Carbineer Archive

Thread: So whats the Carbineer feedback from TC guys?

TAfirehawk
Fri Apr 01, 2005 9:18 am
#14






cleekjc wrote:





TAfirehawk wrote:





_scout_ wrote:


  • If you equip you weapon you can run as fast as without a weapon.







  • Typo there, you CAN NOT move as fast with a ranged weapon equiped.....melee is same, but ranged is slower.






    Am I.............
    just being negative here or is this a sure sign that post CU will STILL be mele centric?






    Well quite honestly just a Carbineer has some pretty amazing kiting skills, so some balance has to be made or a melee prof would have ZERO chance at us.....its all about balance and these things will be tweaked.


    Right now, at 0010 Marksman and 1010 Medic it is pretty hard to tell.....ROFLMAO




    Iebas Feania
    Former Correspondent of the Former Profession, CARBINEER

    memnoch37
    Fri Apr 01, 2005 9:31 am
    #15

    The CU definitely gets a thumbs up from me so far. There's a lot of bugs, and a lot of balance issue's, but that is to be expected on day one of TC.It appears to be a very solid system. And it's fun!






    Memnoch

    TAfirehawk
    Fri Apr 01, 2005 9:33 am
    #16






    cleekjc wrote:

    TAfirehawk,


    I will admin I do have a bias at this point , and you are correct there does need to be some assemblesce of ballance.............



    since you are a MCH (like me) have you had a chance to check out what pets will be like? I fear for my expensive BE pets...... Right now on Nartius I am torn between carb and rifleman, mainly due to the isaine special costs for carb, hopefully the CU will make it easier for me to make up my mind








    Once again, we are testing starter profs and even that is going extremely slow with a totally wiped/clean server. Frogs are giving out weapons and credits, nothing more.....



    Iebas Feania
    Former Correspondent of the Former Profession, CARBINEER

    cleekjc
    Fri Apr 01, 2005 9:45 am
    #17

    I just knew I should have been workign on a mirror of my profession on TC............................
    Rinviero
    Fri Apr 01, 2005 9:49 am
    #18


    I worked out to kill anything you need to have a looping macro running to attack....


    /attack;

    /pause 0.1;

    /macro attack;


    Seems they have removed auto attack and without this I just stood like a lemon while the critters hit me....

    memnoch37
    Fri Apr 01, 2005 10:07 am
    #19

    Hold ctrl and left click any combat icon in your toolbar. A little yellow checkmark will appear. That combat move is now your default attack






    Memnoch

    memnoch37
    Fri Apr 01, 2005 10:09 am
    #20






    cleekjc wrote:

    I just knew I should have been workign on a mirror of my profession on TC............................






    TC-Prime (normal TC) is 'mothballed'. It's not online and is in a dormant state. The CU is on a brand-spankin new server for now.






    Memnoch

    SeanBlader
    Fri Apr 01, 2005 10:12 am
    #21

    CTRL-Click on the toolbar icon and it will auto fire with that icon.


    I like the icons, some of them are completely unrocognizable though.


    Marksman feels about the same as it did at launch without buffs, or uber crafted weapons. Me and a group of 4 to 5 guildmates went hunting Kreetles, Nuna's and Gorg's and had a little trouble at first, but once we got a little bit of a feel for it we started doing well. And once we all got more than just the novice boxes it started to really work out nicely. In about 4 hours I picked up 3 marksman boxes, 4 Medic boxes and nearly 2 scout boxes. Probably a little better than I did in my first day on live.


    I seriously miss having a combat queue. The main thing I miss out about it is the way it effects roleplay. You can't queue up a few specials in a row and then type out a little chat message to people.


    The base stim is overpowered in comparison to the starter Medic heal, that kinda hurts. Also the medic supplies aren't called stims anymore, only non medical personell get stims. Medics and Doctors will be using bacta for their primary healing supply.


    The one thing I'mpersonally mostupset about though is the fact that the Developers are trying to push Combat Medics towards Pistols with requiring a marksman pistols 4 cert. I may end up not being a CM if that stays.


    Otherwise the new combatsystem, while vastly different, is an entertaining experience in practice and learningagain.




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    OryakaDrake
    Fri Apr 01, 2005 11:13 am
    #22

    Well boys it seems im back to carbineer from my long slumber as a melee stacker..... it seems the devs actually took a tiny bit of heed into something me and the other fellas posted back in the day over what we want for carbineer! Im going master Carbineer/ master pikeman.. and trying to figure out what else i can do with that..... Whatsup ta... happy to see that you are still around... ill be comming back in full force very soon... if you could by chance describe what these new skills in the elite box are that'd be cool...



    Oryaka Drake

    Naritus

    Master Dabbler

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    Oryaka Drake
    Naritus
    Master Dabbler
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    Remnants of the Jedi
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    KorovaMB
    Fri Apr 01, 2005 11:41 am
    #23

    For those of you having trouble getting xp, get in a 5 man group after you get your first box. Have everyone take nuna missions in the same direction. Make sure everyone is keeping an eye on the tank to heal. You will net about 500xp by time you finish one mission. Rinse and repeat, and you will do fine.



    Korova Tomap - Jedi - Bloodfin (semi-retired)
    Korova's Revenge - Commando - Bloodfin
    weaponmaster88
    Fri Apr 01, 2005 11:58 am
    #24

    well at first i thought it was a dissaster, but i slept on it and ahve changed my mind. everything looks great so far. oviously a lot of bugs being the first day, but people have been reporting all the bugs and they should be fixed soon.

    its definetly more group oriented, and just by looking at some of the skill trees it seems every profession is a little more unique in its role. hopefully i can get on tonight to actually level up a little and try out some of the different things



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    AdmiralSpy
    Fri Apr 01, 2005 12:31 pm
    #25

    Carbineer damage and speed seem to be quite nice.


    There's a lot of things about the CU I don't like, but our base damage issues, at the low-levels, anyway, seem to be resolved.



    Addy | 'Addy
    ex-Photographer
    Forever Carbineer
    TAfirehawk
    Fri Apr 01, 2005 12:39 pm
    #26

    We have a lot of issues resolved already.....and tons more that we can't test yet.


    Right now testing only the Starter Profs is where we are.....



    Iebas Feania
    Former Correspondent of the Former Profession, CARBINEER

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