Carbineer Archive

Thread: A Guide to Mastering Carbineer

OnlyMaestro
Sun Mar 07, 2004 1:13 am
#14

AP Is huge, I was a Master Heavy Swordsman, even with no specials a heavy swordsman can drop any creature.


The AP Bonuses of the Laser Carbine are good, if you are fast enough. But the 30% Energy Resistances of Quenkers kinda equal out the AP bonuses in a sense. Then it will be raw damage, vs delay timing. Where the delay on BS1 using an 80-210 EE3 with 2.0 speed (mine) is a much greater DPS than using my speed LC of 87-321 2.8 speed (expensive carbine) the Laser does better damage, but believe it or not that extra .8 delay is huge for the math of delays using specials.


It once again came down to a DPS of 300 vs 240 of the EE3 vs the Laser for me. Maybe I made a mistake in my math, that is entirely possible. But not many people can actually get a good speed laser, whereas starting EE3s on Eclipse come with 2.6-2.8 speed...making them as fast as speed sliced lasers.


It will vary greatly on your weapons, in truth vs Savage Quenkers (the quickest way to grind XP) I found the EE3 better for me. But if another weapon works better against them for you great. It's whatever you find that works --


The skeleton of my strategy is what to hunt, and what to level...weapons will always be a personal choice, but it is most important to find what you like, what you enjoy, and what works best for you. I am 100% certain I'm nowhere near a knowledge base...but my basic idea is sound...it's up to the people to do what they enjoy.


I just hope I've been able to help out people, even just a little. My numbers could even be wrong, I might have made a miscalculation somewhere...like I said in truth....do what you enjoy the most, and what you find works best for you.


I truly hope my basic strategy helps out in general though...the idea of what to find, level and such...and I very much appreciate the feedback.





4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

KodanUK
Sun Mar 07, 2004 5:20 am
#15

A shot that I don't see mentioned here that I use alot is Threaten Shot. I don't have a tank so to keep targets at a distance I use this shot in between firing my best special. It causes your target to run directly away from you, so you need to turn the target around so that it doesn't run towards the lair and bring some friends back with it. If you have two aggros on you, you can use it several times to cause the target to flee to like 128m away so you can concentrate on the other aggro.


Kodan


www.bloodfin.org





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Download my SWG Profession Calculator at
UnwantedTruth
Sun Mar 07, 2004 7:52 am
#16

i mastered carbineer in two days


Nadius Griffyn


Pax Imperius


OnlyMaestro
Sun Mar 07, 2004 11:26 am
#17

So far I've noticed trends from different servers, different shots and all -- this is really curious to me!


I should have also mentioned I have Master Marksman as a Master Carbineer (left over from Commando) so it is quite possible that extra +5 speed is what makes BS1 better for me than FAS2. But even Novamarine tends to agree that BS1 is our best damage dealer until the Scatter Blast/Crippling Shot Age.


I just hope everyone uses this as a guide, and not as a set of step-by-step instructions. What's most important is what works best for you. Grinding any profession is basically the same as posted...it's how to use it in dungeons, and PvP that my guides are still being completed.


I do hope to get this thread stickied, so this can be our FAQ thread that we seem to lack. The FAQ on everything to know about Carbineer (except our sticked specials) so if anyone has any of their own pointers, please add!


And threaten shot does seem to work if you are quick on the timing -- but I never wanted my creatures to run off because I wanted to harvest them...and not chase'em down. But for *uber* mobs threaten shot is great for the people who have ranged support.





4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

Yagro
Sun Mar 07, 2004 12:08 pm
#18

Just one thing. won't Comp armour work better?
Quandry
Sun Mar 07, 2004 12:25 pm
#19

Not for leveling. Genraly you target mele mobs and they do kin damage. Comp has good kin resist but ubese has less encumberance. So if your not getting shot why bother defending against it.



