Carbineer Archive

Thread: What two trees are a must?

TrancerKarn
Sat May 15, 2004 8:01 am
#1



I am on the road to Master Ranger with Carbines as my weapon of choice and CH pets to help keep hostiles off me. When laying out my template in order to get the other skills I want I ended up with the full skill tree for Carbine Marksmanship and 3 boxes in the Counterinsurgency line. Right now I am 1 box in the Counterinsurgency line and two boxes into the Marksmanship line.


So...


On reading these forums I am thinking that I have the wrong idea and maybe I should have planned on going through the Assault Tactics line for the speed. My logic in my original template was that Marksmanship for hitting more often and Counterinsurgency up 3 so I could at least get Ranged Mitagation 2. Is this flawed for the character I am creating? Is mitagation something I should worry about for this guy? How about Marksmanship? Is Assault Tactics a no brainer?


Finally I should say in closing that until the Ranger changes/revamp is in I will more in the Carbineer tree than the Ranger tree. But eventually I will drop some carbine skills so I will still end up with 7 possible boxes for Carbines. So from that end I am also asking what I should drop when the time comes.


Thanks for any insights. And please no Ranger jokes.

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trancer karn
SeanBlader
Sat May 15, 2004 11:20 pm
#2

Accuracy and probably special abilities.




________________________________

Experience the greatest Star Wars saga ever told -- yours.
________________________________


Qi-zen
Sun May 16, 2004 4:55 am
#3


Yep accuracy and special abilities trees ~ imo


I wish i had more skill points to pick up the accuracy tree, but i just luv having the ability to buff myself. Only 0/0/0/4 on Carbineer and still happy with the results that complement my other skills.



-= Colonel ~ Qi-zen shin =-


-= TKM ~ Doctor ~ Carbineer =-


-= Brethren of Chiss ~ Radiant =-


TrancerKarn
Sun May 16, 2004 5:21 am
#4


Thanks for the replies. I admit though I am a bit surprised. I don't understand all of the intricacies of TAFyreHawks(sp?) posts but I thought Ranged Mitigation and Speed were a big deal. Is thisless importantbecasue of the way I am using my Carbine, ie. not with the goal of becoming a Master?


Through reading the posts here I was under the impression that by going up the Assault Tactics tree I could hit the 1.0 speed cap with any carbine. And thus, again from reading the posts, would do more damage firing more with a lesser damage gun than by firing slower with a heavy damage gun. Have I misunderstood this? And again does this just not matter as much since I won't be a Master Carbineer?


Also as far as Ranged Mitigation is concerned, through reading the posts, this sounded like a big deal and thus a highly desirable skill to have. So I thought getting it up to at least 2 would be good to have. Is this not so? Is this skill simply not as effective if you don't pursue the Master route?


Sorry for my n00bnessand thoughI get swamped in all those formulas I still want to be as effective as I can be with my weapon of choice.


Thanks again for the replies and to any who can help me with my new questions.


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trancer karn

TAfirehawk
Sun May 16, 2004 7:32 am
#5

Not sure which posts you are referring to, but Ranged Damage Mitigation is only going to affect you in PvP and MAYBE some NPC's. Since you have absolutely ZERO chance of competing in PvP you shouldn't be concerned about it at all.


However, with CH you should be looking at some AoE Specials as you will have tanks to take the Aggro. FullAutoArea2 and BurstShot2 are the shots you want in this case.


Speed is VERY critical to a Carbineer but even a Master does not have enough to be effective IMO. So dabbling can only be useful is you have +25 Carbine Speed in SEA's.



Sorry you got the impression that going up Assault could Speed Cap you.....that is horribly wrong and the opposite is discussed on this Forum. Not sure how you could have gotten that idea, but please forget it But it is true that Speed SLICES are better than Damage SLICES in your case and most others that don't have BH. Damage done is all about DPS, so unfortunately you need to understand a couple forumulas. There is really only two formulas to remember/use so not sure I understand you getting "swamped in all those formulas".






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

novamarine
Sun May 16, 2004 10:30 am
#6

I recommend assult and marksmanship lines. You get speed and accuracy. You also get the AoE wildshot2 which isn't so bad.


With only 2 trees, you can't have everything, but these 2 trees IMO give you the best you are going to get in 2 trees.


SeanBlader
Sun May 16, 2004 10:35 am
#7

Two more points that I've figured out since I started dabbling in BH.


It takes 235 skill points to fire at the cap with ANY carbine and without any SEA's. Once you do though, you are just about unstoppable in PvE against mid to high level NPC's. Against HIGH level NPC's and PC's you still suck.


Also it's better to have accuracy than speed. What good is using all that effort ((read: HAM)) when you hadlry ever hit anyway. I'd actually considered getting BH Carbines 4 for that last little bit of accuracy, butI'm thinking I'm going to invest in some tapes for that, if I can 1. ever find any, and 2. actually afford them.


Here's a question... If there's a speed cap, is there an accuracy cap also?




________________________________

Experience the greatest Star Wars saga ever told -- yours.
________________________________


TAfirehawk
Sun May 16, 2004 9:55 pm
#8

What do you mean IF there is a Speed Cap???


And nobody has reported an Accuracy Cap but that is quite difficult to test






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

SeanBlader
Sun May 16, 2004 10:00 pm
#9

Sorry, should've said since.






________________________________

Experience the greatest Star Wars saga ever told -- yours.
________________________________


TAfirehawk
Sun May 16, 2004 10:02 pm
#10






SeanBlader wrote:

Sorry, should've said since.











Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Sun May 16, 2004 10:05 pm
#11






novamarine wrote:

I recommend assult and marksmanship lines. You get speed and accuracy. You also get the AoE wildshot2 which isn't so bad.


With only 2 trees, you can't have everything, but these 2 trees IMO give you the best you are going to get in 2 trees.









Remember SEA's and Scopes can supplement Speed and Accuracy......so look at what you can afford because there is no way to "supplement" Specials



Honestly there are a lot of different opinions on dabbling in Carbineer.....the main reason is that it is quite difficult to be an effective Carbineer at Master, let alone dabbling....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TrancerKarn
Mon May 17, 2004 6:00 am
#12






TAfirehawk wrote:

Honestly there are a lot of different opinions on dabbling in Carbineer.....the main reason is that it is quite difficult to be an effective Carbineer at Master, let alone dabbling....





Just curious, but do mean the above because of the nature of the profession or because of how the profession is currently implemented? Or both for that matter.


I wanted to use the carbine becasue: A) it is cool looking , B) I liked the idea of a crowd control or at least different type of weapon that wasn't just about straight damage.


Thanks for the insight.


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trancer karn

Rorenikibi
Mon May 17, 2004 6:25 am
#13

Personally, I'd say speed and accuracy for a Ranger/CH support profession.


Understand, ChargeShot is nice and all, but with Dizzy not working on animals, you're really just wasting time and skill points. Better to get ScatterShot2 (which I am really starting to like) and CripplingShot and get enough speed to cycle them as fast as possible.


If you have CH pets holding your aggros, you're really wasting skill points with the defenses line, and the Specials are more NPC/PvP oriented. FullAutos are really geared towards laying the state effects down (which again, aren't really effective on animals), and while BurstShots are nice and HAM effective, I've REALLY started to notice how effective ScatterShots are with the random distribution of damage, and they're pretty rapid on the recycle time.


Just my $.02




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


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