Carbineer Archive

Thread: What do you guys think of this?

Lhargylflharfh
Mon Sep 01, 2003 5:00 pm
#1

I bought an interesting item on the vendor earlier....it was a "ubese shirt" it has no special protection and no encumberance, but It has an armor rating of light. I figure i'll use this against ppl using AR0 weapons...such as the scout blaster with its blazing speed....does anyone know how much damage is reduced if a weapon does not go above or equal the armor rating of the armor?



- NGE Doubleplusungood
Kaellok
Mon Sep 01, 2003 6:20 pm
#2

the ubese armor shirt offers no protection against anything. notice the special protection/effectiveness listings? nothing there. its sole purpose is to complete teh ubese armor 'look'.
Karikaru
Mon Sep 01, 2003 6:33 pm
#3

ya like the ubese armor bandolier, but i dont think you can even see the shirt underneath the jacket so i dont think there is really any point to it



Test Center: Tarryn -Fencer|CH
Jaques- Tailor|Merchant|Master Artisan
Chilastra-Tarryn Hailfire -Gimped Carbineer-
Leader of the Tuskens Bane Security Force
Lhargylflharfh
Mon Sep 01, 2003 6:40 pm
#4

Yes I realize that, but it still has an AR1 rating. So even though it doesn't offer any special protection AR0 weapons still get thier damage reduced.



- NGE Doubleplusungood
Kaellok
Tue Sep 02, 2003 3:22 am
#5

i highly doubt that. if you want to test it out and post the results and prove me wrong, i'd love to see it. hell, i'd go out and buy myself a ubese shirt! however, my understanding of armor is that it won't work that way.
Rencon
Tue Sep 02, 2003 4:34 am
#6

Unfortunely no, that is not how AR works.


If a piece of armor does not have a resistance rating for a type of damage, its AR for that damage is 0.




__________________________________________________
Col. Rincon Sari
Left For Dead, Bria.

ARR Armor: -4435 -5180
Rincon's Weapons: -4415 -5270
STRONGBADIA, NABOO


Matadore
Thu Sep 04, 2003 8:37 pm
#7

Something very significant seems to be missing from the abilities of a Squad Leader. As a small unit leader in real life, one of the key abilities for me to be able to lead my men is having Intel and the Big Picture. With information comes the ability to properly employ troops and conduct operations. That being said, I have an idea that may be a little time late but I want to propose for all of your review:


Add a skill/ability that allows the SL to gather intel on his target prior to launching his group. Lets call it: /Recon. What this does, is remove the SL from the Radar Screen and allow him to crawl (prone) out from the non-react distance (60-ish) to no-closer than 50-ish meters. The SL would have left his group out of radar range at 70+ and made the approach to his target solo. This would allow him to get eyes on in order to see how many enemy targets are there and put together his plan to deploy his group. Before you get to opposed, let me ellaborate a couple of points: While in Recon mode, the SL must unequip any weapons (in order to elliminate a combat surprise attack exploit), maybe equip some representative item like a pair of binoculars or a radio, etc. Also, in this mode he may not call a pet to attack, once combat from the group starts, the "invisibility" is lost.


While in /Recon mode, the SL should also have an ability beyond just seeing his targets. There should be an advanced "Examine" that would tell the following things (whether they be NPC or PvP): Armor rating, current weapon held, whether he is controlling any pets, and an idea of professional skills (specifically medic, commando, SL)


Here's the scenario, in case my description is unclear. A known enemy base is 80m away from a group. At this point it does not register on the radar nor does the group on theirs (doesn't matter whether NPC or PvP). The SL now leaves the group here and proceeds toward the target. At about 70-ish, he goes prone and activates his /recon option (and unequips whatever weapon). He is now removed from the radar and proceed in to target until he can see it and the personell around it. He now makes a report via/sysgroup to his unit: "There are three personnel. From left to right, target A is a stormtrooper with a rifle, target B isRanger with an AT-ST, Target C is a doctor with armor and has a sword."


With that knowledge he cannow develop a strategy for conducting an attack and would be valuable to his group in that he can prioritize those targets totheir advantage.


