Carbineer Archive

Thread: 900+ Max Damage Laser?

JanuHull
Fri Sep 17, 2004 12:07 am
#14

What's that, about a 600-650 max damage baseline? That low min just isn't salvageable to me. You couldn't rely on this thing to get the job done from one shot to the next.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Nadiel26
Fri Sep 17, 2004 3:25 am
#15

i have 100-440 lasers for PvE and if i fight jedi i used my 110-521 unpupped carbine if i know i won't be just shooting my condition at him.




Nadiel
Loot Vendor Located in the Back Room of the Shadowstone Mall, Dantooine @ -1569 -5640
Shadow Knights
Brainplay
Fri Sep 17, 2004 4:47 am
#16






PanzerGR wrote:


actually i just looked at the condition.


Between the HAM cost and condition thats most likely a looted item; I dont know a smith who can get HAM costs that low and still keep up the damage.....and since the condition is so low it really does limit the value of the item. Id pay 2mil max for it since I wouldnt get a lot of useage from it. Would be a good zerg gun tho



Message Edited by PanzerGR on 09-16-2004 10:23 PM






More than likely its looted and had damage or used down to the nub. Then repaired minimal success. I do the same with my weapons and armor.


Also, with the condition that low you'd have to be just dumb to put a PU in it. PU's drop condition down pretty darn fast and with it that low it'll be alot easier to see it reach a point where the stats begin to be affected.


Its still a nice carbine although the min. really blows. Maybe for PvE but the second you take on someone with ranged mitigation3 it'll hit as hard as a cdef.






Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

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