Carbineer Archive
Thread: Hate system isnt good for good carbiners
Taunt does next to nothing. And wile they are taunting the hate they would get from attacking is not being done. A taunt should bring more hate than 10 attacks. Damage should be a minimal factor slightly above healing.
fabkins wrote:
While fighting Krayts the other day, I stood on a hill like a good boy and let a Jedi and Swordsman tank getting the first hits.
This didnt seem to work.As soon as I started firing, the Krayt was on me. Got a good carbine and with some food can sustain LegShot/Adv. Critcal for quite some time and seem to outdamage a lot of people.
So unless this was a freak accident (although it happened 5 times, in 2 of which I got killed), it seems that being good and playing the role doesnt work. Running away firing isnt a great idea either as eventually they retreat and heal themselves in 10 secs which had taken 5 mins to take down.
Its all a bit depressing....
Was I doing something wrong?
If this is the case...you are doing something wrong. As a ranged profession, you are not a stand still and take it like a man kind of class. You need to run and snare the attack. Have the others attack the krayt as you circle around them. I have no issues when I solo Krayts and make about 2 mil a week off their loot...if your on Intrepid I'll show you a few tricks that will either amaze you or you might start calling me a jerk...I dont know which yet...but we will see.
Message Edited by DaveG on 06-04-2005 04:31 AM
xioberg -
Actually i did miss out the part about snaring him, try to KD when snare runs out, repeat. I addone ofconfusion/bleed/blind as well for good measure in the mix - spam the two heavy attacks.
Still the outcome was that they appeared snared and attacking the tank when i hit the specials with the big multiples and then next thing the Krayt is parking his teeth on my helmet.
I suspect from todays play on pickets/bols, is that the network/server was really bad as today I could at least see that they were changing direction and comming to me at which point i would react defensive manoveours like running while trying to slow him down.
Maybe I ought to try again against Krayts.
I share one of the other posters concern tho, about the ability for the tank to stay alive. It was certainly evident that when not distracted the Krayt would chomp through the tank with not much less difficulty it seems that it chump through me.
I liked one of the posters comments about using the tank to slow the Krayt down when the specials have warn off.
I had issues the other day fighting Force Sensitive. Mainly because its 3 hits and you are dead. They are actually a lot easier to kill from the damage point of view then used to be. Their damage however is unforgiving. I did end up killing one without getting hit by carefully timing my snares and KD whilst running a lot.
I do think the principle is kind of wrong of the tanks not really being able to tank much. I actually feel sorry for the tanks. I was quite happy pre-CU with the fact that carbiners werent ubber. Through determination i became highly effective. Its actually substencially easier being a carbiner now because the specials stick better against high end NPCs. Anyhow, my post is ending with a rant....lol
But I think my comments are probably more fundermental.
The-Rogue wrote:
Jedi have a great skill called "Dominate Mind"...it works like taunt used to work. Find a Master Defender and hunt Krayts with them...it's a great time.
Message Edited by Scoutloch on 06-07-2005 12:03 PM
Message Edited by fabkins on 06-07-2005 05:50 PM