Carbineer Archive
Thread: Best looking Carbines AREN'T in the Carbineer line?!?!?!
ByTorr wrote:
I don't think TAFirehawk grasps the meaning of "master" at all.
A master of carbines is "THE MASTER" of such weaponry!!
A master of bounty hunting is exactly that ... he masters bounty hunting.Not carbines!
A squad leader leads squads,not masters carbines!
No other profession should have certs in carbines or be granted carbines above and beyond what the master of the carbine profession has.It's idiotic to say the least.
ROFLMAO
So what weapon should the other profs use? Make them all say Rifles and we can be happy Carbineers then....
You never learned to share and play well with others did you? ![]()
ByTorr wrote:
Obviously you can't even grasp what I've written.Take another close look at my last post.Let it sink in.Maybe then you'll notice the "above and beyond" portion.I don't give a rats ass if other professions use carbines,but they should not be granted carbines ABOVE & BEYOND what a master of the carbineer profession is granted.
If we go with your "il"-logic" then let'sjust give them BH's & SL's "above & beyond" use of pets(above what MCH can/has) and any other profession you can name.Riiiight ... thought so.Let's make them dance & play music better than any Master Musician and Master Dancer.Catch my drift there buddy?
Sadly you had to resort to childish personal attacking in your last post.
Oh I read your posts and they are the same thing as numerous people from the last 4 weeks, nothing new in your "arguement".
The Proton Carbine is about 2% more DPS but all the others are equal or lesser from what we get, the Elite and E11 Mk.2. So I don't understand what other Carbine you could want to be better than we already have.
Back up your arguement/discussion with facts and figures and 'playing well with others'so the Devs might listen to it, but trust me (I have been dealing with them a long time now) you have not made one single point that anybody at SOE would take a second glance at.....and no matter what either of us say, SWG is 100% the property of SOE to do what they want with it, so provide something beside whine because SOE and I don't have any cheese for you ![]()
BTW, that was no childish personal attack in my previous post, if you would like me to attack you instead of speak the truth of the matter.....I could do that, just let me warn the Mods ahead of time to remove my posts ![]()
One thing I do like, all the colorful posts you have written.....I love colors and BIG letters ![]()
Don't take your anger out on me, I am just providing you with as much reasoning from SOE as I can, but you are welcome to contact them yourself.
TAfirehawk wrote:
Can we at least think about the good of the game as a whole instead of the greedy little desires for Carbineer?
Lol, nice attitude. Let's insult our constituents because they disagree with us.
Exclusive Weapons By Profession
Carbineer - E11 Mk II
Bounty Hunter - Scatter Pistol, High Capacity Scatter Pistol, Czerka Dart Carbine, Proton Carbine, LLC, Jawa Ion Pistol
Squad Leader - Intimidator Pistol, Flare Pistol, E5 Carbine
Commando - DXR6 Carbine, Tusken Rifle
Pistoleer - Republic Blaster, Mod. Republic Blaster, DX2
Master Marksman - DL 44 Metal Pistol
Master Combat Medic - Alliance Disruptor Pistol
Rifleman - Spraystick, DXR6-b Rifle
Smuggler - Renegade Pistol
So, looking at this list, BH's have 6 exclusive weapons and even Squad Leaders have 3, while Carbineers only have one, the same number as Master Marksman. Now if you're cool with that and think that all makes sense then good for you. I agree with the others that feel that the title Master ought to imply that you can use any carbine. Carbineer has always gotten short shrift among ranged professions with poor weapons selection and limited damage types and it's nice to see nothing's changed. If you want other profs to have exclusive weapons, have them be like the BH's LLC, an exclusive weapon that doesn't infringe on another prof's area of expertise.
One of the reasons people complained about the state of weapons pre-CU was that there was little diversity in weapon choice in most professions. Well, Master Carbineer can basically now choose between an Elite and E11 Mk II and that's it.
GRRRR
Lithium ate my post....
Oh well, I don't need to continue feeding the trolls/flamers anyway.....
The DXR6 is not a Commando weapon anymore, that was a bug as reported here. And include the Enhanced E11 as a specific Carbineer weapon if you include the Mod. Republic Blaster for Pistoleer. Other than that it just looks like you want to nerf other profs and add absolutely nothing to Carbineer. I would love to see stats/facts/figures on how Carbineer can be improved with other weapons from other profs.
OK.
First off, according to the Weaponsmiths Forum, Jawa Ion Pistols are not certed for a specific profession and are currently listed as a Level 22 Pistol only,
Lightning Rifles and Scatter Pistols aren't great weapons. The Scatter Pistols we used were converted to High Capacity Scatters, a Master Level weapon. Lightning rifles and Scatter pistols are level 14 weapons. Light Lightning Cannons are level 30 and are significantly reduced in power form their pre CU days.
The reason BH's were given specific weapons are that we require Ranged Support only from Marksman, no specific weapon skills. There was an issue that, unless we ground out all of the marksman tree we wouldn't have weapons certed near enough to our levels to be able to level up without extreme difficulty. It's also worth pointing out that we require 3 different types of weapon XP (Pistol, Carbine and Rifle) to complete Master BH. Commandos have NINE Profession Specific weapons ( it was 10 but DXR6's had been incorrectly certed), I assume because they need weapon type specific XP as well.
TAfirehawk wrote:
GRRRR
Lithium ate my post....
Oh well, I don't need to continue feeding the trolls/flamers anyway.....