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


Yagro
Sun Mar 07, 2004 12:46 pm
#20

So how much kin protection is good 75% ok?
OnlyMaestro
Sun Mar 07, 2004 12:50 pm
#21

75% Kinetic Ubese is perfect.


Anything from 60% up will do the trick, but do your best to find 68-70% and up.





4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

jmfortin
Sun Mar 07, 2004 6:01 pm
#22

Yes Vasarian Brandy is your friend.

And if your on Ahazi come to the mining outpost cantina and get a mind buff from Leg's McCoy. Her Musician/Dancer buffs double all your mind stats for 2 hours. Leg's is pretty much always in the cantina

Message Edited by jmfortin on 03-08-2004 11:04 AM



Ivee - Ahazi
OnlyMaestro
Sun Mar 07, 2004 6:39 pm
#23

I never suggested mind buffs cause Vasarian Brandy, Muon are good...and usually Quenkers require no helmet if you pop a brandy.


Not to mention Eclipse is mostly holotainers who are AFK lately...the good entertainers are always busy...



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

Heftiger
Sun Mar 07, 2004 7:14 pm
#24

Isn't brandy extremely expensive? I know on Ahazi the brandy is pricey and because of the muon downer, you can get incaped easy if your muon runs out when you're below 500 mind.

How much does good Ubesse armor usually go for? I'm running on Ahazi server if anybody can get me some quotes.
Hobgrob
Sun Mar 07, 2004 7:53 pm
#25

good ubese go for around 75k on ahazi



--------------------------------------------------------------------------------------
Oran Leva, Ahazi, Tatooine, Dystine
ex-Master Droid engineer/Master Artisan
Teras Kasi Master/Master Pistoleer

I was a crafter before I opened my first holo. It showed me the light, and I let go of the crafting tool, never to touch it again...
vonbraat
Sun Mar 07, 2004 9:12 pm
#26




OnlyMaestro wrote:
Patience IS a Virtue
You'll want to always get, and stay buffed if possible, Food helps...but the specials can burn through the food buffs quickly also. Doctors are your friends, and much of the time they spend outside Coronet or Theed starports buffing for anywhere from 6-10K. Grab a set of those.


Armor is a must, high kinetic resist Ubese is prefered, and might run you from anywhere from 80K to 100K to get a full set. Bankrupt yourself for this, borrow from guildmates...you'll make 100K an hour if you get to grinding, so money won't be as big an issue. If you have scout, whatever you harvest can also be sold.


Where To Hunt/How to Hunt
Dantooine and Dathomir are the popular places to grind actual Carbineer XP. For getting to Carbines IV, I suggest Tatooine for Zucca Boars/Dune Banthas....go down quick, for good XP.


For Carbines IV to Novice Carbineer -- Lok, Perleks are the way to go. Once again grab some buffs, and these 2.8K Credit missions are a fly...each kill nets you 1.2k XP to 2.2k XP...and they spawn bunches per lair. Make sure by this point you have at least some good defending kinetic armor.


The grind from Carbines IV to Novice might take you a couple hours...since your best shot is still FAS I.


Novice Carbineer!
You hit it, now what?


Two more specials have opened up for you, Action Shot 2, and FAS2. I suggest avoiding Action Shot 2, bleeds aren't worth the XP they eat anymore. Just concentrate on using FAS2 for now.


Before you got truly adventuring, at THIS point it is mandatory to have that set of high kinetic resist Ubese, and to get Doctor buffs constantly before you go grind XP. Schedule a time slot...say for three hours a night you want to purely grind XP...most Master Docs hit you for three hour buffs...so there you go.


Some people have suggested Dathomir for Baz Nitch missions, these work, are more XP, and more Money -- but might take longer to kill, meaning your XP per minute is actually lower. Not to mention the extra angry monsters around Dathomir, Nightsisters, and lots of other PCs.


Dantooine is the safe, and sure fire bet to gain good Carbine XP. If you want, once your armored and buffed you can grab yourself some Huurton missions...or dive straight in to the meat of the grind missions...Quenkers!


