend 28 points on. I truly have no idea what the difference between the shots are.. they just seem to strike the action pool mainly. I was Pistoleer, so ideally, Id like some sort of Bleedshot, some sort of KD shot and something powerful and punching, like the equivalent of stopping shot.


Im Master Doctor, so HAM cost is not a problem.Thanks.



Addy | 'Addy
ex-Photographer
Forever Carbineer
AriasImmortal
Thu Jan 29, 2004 1:42 am
#5


well, if you want all 3 of those things...


i'd suggest (if you can) going 2-3-0-2. our 2nd bleed shot is at novice, so you get that anyways. If you do this, you'll get cripplingshot (our equivalent of stoppingshot), some speed mods (you NEED these) and our KD, chargeshot1.



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

TAfirehawk
Thu Jan 29, 2004 1:58 am
#6

ActionShot2 is broken, so don't bother with the second bleed shot.


BurstShot1 is identical in DPS to CripplingShot with less HAM. I know you are a Doc that doesn't care about HAM, but that is how they work. I used to live and die by CripplingShot, but haven't used it for a very long time after some fine testing by novamarine and creating my spreadsheet. http://www.tafirehawk.com/GoA/Carbineer%20Actual%20Speed%20and%20Damage%20Table.xls


Max DPS is FullAutoSingle2 and it adds states. Horrible that our best shot, besides ChargeShot1, is at Novice.



Since you have Pistoleer, I would recommend ScatterShot2 as it hits 3 random pools so it has a much higher chance to hit Health to go with your Pistol Specials.



I believe Speed to be your biggest asset, so go for max speed. LegShot3 is no better than LegShot2 so don't worry about getting that either.



4-0-1-2 is what I recommend for mostly PvE and support in PvP. If you want to go PvP, well you don't have enough points






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Thu Jan 29, 2004 7:22 am
#7

I useFullAutoSingle2 with ChargeShot1 even with Master now. Some people (I was one of them) have fallen in love with CripplingShot, but these numbers simply do not lie:


http://www.tafirehawk.com/GoA/Carbineer%20Actual%20Speed%20and%20Damage%20Table.xls



BTW, weapons and modifiers are irrelevant when comparing Specials using DPS.



I have +16 Carbine Speed modifiers in my armor too, but still won't use CripplingShot. Although I do use BurstShot1 to mix things up a bit. And I have stopped using ScatterShot2 now that I hit Master and speed is at 76, soon to be 80 or 81 because even in groups I deal serious damage.



Everybody plays a little different, so take these different ideas and try them out, see which you like best. Don't try to be somebody else, just have fun in the game. It took me 7 months to master Carbineer as I spent 5 months as Master Architect. Try something new and go have fun.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

AriasImmortal
Thu Jan 29, 2004 9:26 am
#8

well, i saw the stats on your elite, and i can say i'd never use crippling if my gun was THAT slow. Weapon speed and modifiers are extremely relevant, they determine what speed the special multiplies, and what it is reduced to afterwards.



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

AriasImmortal
Thu Jan 29, 2004 9:27 am
#9

So basically, if you have a faster gun and extra speed mods, you will be doing more DPS than someone w/o a fast gun or extra speed mods. If i'm shooting a 7.5 damage mod special at the cap, and you're doing a 5.5 damage mod special at the cap, i will be doing more damage than you.



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

TAfirehawk
Thu Jan 29, 2004 9:35 am
#10






AriasImmortal wrote:
So basically, if you have a faster gun and extra speed mods, you will be doing more DPS than someone w/o a fast gun or extra speed mods. If i'm shooting a 7.5 damage mod special at the cap, and you're doing a 5.5 damage mod special at the cap, i will be doing more damage than you.






No, the point is for the SAME person with the SAME guns, CripplingShot is worse than FullAutoSingle2 in DPS and equal to BurstShot1. If we didn't need to be buffed to use almost any Special, I would work up the DPS/HAM numbers as well.


There is absolutely no comparison from me to you or anybody else here, we are trying to give the best advice to one person. I did not bring up my spreadsheet to show modifiers or my weapons, but to simply show the raw data to support which Specials to use.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

AriasImmortal
Thu Jan 29, 2004 11:04 am
#11

That's true, i'm just saying if he were to get speed attachments, fast carbines, etc, enough so that he COULD shoot at the cap, cripplingshot is far more damaging.



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

TAfirehawk
Thu Jan 29, 2004 11:10 am
#12

At the CAP you are 100% correct and modifications to my spreadsheet will reflect that shortly






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

AriasImmortal
Thu Jan 29, 2004 11:23 am
#13

for dabblers, tho, yer right, FAS2 and burstshot1 slaughter crippling... /sigh, i remember when i just had marksmanship 4 and i used to think crippling was so badass. lol



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

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