Carbineer Archive
Thread: Hate system isnt good for good carbiners
I've noticed this, too.
No matter what other professions are in the group, Jedi included, it seems like once I open fire, I become the target of all the animal's aggression.
I seem to have the same problem in that aspect, I seem to agro alot of things away from other proffs. Which in the case of High level PVE is not good.
But you can get round this by using a weaker wepon when tackeling such beast in groups. And for PvP pull out your Damage cannon ![]()
I love +retreat+ don't you.
But in all games with hate System, most tanks suck, and you need to be a really good tank who knows the in and outs of the profession to really tank effectivly. We Damage Dealers need to have patients and not always use the ONE BIG ATTACK.
Don't know if the system is bugged (did that happend with ranged shot too?) or bad luck, but +Retreat+ rulz :/
Trebonious wrote:
You're not doing something wrong... even if you're doing the highest damage, your tanks should be taunting repeatedly for you!
Doesn't seem to work that way in our groups, even with our melee guys using continued taunt the creatures still all make a beeline for me as soon as I open up. Taunting rarely seems to draw them off me.
Ah yes, the "Hate" system, yet one more of the many things SOE spenty a lot of money planning badly for the combat revamp, and also one of the many things the combat revamp introduced which we didn't need or want.
They don't need to collect data on this, they just need to use some common sense while looking at the principal. The hate system may be described as "A mob will choose to attack the player applying the most damage to it".
Now let us look at the role of tanks, "The purpose of the tank is to occupy the mob and absorb the mob's damage".
Then let us look at nukers, "The purpose of the nuker is to simply apply the most damage possible to a mob".
Now let's go back to the definition of the hate system. Providing you have sufficient intellect you can see that pure-tanks have been rendered redundant.
LuniticusTheSane wrote:
. If you have multiple smugglers you negate the need for a tank,