Carbineer Archive

Thread: Best Kinetic/elemental Carb with High min

Quandry
Sun Sep 25, 2005 5:40 am
#14

i am also not a bh hehe...

Realy for as much as my e11's can pass the stats of a looted nyms....for me to use a nyms just to get around a psg dosent seem to make sence. When my energy weapons do 500 ish min damage faster than nyms i figure it wont take too long to break down the psg anyway. Also i find my fire and poison dots ticking away at 300 or so each compleatly unmitigated helps quite a bit : )

Does anyone know some numbers on how much damage a psg can absorb before its drained on avrage?



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TAfirehawk
Sun Sep 25, 2005 7:37 am
#15






Akaie wrote:

Recently bought a Nym's as the one I got was blech, what you guys think......


7% Speed slice


2% Damage slice


Mod spd 1.56


348-695 damage 168 elemental so...


516-863 overall damage


mod DPS 440.51


SAC 83


I am still novice carbs so the speed and mod DPS #'s should go up when I reach MCarbs( I know DPS doesnt mean a whole lot from what I hear)


This is unpupped as well.





Only report Base DPS figures.....that is the only way to compare weapons.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Akaie
Sun Sep 25, 2005 7:40 am
#16

k....thnx for the info, I'll post it when I get in game to check again
Quandry
Sun Sep 25, 2005 10:43 am
#17

I used a damage puped grev striker with 680 min 1191 max damage against my friend.

With psg 739 damage using leg shot.

With no psg 785 damage using leg shot.


only used a few shots but it dosent look like a psg is realy a huge balance factor.



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


BigDamnHero
Sun Sep 25, 2005 2:26 pm
#18






Quandry wrote:
i am also not a bh hehe...

Realy for as much as my e11's can pass the stats of a looted nyms....for me to use a nyms just to get around a psg dosent seem to make sence. When my energy weapons do 500 ish min damage faster than nyms i figure it wont take too long to break down the psg anyway. Also i find my fire and poison dots ticking away at 300 or so each compleatly unmitigated helps quite a bit : )

Does anyone know some numbers on how much damage a psg can absorb before its drained on avrage?




It all depends on the person your fighting of course. I would also suggest the use of Nyms against a Jedi because of their resist being all the same, plus the PSG. You may not think it makes sense, but the numbers in the combat log will tell you it does. Another reason why I like the Nyms is because of the acid, which does not get mitigated by wafers or synthsteak...so that on top of my fire and poison dots is a large help.


As for PSG absorbtion, I can't really say it as an exact science, but I can tell you one thing...I hit a Jedi for 300 damage more with a Kinetic Carbine (Czerka or Nyms) then my capped out E11.



Dekko

BigDamnHero
Sun Sep 25, 2005 2:30 pm
#19






Quandry wrote:
I used a damage puped grev striker with 680 min 1191 max damage against my friend.

With psg 739 damage using leg shot.

With no psg 785 damage using leg shot.


only used a few shots but it dosent look like a psg is realy a huge balance factor.




What was his energy resistance? If he already has 8100 (56% resist) energy resist armor you're not going to see a big difference in damage output on him even if he was wearing a PSG. Energy Resistance caps out at 10000 (60% resist), so if you were shooting him with a energy carbine then you wouldn't notice a big difference between the 56% and 60% resist. However, now use a Czerka on him and see how much damage it will do, considering he probably has 3900 and the PSG doesn't protect against Kinetic and see your damage output.



Dekko

TAfirehawk
Sun Sep 25, 2005 2:32 pm
#20






BigDamnHero wrote:





Quandry wrote:
I used a damage puped grev striker with 680 min 1191 max damage against my friend.

With psg 739 damage using leg shot.

With no psg 785 damage using leg shot.


only used a few shots but it dosent look like a psg is realy a huge balance factor.




What was his energy resistance? If he already has 8100 (56% resist) energy resist armor you're not going to see a big difference in damage output on him even if he was wearing a PSG. Energy Resistance caps out at 10000 (60% resist), so if you were shooting him with a energy carbine then you wouldn't notice a big difference between the 56% and 60% resist. However, now use a Czerka on him and see how much damage it will do, considering he probably has 3900 and the PSG doesn't protect against Kinetic and see your damage output.




I think you should read my PSG Testing thread.....Energy Resistance from Armor/PSG does NOT cap.....



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

BigDamnHero
Sun Sep 25, 2005 5:44 pm
#21






TAfirehawk wrote:





BigDamnHero wrote:





Quandry wrote:
I used a damage puped grev striker with 680 min 1191 max damage against my friend.

With psg 739 damage using leg shot.

With no psg 785 damage using leg shot.


only used a few shots but it dosent look like a psg is realy a huge balance factor.




What was his energy resistance? If he already has 8100 (56% resist) energy resist armor you're not going to see a big difference in damage output on him even if he was wearing a PSG. Energy Resistance caps out at 10000 (60% resist), so if you were shooting him with a energy carbine then you wouldn't notice a big difference between the 56% and 60% resist. However, now use a Czerka on him and see how much damage it will do, considering he probably has 3900 and the PSG doesn't protect against Kinetic and see your damage output.




