Carbineer Archive

Thread: What do you guys think of this?

HomersDonut
Fri Sep 05, 2003 9:00 am
#14

I had already mentioned somthing along these lines, just a little more group friendly in functionality:


http://forums.station.sony.com/swg/board/message?board.id=squad_leader&message.id=3155

Matadore
Fri Sep 05, 2003 11:00 am
#15

"Stay on target!"...


The topic is the /recon skill........




Kylekatemikaela
Corbantis - Squad Leader / Carbineer / Bounty Hunter
Mhydrian
Fri Sep 05, 2003 6:00 pm
#16

Dont be the odd ball here, but keep in mind that this skill will quickly become useless unless you are always encountering unique or new types of enemies.....in the end even a chef can tell you the stats resists of any mob you encounter. Your skill would be useless....that kinda intel is common knowledge amongst hardcore gamers.
Matadore
Fri Sep 05, 2003 6:15 pm
#17

Not at all. If I'm going against a Player controlled base, I'm going to want to know how many players are guarding it, whether they have any pets out, what weapons are there, how many doctors are around to heal them during the battle, number and location of turrets, etc..etc.. A large NPC base would need the same type of intel.... You can never have too much intel.....



Kylekatemikaela
Corbantis - Squad Leader / Carbineer / Bounty Hunter
Matadore
Mon Sep 08, 2003 11:19 am
#18

/bump...still want to know what you think.



Kylekatemikaela
Corbantis - Squad Leader / Carbineer / Bounty Hunter
EggyNSassy
Sat May 01, 2004 1:51 pm
#19



I'm dropping BH to go back to my start profession when I first started the game (pikeman ofcourse). Now I know we're not the best at pvp but we do kick ass in pve, and since every person you see is dabbling to get defenses I did a little messing around and did some of my own, using nothing but brawler professions. I won't have novice medic, or scout,but with doctor buffs it won't be bad at all (thank god for a second account and two computers) here's what I've come up with.


Def - Blind +70

Def - Intimidate +40

Def - Posture change +120

Def - Dizzy +105

Def - Knockdown +105

Def - Stun +85

Ranged Defense +94

Melee Defense +102

Defense Acuity +15

Combat Equilibrium +40



Ending up with:


Master Brawler

Master Pikeman

Fencer 3/4/4/0

Swordsman 3/0/4/0

TKA 4/3/0/0
catalyst1234
Sat May 01, 2004 2:43 pm
#20

Combat Equilibrium +70
Defense vs Dizzy +85
Defense vs Knockdown +120 (mmmm)
Defense vs Posture Change +100
Defence vs Stun +55
Dodge +125
Melee Defense +141 (i know its above cap but it comes with ranged defense)
Ranged Defense +121


Defense vs Blind +90



master fencer tka 4/3/0/4 master brawler pistoler 1/0/4/0



best template ever without CM



EggyNSassy
Sat May 01, 2004 2:47 pm
#21

I'm not after fencer, was already there and found it cheesey, pikeman is where I'm going
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