Carbineer Archive
Thread: MCarbineer Jedi Hunting Template
orange5 wrote:definately waiting for combat balance...im in no hurryfrom my limited jedi hunting experience...Ive been able to stick my mind poison on every jedi Ive faced...and at times it was the only damage I was able to dish out...Ive soloed padowans with my master carbineer, 4000 fencer, 0340 doctor template, I would expect the new template to be at least slightly more effective because its the same except Im speed capped and accurate as hell...if anything the high melee/ranged gives me time to think...-I was pleasantly surprised when I reviewed my combat log to see I was hitting 500-600 damage on a jedi knight using scatterblast,,,only hit for that amount 3 or 4 times,,the rest were under 100
My Jedi fiights where always higher level.
Rarool wrote:
TAfirehawk wrote:
That equals certain death in solo Jedi PvP.....
TKM/Fencer are the Jedi Killers.....we are all waiting on a "fix" for Jedi....
pfft... 12 MLS and countless preMLS kills
and growing every night...
*wink
p.s. Killing Jedi with a ranged template is all about being "tricksey"
TAfirehawk wrote:
Hey, killing EBAY Jedi doesn't count....
lol....
true, true... but MBH gets the ultimate advantage of first shot... you know tsun szu and all... fair fight wise... no one has a chance against the glow stick wielders...
Thyrd wrote:
I fire is the way to go. Im goin'
Master Carbineer
BH 3400
Commando 0040
havent ground it out yet, but theory seems right for a MCarbineer Jedi Hunting Template.
Thyrd wrote:
I fire is the way to go. Im goin'
Master Carbineer
BH 3400
Commando 0040
havent ground it out yet, but theory seems right for a MCarbineer Jedi Hunting Template.
Might I recommend 4000 commando? Grenades are great for jedi, matter of fact on another server there was a cyroban with 10,000 max damage after a slice (unpuped). Jedi CANT block grenades. The 10,000 max grenade was created with exceptional ACKLAY venom, most LEET kids scoff at acklay venom and you can get it for very cheap (that is if they dont destroy it upon looting it from the acklay. I hit a master lightsaber (knight) with a damage sliced thermal detonator for 1200 damage, these things are severely underrated.
Thyrd wrote:
i was under the impression the the flamethrower goes through saberblock. hmm back to testing...
Warmaker01 wrote:
Thyrd wrote:
i was under the impression the the flamethrower goes through saberblock. hmm back to testing...
As a Master Commando, the flamethrower gets blocked. What kills it even more vs Jedi is that the delays between specials will kill you (esp. since you have a raned weapon equipped).
The only thing I heard from Commando that goes through is grenades. I haven't tried it myself, but you need to get a Weaponsmith to max out the range/accuracy mods for it, NOT DAMAGE! Even then, be aware that if you somehow get caught in the blast radius of your own grenades, you're more likely to f**k yourself up than the Jedi. Also, our grenades of course aren't reliably accurate compared to Combat Medics flinging poo around.
^Right. The flame dot can stick, however it is random as to whether it passed through saber block, it can...but not all the time. The nades bypass block but can miss easy enough thus you would want either extremely well made ackley nades, or go up the entire grenade line and use pup'd detonators. Another trick in the feild is /aim X3 then fire a rocket launcher at the nearest mob the jedi is leveling on, he'll get caught in the blast radius.
As for the original template, no good. Keep novice brawler, go 3440 BH so you can use torso shot, and then even if they have master saber...it is still 'possible' to bring them down if they don't have master healer due to torso's fire dot. Just keep them away from water. Burn em, state em, intimidate, posture change em, and try your damndest to outlast em.