The DXR6 is not a Commando weapon anymore, that was a bug as reported here. And include the Enhanced E11 as a specific Carbineer weapon if you include the Mod. Republic Blaster for Pistoleer. Other than that it just looks like you want to nerf other profs and add absolutely nothing to Carbineer. I would love to see stats/facts/figures on how Carbineer can be improved with other weapons from other profs.
Let's me get this straight, a thread is started objecting to the fact that Master Carbineer can't use three of the best Carbines in the game, you disagree, call the posters greedy, and now you want to refer to use a trolls and flamers?
As for the DXR6 and Enhanced E11, they are irrelevant as no Master Carbineer will use either one of them once they're done levelling. As for nerfing, nobody said that MBH's shouldn't be able to use the Proton, we're just making the point that they shouldn't have exclusive use of it. I'm talking about a situation where the professions SHARE (remember that word?) use of the weapon since they have overlapping skillsets. You're the one supporting a more exclusive arrangement, not me.
I'm a Master Carbineer and I use an Enhanced E-11 all the time.
Mind you , that's because my Enhanced E-11 morphed into my all singing, all dancing and importantly, all Imperial looking E-11 Mark 2.
I've checked the WS forums, there's a comprehensive list of all weapons currently in or about to be in the game listed as both general and profession specific.
ModifiedRepublic Blasters and Enhanced E-11's no longer appear to exist. I would assume all Enhanced E-11's and Modified Republic Blasters have become E-11 Mark 2's and the current Republic Blaster. I have no idea what happens regarding the themeparks where you got the schematics for these weapons but I'm going to go find out.
I'm also a bit puzzled as to what's happened to standard Repulic Blasters as the old E-11 carbines are still in the game.
The point I think TAFirehawk was making that you can't count Modified Republice Blasters towards Pistoleer weapons as they no longer exist, if you do you'd have to include Enhanced E-11's as they no longer exist either.
Just wanted to jump in with my 2 cents on this. Squad Leaders definately should have the carbine. A lot of people say it shouldn't belong to them, bah! Been in the army 14 years and guess what?!? Carbines have been used for many moons by squad leaders. The heavy weapons and rifles for the troopers, carbines for the squad leader as they are lighter and the leader can move around and control fire of his troops, and pistols normally for officers. Let the SL's have the E5.
As for Carbiners not using the E5, no problem there either, the Emporer issued me an E11. Just because a weapons there doesn't mean it's authorized. Deal with it.
Espi,
Scylla
Navarchos wrote:
The point I think TAFirehawk was making that you can't count Modified Republice Blasters towards Pistoleer weapons as they no longer exist, if you do you'd have to include Enhanced E-11's as they no longer exist either.
There's a couple of things I would like to point out. First, the post is titled "Best Looking Carbines" and only then does it get into the best overall. That is my issue. Why are some of the most aesthetically desirable weapons in other professions? Second, Squad Leaders already get mods fora group and specials that enhance group play, Bounty Hunters get to hunt PCs, Commandos get heavy weapons (although the CU seems to have nerfed them quite a bit, rocket launcher rofl), Creature Handlers get strong pets, et cetera. Why shouldn't a Carbineer be able to use all the carbines or a Pistoleer use all the pistols? How does that detract from the other professions? They have other benefits and in a balanced system would still have a CL of 80 (thus able to use master level weapons). You could argue that the weapon mods (speed and accuracy)you receive are the balance to the Creature Handlers Rancor or the Squad Leaders Volley Fire. Ok, then why is the playing field not equal and master level weapons simplya CL 80 requirement. Why sould I have to master an unrelated profession to get a weapon cert?
To the guy that posted that carbines have been a squad leader weapon for a long time in real life, what about this: I began as an 0311 Marine Corps Infantryman. In the training I received for that MOS, I was taught to fire the M16 rifle, M249 light machinegun, M203 40mm grenade launcher, Claymore anti-personnel landmine and a whole host of other weapons. Should a Squad Leader in this game get all of that as well? As a Marine Squad Leader, I occasionally had mortar, artillery or close air support on call. Should Squad Leaders in game be able to call for fire as well?(Ok, that would be really cool, and make you guys FOTM). And a pistol is aSECONDARY weapon for officers, heavy machinegunners and the like.
I like the direction that the CU has taken on the weapon certs. But, like everything else, they half-@ssed it. It doesn't make sense that you need skills for some weapons and not for others. If you can use a pistol, then you can also use a similar level rifle, according to the CU (general ranged accuracy and speed). You may use the pistol better (ie adding pistol accuracy and speed to the general), but you can still use the rifle. Now you can use this carbine, but that carbine you can't because it requires a master skill? What sense does that make TA? Don't defend SOE or attempt to "logically" rationalize it. You can't.
TAfirehawk wrote:
Zade_Taerin wrote:
Hey, if you want to use the EP-5 then feel free to Master Squad Leader. Be warned though, we were hit over the head with a shovel by the CU, but I'm not going to complain.. any little bit I can do to help a group is a bonus... and the EP-5 is a concession prize. Besides, the highest DPSCarbine I've seen so far is the Elite Mark II. It's a nice looking weapon, it's Star Wars iconic... there's probably MBH / MCommandowho would die to have it... as usual the grass always appears greener on the other side.![]()
We have an Elite or E11 Mk.2
And the Proton Carbine is the highest DPS Carbine.....nobody can get one yet because it is a loot schem carbine.
Woops... slipped on that one... from now on I'll just refer to it as the MK.2 ![]()
... as for DPS, the Proton will be king... but she's not in yet... Mk.2 for the win... right now.
Would have been nice to have the highest DPS Carbine in the game... but all in all what we have isn't that bad and I'm pretty sure most of us combat monkey's will be doing double mastery anyways.