Carbineer Archive

Thread: Face the fact range weapons in this game is a waste of time

Benora
Tue Oct 12, 2004 8:42 am
#14

I really like your post you have good arguments and i can see that you are an experience player.


Thanks to bring that melee are over stacks with defence and range wiht offence i agree. What about combat balance, like i said i don't want range weapon as god but if you can't use you special in pvp what's the point . Like i said i 'm a veterant player and especialy in pvp and I have done all combat prof, in pvp melee rules adn in pve they are god when i said in my post that they can solo most of the MOB in this game you write not NS I said most of the MOB Ns, krayt .... are super nova MOB. For exemple did you try to do mokk shaman with a carbiner it's a pain in the ass with a Tk or a swordsman you can do 10 missons of 30k in 30 mins.Find krayt tissue wrong, so why tk should not find blood ns elder lol.


Seriously, when ppl said the game is made like that stick to it, no when I pay 15$ per month I want to enjoy it.


It's not about weining, cause I have been playing this game since the begining and it's my 1 post on this forum so that tell you that I'm a patient man, but enough is enoguh, no good range weapons = no starwars game I'm almost 30 and I'm a really big fan of starwars bought all games of starwars I had and still have lot of expectation for hsi game they improve it a lot but combat balance is a big issue.


I think most of the combat prof should have a degree of defence and offence I can understand that melee have higher defence cause they fight in close combat, but you have good defence and too much and most of melee ppl will weinedif they decided to nerf it, and don't get me wrong did you see how fast a tk or a fencer can hit and the amount of dammage they can do.


I will be honest TK/ fencer was my favorite combo in pvp but I'm tires to see almost the same combat prof in pvp, you see combat balance will good cause will see different types of fight.


range dedicated ppl for most of them will agree with me,melee maybe yes and no.


Thsi game for most of it is a good game, graphics are just unreal,the way that you can be what ever you want is great, good them park, but poor and i mean it poor depht in combat prof.


TAfirehawk
Tue Oct 12, 2004 8:48 am
#15






Benora wrote:

you said it a carbiner alone is a dead man so for you it's logic that a tk/ fencer alone can kill in pvp lot range weapons, lol man I'm a miliatry bro and the day that I will see a bunch of guys running with a swords and i have a m16 gues what will happen.


you bring a fact melee can solo not range logic no







May I remind you this is a GALAXY FAR, FAR AWAY......


Star Wars, not real life....if I wanted RL I could go play America's Army.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

AdmiralSpy
Tue Oct 12, 2004 8:58 am
#16






Benora wrote:

you said it a carbiner alone is a dead man so for you it's logic that a tk/ fencer alone can kill in pvp lot range weapons,

you bring a fact melee can solo not range logic no




Yup.. that's pretty much it. But the DEVs never intended for all professions to be equal, really. Riflemen were supposed to be hard hitting but slow firing, Pistoleers the opposite, and Carbineers somewhere in between.


Swordsmen were supposed to be hard-hitting but have low defenses and be low, Fencers fast hitting but no damage with high-defense, and TKs somewhere in the middle.


So I agree with you that any smart Melee'r can and will kill a lone Carbineer, no doubt about that. You can't kite forever, and it's somewhat foolish to assume that just because you're a Carbineer, you'll always get them dizzy/KDd and crippleshot them away at a distance - that's virtually impossible. And that's primarily why I have Master Fencer in my build. It complements defenses and adds Melee Mitigation, and while its not a purist Carbineer approach, it works beautifully.


So yeah, we can agree that in terms of raw defenses, Carbineer lacks. It's one of the top 5 issues I believe, and hopefully the Combat Revamp will ensure that this is nullified by our ability to inflict more damage (with the advent of lesser buffs and weaker armor.)


Altogether, it may not be the answer you're looking for, I know. Carbineer takes a tremendous amount of work compared to the other professions (I've mastered all of them except for pikeman, which I dropped halfway), which is precisely why I like it. It's not everyone's cup of tea.. but I like many others here are sticking by it, because at the end of the day, it's downright fun.


Melee'rs can solo a lot better than Ranged.. but that's what they're designed to do, heh. They are tanks. Ranged are supposed to attack targets from a distance.. it just so happens that the game has evolved in a way which is counter-intuitive to that. Pets used to rock as tanks and ranged was the way to go. Again, wait for the combat balance.. it'll all work out.


I hope.





