Carbineer Archive

Thread: Nyms slug, how should i slice?

ih8modem
Thu Sep 29, 2005 7:46 am
#14







BHPansy wrote:
so can you just rerun the last mission of nyms TP then?





I'm keen to know this as well ?





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Sylow
Thu Sep 29, 2005 7:56 am
#15


Edit: weird double posting... read the next one, ignore this here.

Message Edited by Sylow on 09-29-2005 04:57 PM






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TireeG2
Thu Sep 29, 2005 10:42 am
#16

Well, glad you did well. I'm just kind being my picky self, I've got too much free time at work to think about stuff like this. I do think you came up with something pretty good though,I'd hate to be getting hit by you, most people stick to energy as it is. The thing that I still need to try, haven't because I can't find any, is compare damage pup damage and elemental pup damage with the Nyms on a couple of different kind of ovp targets. You might try that for yourself too. I have a hunch that the damage pup will be better, but hell, I didn't even think that Nyms was that good until alittle bit ago, so I could be wrong on that too. Yeah, def. let us know what you find out though, this is an interesting discussion...



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Talluin
Fri Sep 30, 2005 3:47 am
#17

Is a very interesting discussion. I finally settled on the speed slice 100%. i stick a sac pup on it and it hurts Jedi, i mean really hurts them. I have an uber energy elite carb and that does less than half the damage the nyms does, obviously, when not wearing a PSG i switch to the elite, but as a first strike, the nyms really cuts the mustard. i'm going to get another couple of these and slice 1 for damage, and then slice for critical....no need to carry around pups for every occasion, carry around a Slug for every occasion, problem sorted


Talluin





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Some-Guy
Fri Sep 30, 2005 11:02 am
#18

Went to get my 172 acid damage nyms sliced with 353-706 damage range pre-slice, the smuggler told me it was already above the damage slice cap, and he couldn't even do the first slice for damage. Obviously I went for speed.



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Force-Sensitivity
Tue Oct 04, 2005 7:42 am
#19






Sylow wrote:

Status report, my carbine now looks like this, with PuP and all:

Attack speed (unmodded): 1.98

Damage: 305-649

Accid Damage: 219

SAC: 83


A single legshot on a Jedi (not sure which build, but PvP proven) results in 561 points of damage per shot, of those 142 accid damage. If that's good or not i leave up to you, the weapon is now ready for some serious field testing with me...





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