Carbineer Archive
Thread: Combat Upgrade General Feedback
Message Edited by TAfirehawk on 04-11-2005 09:20 AM
If I master marksman, I'm 'level' 15. Then, if i want to go up brawler, I'm still level 15, and I have to fight ~level 15 mobs to get appropriate XP.
StrikerNI wrote:
The only thing that really bothers me, is my con level vs the weapon I'm using.
If I master marksman, I'm 'level' 15. Then, if i want to go up brawler, I'm still level 15, and I have to fight ~level 15 mobs to get appropriate XP.
Also, XP seems to be kinda low. If they're still tweaking it, thats fine. But it hasn't changed in a day or two like it did previously.
Ideal mobs don't give much more than 1k XP for me.
Mild-Breeze-Trooper wrote:
It's not really a Carbineer thing (or rather it's not specifically a carbineer thing) but they either have to raise the Combat XP payout to 20% or they have to lower Combat XP costs if they won't raise overall Weapon XP payout.
I have been furious in "other" forums about the low XP.....no changes so far but 99% of the feedback from the Devs on the CU comes in the public forums, not the Corr Forum now.
It seems the con level goes based on your overall skill set rather than the weapon you are wielding...really makes
for a long grind getting a second prof (which for me happens to be carbs)
StrikerNI wrote:
The only thing that really bothers me, is my con level vs the weapon I'm using.
If I master marksman, I'm 'level' 15. Then, if i want to go up brawler, I'm still level 15, and I have to fight ~level 15 mobs to get appropriate XP.
This is also a major sticking point for me. I would have to give the CU a failing grade if this mechanic was not fixed, and its a shame because I love everything else about the CU.
SeanBlader wrote:
I'm dissapointed in the fact that it looks like there won't be a lot of variety in weapons used. It'll be all level 54 weapons. I'm also dissapointed in the minimal range of target levels that are at the right level to bepossible and competitive.
Mostly though, it just doesn't seem interesting or fun when the challenge is in surviving against stuff that con's blue to you. I'd estimate there's easily 3 to 6 months of testing and balancing that's left to be done to get us to the level of fun that we currently enjoy on live.
While a lot of work remains on the CU, I wouldn't call the snore-fest on LIVE fun either.....
Well after much bitching. moaning and crying on my part
about carbineers getting screwed out of carbines I must admit it is not bad at all. I likey my laser carbines..............
And the fact I can use a T-21 is rather odd, but kinda cool Dont think I do as much damage with it though as with my laser carb but that is logical.......and as it should be
Over all I like the CU, I can run around on Dant and not have to cower in fear all the time........................
Carbines are still way too action intensive but seem to pack a good punch, I could handle lvl 60 queckners on dant with no problems (I am lvl 63MCH and some carbs so most ov mylvl rating came from MCH not carbs)and sadly after almost 2.5 years as a MCH I will be respec'ng to MBH. It is useless to me at this point beacuse I never used my pets as damage dealers they were exclusivly tanks, but that is just me.....My lvl 18 probe bot seems to be as much help as my lvl 54 TMBL.....![]()
Yes overall my post CU expirence was posative and I like. However IMO it will be the final death nail in the MCH coffin........But MBH/Mcarbs/Pistols 0/4/0/4 is looking very ver nice. 2 KD attacks a disarm and a root not to mention a bleed and blind and once they fix supression fire........
very nice indeed....