Once combat begins, he is unmasked.Also, should an enemy patrol cross the 55-ish range, he would be discovered as well.


Information iswhat wins battles, and having an ability beyond simple 'buffs' is how we can make the SL a necessary and wanted member of a group.


What do you think?


Kylekatemikaela - Corbantis




Kylekatemikaela
Corbantis - Squad Leader / Carbineer / Bounty Hunter
Alistaire
Thu Sep 04, 2003 8:41 pm
#8

sounds interesting to me, sure beats some of the other ideas I have seen so far imho



-Alistaire Goldenblade (Bloodfin)
Master Marksman, Scout(4-0-4-1), Creature Handler(3-3-2-2), Rifleman(4-4-4-3)

-Alistaire Goldenblade (Lowca)
Master Medic, Master Doctor, Novice Carbineer

-Costik (Tarquinas)
Fencer(1-0-0-1), Pistoleer(3-3-3-3), Smuggler(4-2-1-4)

Ciaran_Gceilteach
Fri Sep 05, 2003 2:39 am
#9

Sounds interesting and doable. It would also allow the SL to set up an attack-order or queue before-hand, if that feature was implemented.


I also believe that the /painttarget type ability that has been proposed elsewhere could be simplified a bit and augmented with a group member only command. The SL command /painttargetability would toggle a passive ability on/off. The ability is that whatever the SL has targeted shows upto all group members as highlighted in some way, such as a floating icon over the MOB. Additionally, when this ability is active, the command /acceptsltarget would cause the SL's current target to become a group member's current target when that group member issues that command. Or when a group member issues the /attacksltarget command, he automatically makes the SL's target his own current target and begins attacking that target.


So an SL doesn't need to issue a command to 'paint' a target to the group. He just selects the target, and then uses aliases or macrostosend standard messages tothe group, such as:


/alias at /sys \#ff0000\ATTACK MY TARGET: %TT (%TT will work in /sys soon, right devs?)


/alias wt /sys \#ff9090\ WARN MY TARGET: %TT


With an alias, you can keep adding commands as well, so each message could be spammed to sys, group and spatial, if desired.


If you put this alias in a macro, it can then be bound to a keypress, or it can be typed as '/at', for example.


Note the different colors used. Different professions would know to pay attention to certain colors. Maybe this would help to differentiate who you are addressingin the heat of battle.


Then when the group sees the message,a group command would allow the members to whom the message applies to quickly make that target their own current target. Aliases or macros could be created that combine this command with others:


/alias aslt /acceptsltarget; /mindshot; /g Good! I never did like them anyway.


/alias wslt /acceptsltarget; /warningshot; Go-on!! Git out-of-here, you varmint!!!


/alias hslt /acceptsltarget; /healdamage (for those medicswho wantto be micromanaged )





- Ciaran Gceilteach ("KEEL-tchock")

a_witty_signature_03
ESD
Fri Sep 05, 2003 6:01 am
#10

While that seems very realistic to what a Squad Leader did in the German army, it would not work in this game.



-------ESD Tiredstorm--Esdii Tyrdstorm--eekabeep-------
Darth DEVer: Obi Wan never told you what happened to your game. Luke Gameplayer: He told me enough! He told me you killed SWG! Darth DEVer: No, Luke... I am your nerfer! Luke Gameplayer: No. It can't be. That's not true. That's impossible! Darth DEVer: Search your feelings Luke... you know them to be true. Luke Gameplayer: NOOoooo!
Guan
Fri Sep 05, 2003 6:14 am
#11

Ciaran --



I have actually been successful in using the %TT command in conjunction with the /sysgroup command.


I have my macro setup to tell everyone to attack so and so target, and it works rather well.



Just thought you might like to know



-G




-G
Ciaran_Gceilteach
Fri Sep 05, 2003 6:17 am
#12

Thanks Guan. Good to know.



- Ciaran Gceilteach ("KEEL-tchock")

a_witty_signature_03
TychusTM
Fri Sep 05, 2003 8:01 am
#13

%TT works in /sys, but I believe it's case sensitive.
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