Carbineer Archive
Thread: chargeshot1 vs chargeshot2: input
Rorenikibi wrote:
TAfirehawk wrote:
/whap Rorenikibi
Shame on you....
When I can shoot it once and know it won't be resisted 2/3s of the time, I'll stop triple tapping.
Seriously, I have NEVER had consecutive successful ChargeShots fire.
Really? I suppose in PvP this is true, but in PvE I have stood up the darn creature way too many times to count......
Oh and Jedi, well I have stood them back up from a KD......
still incapped him LOL
One more thing, I "macro" FAS2 or FAA2 with CS1 or CS2.....in hopes to stick states and KD quickly. So in reality we do almost the same thing but I hit CS every other Special instead of 3 in a row ![]()
Message Edited by TAfirehawk on 05-17-2004 01:23 PM
HashiEno wrote:
tafirehawk wrote:
Very interesting HashiEno....
Of course have BH changes the whole perspective on Carbineer.....
yeah, it is a lot different. for example, crippleshot. i loved this as a bh/carbineer. talked about how i loved it on the forums. then all the pure carbineers told me it fired too slowly to be any good and that they preferred fullautosingle2. now, i completely agree with this statement.
to be honest, my current thinking on the bh mods is that if bh needs more mods than the elite profession from which the mods come just to be a workable class, then there is something seriously wrong with the design of bh. it makes no sense that i had more speed and accuracy as a bh than i will have as a master carbineer (i think). it definitely puts an intersting perspective on pure carbineer.
/cheer HashiEno
Not many BH's would ever admit this like you have, /salute
BTW, I have +84 Carbine Speed, +55 Carbine Accuracy While Moving, +124 Counterattack, and +149 Carbine Accuracy with my Comp Suit.....along with +40 Ranged Defense and +9 Melee Defense. All without a single point in BH or any other fighting prof ![]()
Message Edited by TAfirehawk on 05-17-2004 04:32 PM
TAfirehawk wrote:
BTW, I have +84 Carbine Speed, +55 Carbine Accuracy While Moving, +124 Counterattack, and +149 Carbine Accuracy with my Comp Suit.....along with +40 Ranged Defense and +9 Melee Defense. All without a single point in BH or any other fighting prof
Dammit I lay awake at night worrying about getting tapes...![]()
Right now I am bidding on 2 tapes while jonesin' after 2 tapes on overpriced tape vendors...
I figure I'll finish collecting right when the combat revamp rolls out and mucks everything up...
I am also wary (and very excited) to find out what changes the Combat Rebalance will bring. But i am more interested into aqquiring a force sensative carbineer, from what i am predicting i think force XP will grant increases in innate abilities, like accuracy and counterattack, but that is just my opinion and prediction.
But as far as /chargeshot2 is concerned i really am not a huge fan in PvP, simply because anyone who isn't already dizzy'd and gets KD'd or anyone who doesn't get KD'd will suddenly have an immunity to everyone's favourite PvP tactic. Your teammates likely will not be too happy with you. However in PvE i love this. Nothing made me smile more in this game then watching 3 pikets wave in the exact same fashion and then fall down as if exact duplicates of each other. For group PvP this skill works amazingly. But for solo play and group PvP you really have to watch out for hitting too many targets. Extra Aggro's and KD immunity are very harmful side effects of this skill.
wilibus wrote:
I am also wary (and very excited) to find out what changes the Combat Rebalance will bring. But i am more interested into aqquiring a force sensative carbineer, from what i am predicting i think force XP will grant increases in innate abilities, like accuracy and counterattack, but that is just my opinion and prediction.
But as far as /chargeshot2 is concerned i really am not a huge fan in PvP, simply because anyone who isn't already dizzy'd and gets KD'd or anyone who doesn't get KD'd will suddenly have an immunity to everyone's favourite PvP tactic. Your teammates likely will not be too happy with you. However in PvE i love this. Nothing made me smile more in this game then watching 3 pikets wave in the exact same fashion and then fall down as if exact duplicates of each other. For group PvP this skill works amazingly. But for solo play and group PvP you really have to watch out for hitting too many targets. Extra Aggro's and KD immunity are very harmful side effects of this skill.
When a KD misses, you don't get immunity.....only when the actual KD lands is there a 30 sec timer until the next chance to KD.
novamarine wrote:
TAfirehawk wrote:
BTW, I have +84 Carbine Speed, +55 Carbine Accuracy While Moving, +124 Counterattack, and +149 Carbine Accuracy with my Comp Suit.....along with +40 Ranged Defense and +9 Melee Defense. All without a single point in BH or any other fighting prof
Dammit I lay awake at night worrying about getting tapes...
Right now I am bidding on 2 tapes while jonesin' after 2 tapes on overpriced tape vendors...
I figure I'll finish collecting right when the combat revamp rolls out and mucks everything up...
Poor nova..... literally..... ![]()
PST, I am not really buying them anymore......from those numbers you can see why....
TAfirehawk wrote:
wilibus wrote:
I thought if the KD hit and you got the message "Your Attack failed to Knockdown the Target" that particular target could not be KD'd for 30 seconds ... could be wrong, but this has seemed the case for myself in PvP
Oh this is definitely NOT the case in PvE.....don't know 100% in PvP though. Although I know I have KD'd NPC's on a shot besides the first one within 15 seconds so I really believe there is no timer, unless for PC's only....
I think Roren would say NOT the case for PvP since he "triple-taps" CS in PvP and that isn't because the first two are total misses.....
What TA said, its only after a successful KD that the ChargeShot timer kicks in.
Now there IS a timer in PvE that I've had to deal with. When I fire ChargeShot2 into a group and one of those mobs go down, I cannot trigger another successful KD until the timer expires. So even switching to a target that was not initially KD'd will only give you the failure message.
wilibus wrote:
I thought if the KD hit and you got the message "Your Attack failed to Knockdown the Target" that particular target could not be KD'd for 30 seconds ... could be wrong, but this has seemed the case for myself in PvP
Oh this is definitely NOT the case in PvE.....don't know 100% in PvP though. Although I know I have KD'd NPC's on a shot besides the first one within 15 seconds so I really believe there is no timer, unless for PC's only....
I think Roren would say NOT the case for PvP since he "triple-taps" CS in PvP and that isn't because the first two are total misses.....
TAfirehawk wrote:
wilibus wrote:
I thought if the KD hit and you got the message "Your Attack failed to Knockdown the Target" that particular target could not be KD'd for 30 seconds ... could be wrong, but this has seemed the case for myself in PvP
Oh this is definitely NOT the case in PvE.....don't know 100% in PvP though. Although I know I have KD'd NPC's on a shot besides the first one within 15 seconds so I really believe there is no timer, unless for PC's only....
I think Roren would say NOT the case for PvP since he "triple-taps" CS in PvP and that isn't because the first two are total misses.....
What TA said, its only after a successful KD that the ChargeShot timer kicks in.
Now there IS a timer in PvE that I've had to deal with. When I fire ChargeShot2 into a group and one of those mobs go down, I cannot trigger another successful KD until the timer expires. So even switching to a target that was not initially KD'd will only give you the failure message.
While that sucks Roren, it makes some sense since ChargeShot2 is one Cone Effect shot. I wonder if nobody got KD'd in the Cone if the 30 sec immunity timer still kicks in......