Carbineer Archive
Thread: What two trees are a must?
TrancerKarn wrote:
TAfirehawk wrote:
Honestly there are a lot of different opinions on dabbling in Carbineer.....the main reason is that it is quite difficult to be an effective Carbineer at Master, let alone dabbling....
Just curious, but do mean the above because of the nature of the profession or because of how the profession is currently implemented? Or both for that matter.
I wanted to use the carbine becasue: A) it is cool looking
, B) I liked the idea of a crowd control or at least different type of weapon that wasn't just about straight damage.
Thanks for the insight.
-----------------------------------------------------------------
trancer karn
Yeah I really need to spend some time with WildShot2......
I did for a few ER's and it seemed that ChargeShot1 KD'd better once Stun landed. But after a couple, I tried like 20 WildShot attacks and never landed Stun.....got VERY frustrated....not better than FAS2 in that case. BUT I only played with 3-4 ER's too.
TAfirehawk wrote:
BTW, buff the Con and Sta on those pets.....nothin' better
That doesn't work, at least not that I've seen. I had a full array of Doc buffs on a pet and it still didn't regen at all.
As far as Scatter goes, yeah, it can be a pain, but it does manage to stack on one stat every couple shots, so it CAN add up nicely, plus its pretty fast on the draw too.
Really, the big reason to go with the speed lineis to match it with CripplingShot, which is a huge Health hitter.
Again, he's pairing Carbineer behind Creature Handler. If he invests in decent pets with some good petstims, the states just aren't as needed.
Rorenikibi wrote:
TAfirehawk wrote:
BTW, buff the Con and Sta on those pets.....nothin' better
That doesn't work, at least not that I've seen. I had a full array of Doc buffs on a pet and it still didn't regen at all.
As far as Scatter goes, yeah, it can be a pain, but it does manage to stack on one stat every couple shots, so it CAN add up nicely, plus its pretty fast on the draw too.
Really, the big reason to go with the speed lineis to match it with CripplingShot, which is a huge Health hitter.
Again, he's pairing Carbineer behind Creature Handler. If he invests in decent pets with some good petstims, the states just aren't as needed.
No problem.
I'd love to know what's going on with my pets, though. Secondary buffs have never worked for them. ![]()
Rorenikibi wrote:
No problem.
I'd love to know what's going on with my pets, though. Secondary buffs have never worked for them.
What are the stats on your pets? If they are weaker then the buffs really won't help. Even my light armor, 40% kin pet has trouble with 3-4 ER's on him at once....imagine that LOL
I normally use two 10-12k HAM pets both with light armor and 60% kinetic and have no trouble with even 4-6 Rancors ![]()
The pet I was using the buffs on was a female Kaadu.
I tanked her against bols (fantastic xp for new CH's with a decent combat profession).
She'd come out of the fight fine, but her damage absolutely did not regen on its own. She had a full array of 1800 point buffs on and her Health and Action never twitched.
Well like I said, stats make a difference or you don't "see" the advantage of buffs. Type of pet should have no difference either.
Either your pet is weak compared to mine and others, or it is bugged, either way the buffs SHOULD and often do work ![]()
PST....maybe the Devs like Nova and me better ![]()
TAfirehawk wrote
PST....maybe the Devs like Nova and me better