Addy | 'Addy
ex-Photographer
Forever Carbineer
Ubesane
Tue Oct 12, 2004 9:25 am
#17






Benora wrote:

...I can say that a carbiner is a big disapointement you have a 0 chance to survive againts a TK, pikeman and a swrodsman.




I beg your pardon. TKM, Master Swordsman, orMaster Pikeman, I have defeatedthem all. I have witnesses to the carnage and they will testify to the fact. I will admit that I have a hard time with a TKM/Fencer as I cannot land a confussionshot(dizzy/stun states)or a knockdownfire(KD/Dizzy) on them.


So, unless the melee is a stacked defender or I make stupid mistakes agaist others, I win. I don't spam the "i win button" AKA "high multiplier special" as it does no good without our state effects.We do need some different damage types. And it wound hurt to have CounterAttack fixed or replaced with dodge.My Swordsman and TKM friends call me when they are going NS Elder hunting for the fact I help beat those nasty women. I agree that we are better in a group, but we don't totaly suck solo. Some tactics are needed if you are to succeed as a ranged profession...AKA "Pistoleer or Carbineer" as rifleman spam headshot3.


Ubesane
TAfirehawk
Tue Oct 12, 2004 9:33 am
#18

Quite simply Carbineer is not for everybody. The play style varies from prof to prof and many can't or don't want to deal with Carbineer, but it can be quite effective.


Template stacking is and will always be KING in SWG (not counting Jedi).


I have no problem NOT recommending Carbineer to somebody....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Tue Oct 12, 2004 9:39 am
#19






Benora wrote:


Carbineris the most disapointing range prof to be :


2 if you are not a bh this porf is almost useless

4 Cost of ham when using a special is insane.

6 explain to me why melee can do more dammage then a range weapons execpt commendo and llc bh

7finally DEV should watched movies and reads books about starwars cause it seems to me that they don't know what is the universe of starwars.





#2 so very false....I pwn every single BH, well at least the ones that don't spend 10 mil on a Geo Pistol *cough*Ben*cough*


#4 buffs make this pointless to discuss....you don't see a Rifleman or Swordsman or TKA or Fencer or Pikeman or Pistoleer spamming specials without some kind of buff either


#6 well I can often get loot rights from most melee profs, but it does depend on the Mob and situation. Carbineer Cone Effect/Multi-Target Specials are quite strong.


#7 LucasArts is very involved with the development of SWG, nothing in Star Wars ANYWHERE gets done officially without their approval.



You have some valid complaints, but go Read the FAQ.....this is nothing new....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

AdmiralSpy
Tue Oct 12, 2004 9:43 am
#20






TAfirehawk wrote:


I have no problem NOT recommending Carbineer to somebody....



Same here - most laugh, few listen, those who pick it up love it.




Addy | 'Addy
ex-Photographer
Forever Carbineer
Ubesane
Tue Oct 12, 2004 9:56 am
#21






AdmiralSpy wrote:


Same here - most laugh, few listen, those who pick it up love it.







I agree...I converted and I LOVE IT! It is a very fun profession and I have even heard one of my friends,a Master Swordsma, call me an exploiter and cheater for using carbines against him. I Dizzy/KD him and he never stood up.


Ubesane
Betatoxin
Tue Oct 12, 2004 10:14 am
#22

Carbineer is probably the profession that has the most style and character, precisely because it is not an I Win button. Pistoleer is probably up there too, but the massive listed of nerfed/broken specials makes it unappealing to me. I also do not find little pistols to have the heft that a weapon should have, personal preference.

I came back to carb a couple a weeks ago after I sliced up 200 or so DXR6 and Laser Carbs. Frankly I got nostalgic. This is despite my already having master rifleman which to say the least, alone, with no additional help, is an extremely powerful PvE profession. I also very much like rifle, more for the conceal shot because it helps to deal with the inherent 64m flaw in SWG that gates ranged.

Even knowing what I know of rifleman (I do not do melee) Carbineer just has a lot of appeal. The fact that all the specials work pretty much, and are useful (as opposed to release when I first went Carb) is a huge attraction. You actually need to mix and match specials and think on your feet.

As a master carb you actually can make a choice about a weapon, speed or damage, speed pup, damage pup, min or max. Carbineer is just more complex, and that is also appealing.

As far as HAM costs, the carbs are much less than a T21 or Tenloss in practice because of the lower mind costs. My T21 is 105 mind cost. That requires a good deal of food, buffs and more than a little spice.

As far as Ranged vs Melee parts of your post, well that comes down to style. I like ranged, feels more starwarsy to me and more futuristic. A lot of what you say is more melee vs ranged anyway, and yes, some balance is needed there.

