Carbineer Archive

Thread: Hate system isnt good for good carbiners

fabkins
Tue May 31, 2005 9:26 pm
#1

While fighting Krayts the other day, I stood on a hill like a good boy and let a Jedi and Swordsman tank getting the first hits.


This didnt seem to work.As soon as I started firing, the Krayt was on me. Got a good carbine and with some food can sustain LegShot/Adv. Critcal for quite some time and seem to outdamage a lot of people.


So unless this was a freak accident (although it happened 5 times, in 2 of which I got killed), it seems that being good and playing the role doesnt work. Running away firing isnt a great idea either as eventually they retreat and heal themselves in 10 secs which had taken 5 mins to take down.


Its all a bit depressing....


Was I doing something wrong?



Fabkins Museum Complex:
3505, 2838 near Mos Entha (Tatooine)

Ryubushi
Wed Jun 01, 2005 1:49 am
#2

I've noticed this, too.






No matter what other professions are in the group, Jedi included, it seems like once I open fire, I become the target of all the animal's aggression.







***Valcyn - Lt. Colonel Ryubushi [ONE] of the Empire (the Tank Maniac); Career Master Commando, Master Carbineer, and extremely Anti-NGE.
***Eclipse - Ryushidosha, freelancer; Scaley Master Carbineer, ranger, merc for hire, and general sociopath...that despises the NGE.
***StarSider - Ja'ahn Woo [PYRO] of the Alliance - The Galaxy's first Jawa commando/carbineer...who also hates the NGE.

People like me...because I force them to...with violence!

Subedeimatt
Wed Jun 01, 2005 2:28 am
#3

This issue has been brought up a number of times before. The Devs have been informed and continue to "collect data on the issue and are committed to making the appropriate changes" or something like that - stickied on the TK boards in their 3 questions if you want to have a peak. tbh it looks as if ranged professions are working just fine in the hate system, it's the tank's / melee'slack of ability to properly manage mob hate that's the problem (ie they don't seem to have any proper specials that can do this). So until the Devs fix TK particularly and other melee professions and give them proper tanking abilities, we'll likely still get the mobs chasing us when we open fire. So it's the usual game of waiting for the Devs to fix the system....getting kind of used to that after 2 years of playing lol



sssSubedeisss
Ex-Mayor of Waypoint Rori
Master Bounty Hunter & Master Carbineer
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Nieut
Wed Jun 01, 2005 11:21 am
#4

I seem to have the same problem in that aspect, I seem to agro alot of things away from other proffs. Which in the case of High level PVE is not good.


But you can get round this by using a weaker wepon when tackeling such beast in groups. And for PvP pull out your Damage cannon







Ni'Eut
Imperial Colonel , Dark Jedi, Mass youngling Killer
Boromir "The Rat"
tiny bothan Bounty Hunter
Heinze
Sun Burnt self healing meat shield Twick



LOCO
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Killa-Kell-Krushin
Wed Jun 01, 2005 11:47 am
#5

I picked up stopping shot just for this issue. That is kind of a bad fix since its the skill I really wanted out of the pistol tree and it wastes alot of skill points. Other than using a lower lvl weapon and running ur @ss off I don't see any other solution until they fix some of the hate system mechanics like was stated above.



Killa-Kell Krushin
MBH, MCarb

"I got GladBags with enemies,
Cut up so they remember me,
Soakin in Henesy so they relatives know its me..."
ParisTeta
Wed Jun 01, 2005 12:44 pm
#6


I love +retreat+ don't you.



But in all games with hate System, most tanks suck, and you need to be a really good tank who knows the in and outs of the profession to really tank effectivly. We Damage Dealers need to have patients and not always use the ONE BIG ATTACK.



Don't know if the system is bugged (did that happend with ranged shot too?) or bad luck, but +Retreat+ rulz :/




Order sixty nine.....
Trynian1
Wed Jun 01, 2005 2:43 pm
#7






Trebonious wrote:
You're not doing something wrong... even if you're doing the highest damage, your tanks should be taunting repeatedly for you!