I think you should read my PSG Testing thread.....Energy Resistance from Armor/PSG does NOT cap.....






Even so you wouldn't notice much difference between anything over 8100 because of diminishing returns. The best PSG I've seen on my server was 2500, so 10600 would still only be 61%, maybe 62% energy resistance. That's maybe 100-150 damage.



Dekko

Some-Guy
Sun Sep 25, 2005 6:03 pm
#22






BigDamnHero wrote:






TAfirehawk wrote:





BigDamnHero wrote:





Quandry wrote:
I used a damage puped grev striker with 680 min 1191 max damage against my friend.

With psg 739 damage using leg shot.

With no psg 785 damage using leg shot.


only used a few shots but it dosent look like a psg is realy a huge balance factor.




What was his energy resistance? If he already has 8100 (56% resist) energy resist armor you're not going to see a big difference in damage output on him even if he was wearing a PSG. Energy Resistance caps out at 10000 (60% resist), so if you were shooting him with a energy carbine then you wouldn't notice a big difference between the 56% and 60% resist. However, now use a Czerka on him and see how much damage it will do, considering he probably has 3900 and the PSG doesn't protect against Kinetic and see your damage output.




I think you should read my PSG Testing thread.....Energy Resistance from Armor/PSG does NOT cap.....






Even so you wouldn't notice much difference between anything over 8100 because of diminishing returns. The best PSG I've seen on my server was 2500, so 10600 would still only be 61%, maybe 62% energy resistance. That's maybe 100-150 damage.






PSG's and armor don't add, they're 2 seperate layers of reduction. Assume the PSG is 2400, for about a24% reduction, and armor is 8000 for about a 55% reduction, and someone attacks for 1000 energy damage


PSG: 1000 * 0.76 = 760 damage after PSG


Armor: 760 * 0.45 = 342 after armor


Overall reduction is 65.8% which is over the 60% cap.


When doing BH marks and I get an elite boss, I can tell pretty quick what kind of weapon they're using, kinetic or energy, as kinetic weapons hit for 400-500 and energy hit for 200-300 per shot.



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coolguy321
Sun Sep 25, 2005 6:55 pm
#23




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TAfirehawk
Mon Sep 26, 2005 4:45 am
#24






Some-Guy wrote:





BigDamnHero wrote:






TAfirehawk wrote:





BigDamnHero wrote:





Quandry wrote:
I used a damage puped grev striker with 680 min 1191 max damage against my friend.

With psg 739 damage using leg shot.

With no psg 785 damage using leg shot.


only used a few shots but it dosent look like a psg is realy a huge balance factor.




What was his energy resistance? If he already has 8100 (56% resist) energy resist armor you're not going to see a big difference in damage output on him even if he was wearing a PSG. Energy Resistance caps out at 10000 (60% resist), so if you were shooting him with a energy carbine then you wouldn't notice a big difference between the 56% and 60% resist. However, now use a Czerka on him and see how much damage it will do, considering he probably has 3900 and the PSG doesn't protect against Kinetic and see your damage output.




I think you should read my PSG Testing thread.....Energy Resistance from Armor/PSG does NOT cap.....






Even so you wouldn't notice much difference between anything over 8100 because of diminishing returns. The best PSG I've seen on my server was 2500, so 10600 would still only be 61%, maybe 62% energy resistance. That's maybe 100-150 damage.






PSG's and armor don't add, they're 2 seperate layers of reduction. Assume the PSG is 2400, for about a24% reduction, and armor is 8000 for about a 55% reduction, and someone attacks for 1000 energy damage


PSG: 1000 * 0.76 = 760 damage after PSG


Armor: 760 * 0.45 = 342 after armor


Overall reduction is 65.8% which is over the 60% cap.


When doing BH marks and I get an elite boss, I can tell pretty quick what kind of weapon they're using, kinetic or energy, as kinetic weapons hit for 400-500 and energy hit for 200-300 per shot.






You are half right.....they don't add together for a cap. But you are half wrong saying the PSG is first and the Armor takes away from the damage after the PSG reduction.


PLEASE GO READ MY THREAD ON PSG TESTING as I earlier told EVERYBODY.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Quandry
Mon Sep 26, 2005 1:21 pm
#25

Good points brought up. I noticed your post ta right after i posted my quick test.

Sevral good points ill have to look into after i check the progress on ta's psg thread hehe. ...and the speed on my grev was off its 2.5 : ( mixed it up with that avitar loot carbine whos name i cant think of off hand lol.


The defence of the enemy plays a huge part though thats for sure. I will try a couple things with a jedi defender....after all if they dont have good def it dosent mater what we shoot them with heh. Also a jedi/tk takes armor type out of the mix. Or a even crafted sute of battle armor with a bh in their stance.



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


GroundZeroXxX
Tue Sep 27, 2005 6:14 am
#26

Lol i must be the luckiest person around....


NYM's Slugthrower <<<< took me 1 try


2.0 speed


Max damage 720


elemental damage 175


Sac 81



I speed sliced/damage puped and im liking the result



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