Carbineer Archive

Thread: chargeshot1 vs chargeshot2: input

HashiEno
Sun May 16, 2004 9:58 pm
#1

i just got chargeshot 2 today but havent had a chance to use it yet and im wondering how it compares to chargeshot 1, other than being aoe.


it seems that charge shot one has some sort of accuracy mod against it. at least it seems to hit less often than other specials. so im wondering if chargeshot 2 will be even more inaccurate, as that seems to be the reasoning on similar such progressive skills.


if it is less accurate than chargeshot1, is it of any real use during pvp? most pvp'ers have relatively high ranged defense and kd resist, which would seem to drasticallydecrease the incidence of a successful kd. if it is already borked, it seems it might be hopeless.


for accuracy mods i am still missing the +25 from the fourth box of marksmanship and whatever mod comes with master. will the extra mods from these two boxes make a big difference in the success rate of kd?


i used to be mbh with 0/3/0/0 in carbineer, so i know im not gonna have that kind of accuracy. but what can i expect from just the accuracy mods from carbineer in conjunction with the chargeshot? any advice? is /aim much of a help?


thanks for any input.
TAfirehawk
Sun May 16, 2004 10:08 pm
#2

The lower accuracy on ChargeShot1 is just your imagination.....I never miss more than any other Special.


I have used both extensively along with nearly every other Special and the only difference here is the Cone Effect of ChargeShot2.



For PvP, well most people have such high Defense vs. KD that neither one will work.....



I don't believe accuracy has any effect on chance of KD, but it sure makes a difference on that -MISS- message






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Lihpson
Sun May 16, 2004 10:19 pm
#3

Could the accuracy problem have something to do with the fact that your dude runs when firing Charge shots? This could make it less accurate than other specials when your standing still, because you would be forced into motion when firing the charge shots which could reduce your accuracy mods. Not sure if this does affect it in any way, just a possiblity.



********************************************
Gihpson
Master of Polearms
Personal Motto: "The more the better!"
Theme Song: "Burnin Ring of (mind) Fire"!
Feomatar
Sun May 16, 2004 11:38 pm
#4


I think chargeshot2 works better then chargeshot1, on single targets too.


I tested it on nightsisters, i need 5 - 10 chargshot1's to knock a nightsister down, but when i use chargeshot2 the first or secound shot knocks her down.



When I was novice, I've also seen an accuracy differance between chargeshot and other specials. Could well be, that this comes because the charakter is running while shoting...



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
Sivol
Mon May 17, 2004 3:25 am
#5

This is the only macro i use for Carbineer. Like most Carbineers we have to think rather than hit that macro of Master Headshot X 10. /aim; /chargeshot2;. Im not sure if it helps, but it does stop me from going through that stupid moving script that goes along with chargeshot2 with useing /aim first. I also think I would give you more of a chance to KD someone since you are not moving.



Erok - Carbineer Extrodinaire
owning gIMP's since '03
Rorenikibi
Mon May 17, 2004 4:43 am
#6

No difference in accuracy or effect that I've noticed. The Area Effect on CS2 is working rather well, though like most area attacks, it has this bizarre tendency to work more effectively on what you're NOT directly targeting than the guy in your sights.


PvP is no different either. Though TAFirehawk will probably still whap me upside my head for it, I triple tap either one of them to get them to effectively land once.




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


TAfirehawk
Mon May 17, 2004 7:19 am
#7

/whap Rorenikibi


Shame on you....






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

novamarine
Mon May 17, 2004 8:06 am
#8

I do not know if chargeshot2 is more accurate than chargeshot1, but I do know that chargeshot1 is not an accurate shot. When I became correspondant, I surrendered all of carbineer and leveled it for a fresh perspective. The way I leveled, I went 400x, then 440x, then 444x. I leveled the x tree whenever possible. At one point, I was 4002 giving me all the speed, no accuracy and chargeshot1. Eventually I gave up even trying to use chargeshot1 as it missed constantly. I did not have such problems with my other specials so I came to the conclusion that chargeshot1 does not have accuracy mods like other specials or they are much lower. Once I hit 4302, I could land chargeshot1 decently. At 4402, chargeshot would land very reliably.


Please note: I do not recommend that leveling path. See the FAQ for more info.
HashiEno
Mon May 17, 2004 8:10 am
#9








tafirehawk wrote:


I don't believe accuracy has any effect on chance of KD, but it sure makes a difference on that -MISS- message








although i am not positive, it seems to me that accuracy mods work directly against whatever mods one has against kd. in other words, the higher the accuracy mod, the more chance of a successful kd, beyond just hitting.


what makes me think this is that while i was mbh i had all the accuracy mods for carbine that an mbh has, which is really quite good. i loved firekd and confusion shot, but couldnt get them to make much of a difference in pvp. then i supplemented mbh with 0/3/0/0 carbineer, which just gave me extra accuracy mods and crippleshot. after this my bh kd moves worked much, much better in pvp. it was a very noticeable difference.the extra accuracy also seemed todrastically increase the occurance of the "2 minute kd" phenomenon. and thats without the dizzy/stand animation. just down, on their back for a full minute.


has anyone else noticed anything like this? that was a long time ago, and maybe its quite different now.

TAfirehawk
Mon May 17, 2004 8:15 am
#10

Very interesting HashiEno....


Of course have BH changes the whole perspective on Carbineer.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Sivol
Mon May 17, 2004 8:31 am
#11

I kinda agree with Hash on the accuracy. I have +25 accuracy from AA's and it makes a world of a differance getting states to land and KD to work. Also having +25 to speed helps with this too. But your still not going to dent someone wearing lewt composite and fullbuffs. I will admit ive not used scattershot much in pvp, dunno why i havnt tho, too busy spamming fa2 for my group.



Erok - Carbineer Extrodinaire
owning gIMP's since '03
Rorenikibi
Mon May 17, 2004 10:11 am
#12






Sivol wrote:
I kinda agree with Hash on the accuracy. I have +25 accuracy from AA's and it makes a world of a differance getting states to land and KD to work. Also having +25 to speed helps with this too. But your still not going to dent someone wearing lewt composite and fullbuffs. I will admit ive not used scattershot much in pvp, dunno why i havnt tho, too busy spamming fa2 for my group.




Nothing wrong with that at all. Grouped and solo PvP have different tactics anyway, so don't sweat it.





Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


Rorenikibi
Mon May 17, 2004 10:13 am
#13






TAfirehawk wrote:

/whap Rorenikibi


Shame on you....










When I can shoot it once and know it won't be resisted 2/3s of the time, I'll stop triple tapping.


Seriously, I have NEVER had consecutive successful ChargeShots fire.





Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


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