Doesn't seem to work that way in our groups, even with our melee guys using continued taunt the creatures still all make a beeline for me as soon as I open up. Taunting rarely seems to draw them off me.




SPQRmaxxximus
Wed Jun 01, 2005 8:45 pm
#8

The problem that I've seen is that /taunt is not working correctly within the current combat system. Presently, mob aggro is based upon damage only...mobs will gravitate toward the group member dealing out the highest amount of damage within a given period. Since most attacks by melee professions are now low-damage, the mobs are going to aggro the higher-damage ranged fighters until somebody else hits with a more powerful attack. With /taunt not working like it should, the best thing to do when we get mobbed is to freeze and hold fire momentarily, until somebody else deals enough hits to exceed your damage. This usually results in the mob's attention turning to them instead. I've done this over and over again. Just a suggestion to try out...



Enahowae Ockoh
Account CANX 11/16/05
Expires 12/7/05
"I'll see you in WoW." -Han Solo, after experiencing the NGE
fabkins
Wed Jun 01, 2005 11:53 pm
#9

Seems that SOE have spent an inordinate amount of effort trying to classify professions yet they havnt thought this through. I dont want to sound synical as this may just be a bug rather than what it appears to be; a fundermental design flaw.



Fabkins Museum Complex:
3505, 2838 near Mos Entha (Tatooine)

Trebonious
Thu Jun 02, 2005 12:25 am
#10

You're not doing something wrong... even if you're doing the highest damage, your tanks should be taunting repeatedly for you!



St. David II

Master Carbineer

DaveG
Thu Jun 02, 2005 9:14 pm
#11

Ah yes, the "Hate" system, yet one more of the many things SOE spenty a lot of money planning badly for the combat revamp, and also one of the many things the combat revamp introduced which we didn't need or want.


They don't need to collect data on this, they just need to use some common sense while looking at the principal. The hate system may be described as "A mob will choose to attack the player applying the most damage to it".


Now let us look at the role of tanks, "The purpose of the tank is to occupy the mob and absorb the mob's damage".


Then let us look at nukers, "The purpose of the nuker is to simply apply the most damage possible to a mob".


Now let's go back to the definition of the hate system. Providing you have sufficient intellect you can see that pure-tanks have been rendered redundant.





Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
LuniticusTheSane
Thu Jun 02, 2005 11:23 pm
#12

TKs can tank if they know what they are doing, I've seen it done. The problem comes in when fighting very high level mobs, I'm talking level 94 Ancient Krayts here. The tanker will get in front of it, and one of two things will happen. 1. If the tanker has no clue what he's doing, the Krayt will ignore them and go for the nuker. 2. The tank will know what they are doing and will keep the Krayts agro on him until the Krayt lands two solid hits in a row and the tank is now dead, Krayt makes a run for the nuker.


The solution I have found to this is KD's, snares, and roots, smugglers don't hurt either. The ranged guys keep the Krayt snared/rooted and stay out of it's range. When they are unable to do so, the tanker dashes in and holds the aggro until the ranged guys can apply the states again, then dashes out to heal, rinse, repeat.


This worked very well for a small group taking on an Ancient Krayt. If you have multiple smugglers you negate the need for a tank, but if all you haveare pistoleers/carbineers/riflemen as your ranged guys, this is the method to use.


Nyyxx
Fri Jun 03, 2005 7:53 am
#13






LuniticusTheSane wrote:

. If you have multiple smugglers you negate the need for a tank,





Do you know concussion shot is actually NOT working as intended? It's one shot SOE fubarred in a good way. It is supposed to mez....which is like the old warcry, where the mob is rended useless until you eiter hit it or he timer runs out.....not a long lasting root like it is now.


/way to go SOE

/sarcasm off



-Nyyx-
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