Carbineer Archive
Thread: That's it, I am fed up with Carbine agro!!!
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Nyyxx
Mon Jun 06, 2005 2:38 pm
#14
Some of you guys reccommend good things that I ALREADY do and know. But still good advice for those who don't.
Master BH/Master Carbs/Pistoleer with improved stopping shot.
Proton is only so so atm since elemental is broke. All my guns are higher damage than it.
Concussion is actually broke....just in a beneficial way. (it's supposed to be a mez)
I was referring to NPC mobs that tend to use carbs or rifles and in groups. Which I cannot root them all and stay out of thier fire range. KD(maybe critcal)seems to be the big agro dealer. I use single target shots on most occasions including the one I posted. Yes, I am sure my DPS is high, maybe the highest, but to catch ALL the multiple NPC agro when firing on one mob is a little excessive.
Still wondering in improved charge shot is giving off an AOE effect but only working as a single target attack now. (it used to be area if I recall correctly)
Message Edited by Nyyxx on 06-06-2005 04:56 PM
DanteTheMagnificent
Tue Jun 07, 2005 7:32 am
#15
I've had a lot of problems being the aggromagnet of any hunting group with my main toon for the last few weeks as well.
Despite having melee tanks (more often than not Jedi) grouped with me, I still always outdamge them and draw aggro - even when I'm not using a ton of specials.
My personal strategy to lose aggro (though it's rather case specific) is to first) not use snare until I end up drawing aggro, thus slowing the critter down so the jedi or other melee tanks can KD it. It seems like any KD hit adds a good deal of hate, and that alone often changes the aggro's target back to the tanks.
From there, once snared I'll just toss a couple of /rangedhit which is fine since it lets my action regen back up a little in the meantime.
If my action is fine, I'll forego the /rangedhit and use the opportunity to refresh any of my MSL skills that have dropped or are about to (/rally, /steadyaim [[sadly /volleyfire is an aggromagnet too, can't use that too often]]). By the time these things are done, aggro has 100% of the time switched back to the tanks.
Sometimes trying to do the most damage the fastest doesn't bode so well. All depends on the circumstance I s'pose. If we're hunting outdoors and the critter turns toward me, start with a snare to slow it down, then KD if necessary (a good tank will automatically do this if he loses aggro) then toss in the heavy hitters (/critical, etc) and you can likely drop most critters before they can reach you. Yes, this rule probably doesn't apply quite so much in tight quarters like Myydral.
Sorry if it seems like so much ramlbing. Somehow managed to get to work without having any coffee yet today. I can try to reorganize the thoughts later if it's not so coherent right now.
Oh yeah, and MCarb / MSL FTW!
DanteTheMagnificent
Tue Jun 07, 2005 7:34 am
#16
Nyyxx wrote:
Thank you Fabkins. I was ripping my hair out listening to some of the responses. I have been playing since freakin launch, read the forums, PvP, PvE, grinded 2 jedis, BH,JTL, Kashyyyk questing,Been 29 different professions, even more mix and match templates. I'd like to think I have a grasp. It's a rare occasion Ior a teammate dies./ramble off
Agreeing with DPS posters: The simple whomever does the most dps gets all the aggro is crap imo. Never had much of a problem in EQ2. High DPS professions have hate REDUCERS to help compensate. Amen brother.
Dominate mind is single target and costs too much force for the jedi to keep using it. He is better off throwing up and infuse and occasional heal on the DPS dealer.
Heck the carbineer trees have no ROOT, we have to take up other professions just to get one. Feelin' your pain. Esepcially after having dropped pistoleer to go back to carbineer.
No one in my guild is melee, cept the jedi and one even uses a RIFLE(!!!)
Regular melee is a thing of the past from what I have seen. Jedi defenders are 10 times better.
All ranged tempsand a CM, Doc, or jedi is best now.
PS: Maybe someday they can fix dungeon maps so people can actually use AOE......here is dreamin.
Still loving the game for the most part post cu. Just hope they keep fixing and improving. /crossing fingers
Message Edited by Nyyxx on 06-07-2005 02:14 AM
Nyyxx
Tue Jun 07, 2005 12:12 pm
#17
Thank you Fabkins. I was ripping my hair out listening to some of the responses. I have been playing since freakin launch, read the forums, PvP, PvE, grinded 2 jedis, BH,JTL, Kashyyyk questing,Been 29 different professions, even more mix and match templates. I'd like to think I have a grasp. It's a rare occasion Ior a teammate dies./ramble off
Agreeing with DPS posters: The simple whomever does the most dps gets all the aggro is crap imo. Never had much of a problem in EQ2. High DPS professions have hate REDUCERS to help compensate.
Dominate mind is single target and costs too much force for the jedi to keep using it. He is better off throwing up and infuse and occasional heal on the DPS dealer.
Heck the carbineer trees have no ROOT, we have to take up other professions just to get one.
No one in my guild is melee, cept the jedi and one even uses a RIFLE(!!!)
Regular melee is a thing of the past from what I have seen. Jedi defenders are 10 times better.
All ranged tempsand a CM, Doc, or jedi is best now.
PS: Maybe someday they can fix dungeon maps so people can actually use AOE......here is dreamin.
Still loving the game for the most part post cu. Just hope they keep fixing and improving. /crossing fingers
Message Edited by Nyyxx on 06-07-2005 02:14 AM
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