Carbineer Archive
Thread: Combat Upgrade General Feedback
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Antehiem
Fri Apr 29, 2005 9:03 am
#14
The above poster mentioned the EE3, and one of thethings that springs to mind looking at post-CU weapon conversions, is that the EE3 is a poor choice once you get the ability to use the laser carbine, elite and E11 Mk. II. My converted EE3 just offers no advantage to CL 50+ characters, and so one of 'the' most iconic weapons falls by the wayside. I did mention this previously,that perhaps like the E11, the EE3 can have CL 54 equivalent. I know it won't be high on the list of carbineer problems, but seeing as the game now sounds and looks 'less' Star Warsy, if the EE3 is more viable at higher levels as well as lower, it might help a little in that regard.
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