Now if they would make master marksmen as good as master brawler is in terms of useful specials, well that would be something.
giffordgekko
Tue Oct 12, 2004 10:28 am
#23






Benora wrote:

1 I want to say that I'm a veterant player Ihave been playing this game since the begining.

2 Guys be honest what are you thinking when you think about starwars light sabers, laser weapons, droids and space ships.


Now this game, is not even close to be consider like a starwars game why? simple melee professions are way too strong, I have done all combat professions and I must say that I'm really disapointed by range professions it's a total waste of time to be. I'm really frusted to see somone with a swords, fist .. to be able to kill someone with a gun, rifle and carbine so easely, I don't want range weapons to be god professions but when you see in this game that most of the npc and creatureshave hight resistance to hall types of dammage cause by a range weaponsI'm totally frustreted.


Range weapons should dominant in this game why? again simple just use your logic, how can you beat somone with a gun or a rifle in real life with your hands or a knife, ok some of you will say it's a game yes it is but fact is fact range should prof that ppl choose 1 and melee to be a complement.


Carbineris the most disapointing range prof to be :


1 at master no special attack

2 if you are not a bh this porf is almost useless

3 Take what ever melee prof you don't need to master a complement prof to be good and strong just a good buff a good composite armor and you can solo almost evrything, in a range prof forget that.

4 Cost of ham when using a special is insane.

5 if they don't want to give range weapon good defence melee weapon should not be allow to wear compiste armor once again it's logic how can you move fast with a sword or your hands with an heavy armor.

6 explain to me why melee can do more dammage then a range weapons execpt commendo and llc bh

7finally DEV should watched movies and reads books about starwars cause it seems to me that they don't know what is the universe of starwars.


I know many topics above have been discuss since the begining of this game, this why it's so sad cause this game has more then a year now and before jtl they should fix the ground, sometimes I'm woundering if DEV are listening and if they care about us. Yes they have done many imrpovements but combat balance is the priority of the game nothing else.


Like I said I don't want range weapons to be god but when you watch movies of starwars most of the fight are done by laser weapons look how storm troopers scare ppl by their precision with a carbine. If you are a real fan like me I know most of the guys who are in this game are will agree with me. This game has great potential to be one of the best MMO of all time but I think DEV should ask help of George Lucas. I like the fact that you can use asword or what ever melee butwhat make starwars what it is, it's laser fights and if not why starwars galactics battlefront is so popular not by the use of melee.


PLZ DEV WAKE UP AND LISTEN TO PALYERS AND IF YOU NEED HELP FOR SOME SUGGESTIONS YOU KNOW WHERE TO CONTACT ME.








i have read any of ur replys guys but this guys IS CORRECT
Elapidae
Tue Oct 12, 2004 11:52 am
#24






Benora wrote:






Can you please use less short forms, and a little more editing please. My attention span isnt long enough to make it all the way through your post, since most of my time is spent just trying to make out your english.



--------------------
Ishikyy ---> Cancelled

"Your ticket to the future is blank" -Rem
See you in WoW!!!
Benora
Tue Oct 12, 2004 1:01 pm
#25

ok lol hey this psot is just to bring idea like yours, no i'm not a pur carbiner but when you have done all the others prof your expectetion is little bit disapointed, so i hope the combay balance is coming soon. tks for your good post.
JanuHull
Tue Oct 12, 2004 2:15 pm
#26

Carbineer isn't ever going to be a spam and jam profession. We work for a living. Every win is won against odds stacked against us, we know this within gaining a few skills in the profession and either drop it or accept the challenge.


Someone recently started a new toon on Kettemoor and, after a short conversation we had on the realities of Carbine combat, decided to stick with BH/Pistoleer. It just suited the kind of game he was looking to play better.


Everyone who's been a Carbineer for any length of time knows the limits of the profession. I was a 2432 Carbineer last November and quit out of absolute frustration with the profession. I came back and, inside a week,Mastered the profession 48 hours before Publish 7 hit and I haven't looked back. I've dabbled in alternate templates and finally settled on BH 0400/Master Carbineer as my main guns. Its just a profession I know well and like and a type of weapon I can use to the full extent of its power.


Melee dominance is a frustrating point to more than just Carbineers, but that dominance doesn't sway the loyalty of anyone posting here for the profession. We'll be here till the situation improves, or the game will close down around us still fightingat the end. Its just who we are.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

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