Carbineer Archive
Thread: Regarding the new CU carbines..
We dont have enough weapons in the game. We alwase had sevral less weapons to choose from than the pistoleers and riflemen. They would get 4 or more new weapons to our 1. If we had more weapons and styles not having those certs would not matter.
Quandry wrote:
The problem is not that we cant use those weapons. Its the same problem it has alwase been.
We dont have enough weapons in the game. We alwase had sevral less weapons to choose from than the pistoleers and riflemen. They would get 4 or more new weapons to our 1. If we had more weapons and styles not having those certs would not matter.
Fixing our current guns for the TWO whole damage types in-game now along with the minor FOUR elemental types that are just add-ons seems more important than having 20 that don't work worth a darn.....but every person sees things differently I guess.
Fixing our current guns for the TWO whole damage types in-game now along with the minor FOUR elemental types that are just add-ons seems more important than having 20 that don't work worth a darn.....but every person sees things differently I guess.
Message Edited by Antehiem on 04-03-2005 01:18 AM
TAfirehawk wrote:
Quandry wrote:
The problem is not that we cant use those weapons. Its the same problem it has alwase been.
We dont have enough weapons in the game. We alwase had sevral less weapons to choose from than the pistoleers and riflemen. They would get 4 or more new weapons to our 1. If we had more weapons and styles not having those certs would not matter.
Fixing our current guns for the TWO whole damage types in-game now along with the minor FOUR elemental types that are just add-ons seems more important than having 20 that don't work worth a darn.....but every person sees things differently I guess.
What firehawk is saying is, He'd rather not be where Commando's are currently on live. They have 40 certed weapons, only 1 of which is truelly effective for them, the flamethrower...
Cpl_Fisher wrote:
TAfirehawk wrote:
Quandry wrote:
The problem is not that we cant use those weapons. Its the same problem it has alwase been.
We dont have enough weapons in the game. We alwase had sevral less weapons to choose from than the pistoleers and riflemen. They would get 4 or more new weapons to our 1. If we had more weapons and styles not having those certs would not matter.
Fixing our current guns for the TWO whole damage types in-game now along with the minor FOUR elemental types that are just add-ons seems more important than having 20 that don't work worth a darn.....but every person sees things differently I guess.
What firehawk is saying is, He'd rather not be where Commando's are currently on live. They have 40 certed weapons, only 1 of which is truelly effective for them, the flamethrower...
Antehiem wrote:
TA, if you know where they are certed, then share with us, and if you can't, then why bring it up? It just feels like yourholding information over us. Simply saying I have known about this for months and complained for months, but I make absolutely0% of the decisions. As for your remark of being upset longer over the new gun certs than us, well of course you've known longer, as99%us haven't been told much of anything right upuntil the last couple of weeks.
Fixing our current guns for the TWO whole damage types in-game now along with the minor FOUR elemental types that are just add-ons seems more important than having 20 that don't work worth a darn.....but every person sees things differently I guess.
I'd have thought you'd 'want' carbineers to have more carbines?And this CU betais the ideal time to ensure that they'are' all worth a damn,so don't you want to push for that as our correspondent? Didn't I specifically say that? And feel free to also mention the same for 'all' weapons that are certed outside of there respective elite combat proffession (i.e. certed tohybrids only), so many more weapons can be 'multi-certed', so it's fairer for more people and elite combatproffessions. You have more chance of being heard by a developer than we do.
Message Edited by Antehiem on 04-03-2005 01:18 AM
What do you think I am doing....my god wake up and smell the coffee folks....I play this game too and listen to each and every poster here, reading every single post on this forum and many on other forums.
There are already 6 new Carbines coming in the CU and all our existing ones are being changed.....hell the Nym's Slugthrower is becoming CRAFTABLE for example.
About knowing the certs, of course I knew where they all were....but the Laser changed so who knows what else will change from the last update I had weeks ago.
BTW, I love getting to use large fonts and colors ![]()
Message Edited by Antehiem on 04-03-2005 05:52 AM
Antehiem wrote:
Let me make this simple, TA. Do you think a 'master carbineer' should have access to all the carbines in the game? You don't seem to give much assurance beyond 'lets hope..'. Is it in your power to speak to a dev about this, via a specific forum? It's clear where my stance is, and allowing some carbines to be 'multi-certed' across different proffessions will ensure its fair. I ask any carbineer here the same question, so what do you think?
And Bonestrand, while yes you can dabble, the simple fact is you can spend 106 pts (CU cost, but is it set in stone?) to master carbineer, but not be able to use all the carbines in the game. And you'll be hard pressed to have enough skill points to dabble enough to get access to all the carbines, so in my mind, 'master carbineer' can't be a master with carbines, as they can't use all carbine type weapons as defined by the game mechanics. In my first post I also listed the discrepency between skillpoints to master carbineer and skillpoints to be able to 'use' all the carbines. It's a major difference in points.
Message Edited by Antehiem on 04-03-2005 05:52 AM
Let me make this simple for YOU.....read the posts from the Devs if you can (not sure if it was in CU Forum and I am on TC5 and won't bother looking it up right now) but they clearly have expanded the weapon usage of all profs. They have put in VK's, Pistols, Rifles, and yes even Carbines for SPECIFIC SINGLE HYBRID PROFS ONLY.
Not sure how to make it any more clear......
I would love to see multi-cert'd weapons.....and if you would please read the appropriate threads already in this Forum you would find out that is my exact position....it is the only position of compromise.
And thanks for letting me use more big letters with color.....YUMMY ![]()
BTW, it takes well over 300 Skill Points to be cert'd in all the Carbines in SWG now.....
- We will never be certed for all carbines. It just won't happen, so pleasefocus on something else. One of things they're aiming at is to give each profession as much uniqueness as possible. Besides, how cool is a weapon if everyone and their dog can use it?
- We do not have as many carbines as I would like. The best solution I see it not to take them away from other professions, but to allow certifications in multiple places. While many agree with this, it runs opposite to one of the goals of the CU mentioned above. Regardless, I will continue to push this in the CU forums once we begin focusing on the elite professions. Hopefully a viable compromise will be reached.
- Listen to TA, he know's what he's doing

NovaSpice wrote:
Is the Underslung Carbine even available on the frogs? Is that a Carbineer weapon?
I am pretty sure that was pulled from the initial CU Publish because of art/animation issues. I have the certs for the 6 officially announced Carbines and the Underslung is not one of them.
And now that I looked at the Friday Feature on CU Weapons again, there areonly 5 officially announced Carbines for the CU....but the E5 is probably coming out too as the SL Carbine....subject to change of course ![]()
Message Edited by TAfirehawk on 04-03-2005 01:28 AM