Quenkers are relatively stupid, and weak creatures...yielding 3100 XP when you're grouped with your pet (a CL10 pet you group, and order to stay at the mission terminals for the 10% XP bonus) The missions have six quenkers, remember any of these might end up being a baby...netting you zero XP, the lair usually explodes for an extra 3900 XP. If you're lucky, this means 22,500XP and 5000 Credits per mission! Make sure you're spamming FAS2, only when you're buffed tho...no buffs make the grind take much much longer, and require too much attention to your own HAM bar, and less on the creatures.


Now...what to levels once you get your 175,000 XP? Counter-Insurgency is the requirement here...Burst Shot 1, your first truly great special.


The Burst Shot 1 Age...
Once you get BS1, start taking only Savage Quenker Missions...stay grouped with your pet. These missions are worth 6800 credits, and each kill will yield you 3900some XP, and the lair will die for an extra 4300 XP. Six quenkers per lair...plus the lair gets you...27000K XP if all the spawns are quenkers. The advantage of Savage Quenkers over Quenkers are the HAM are the same...resists are close to same...and they die quickly. Use these to rack up 55000K XP per run of two missions!


They take you on average spamming BS1 about 7-10 minutes per mission....since now you need XP, let's say you grind straight for three hours on these Savage Quenkers alone...accounting for some babies of no XP...and sometimes the lair dying for less than normal XP...you'd get (if missions each take 10 minutes) nearly 400K XP in those three hours! Not to mention if you can run 18 missions in three hours, that's 124000K credits for you! Yay!


Personal note... I stuck with Savage Quenkers my entire grind...from Novice to Master, took about a week of good grinding, but with armor, buffs...I'm a Master Carbineer, and 2 million credits richer, from money from missions -- and money from harvests sold.


Weapons to Use

This is the biggy...make sure you have at least two Laser Carbines, an EE3, and a DH17 (one of the high quality all-black variety) that us Master Carbineers STILL use.


Savage Quenkers have 30% Resists to Energy (Laser and DH17) and 15% resists to everything else but stun...meaning the DXR6, EE3, Nym's Carbine are all resisted to...so why the EE3 you ask?


It's very fast, and good at close range to deal with the charging creatures. If you get a speed slice and get it to 2.0...you'll be spamming BS1 to your hearts desire.


These are weapons to use in grinding on Savage Quenkers...PvP is entirely different. Even then I stick with my awesome Lasers...or an Elite if I feel giddy.


What to Level
So you're gaining XP at a good rate? How do you level...personally I went 0/0/1/X. (burst shot 1 is a requirement to level Carbineer)

Then I advanced myself to 4/0/1/X for the speed, best title in game
"Mercenary" and the XP Cap is HUGE. You can store 900K XP once you get a fourth level box...meaning you can hunt on Dant two straight days...get your 900K XP, and immediately train up to 4/3/1/X. Then get enough XP to go 4/4/2/4...then one more hunting session and you've got 4/4/4/4 and Master.


There are those that say accuracy is big, it is -- when not grinding. When grinding for Carbine XP...accuracy is not as big a deal, speed will make your specials fly out (we don't get a lot of speed anyways though.)

As you level, you'll change your specials...once you hit 3/0/1/X you'll get Scatter Blast!! This is your best friend ever...and I'm still partial to it over Crippling Shot. You will use Scatter Blast to get you to 4/3/1/X. Then it's your choice to use Crippling Shot or Scatter Blast...I changed a lot depending on what seemed "lucky." But either of these will get you from 4/3/1/X to Master in no time.







What's the catch you might ask?


The catch is...grinding is extremely boring and lonely, but soloing is the best, quickest way to get to a Master Profession. Some people have other suggestions, this is just my strategy to Master Carbineer.


Carbineer has lots of flaws, the specials are being fixed, and we're hinted to that our HAM problems will be fixed in the Combat Revamp...we can only hope.


And there's lots of concern about Carbineer becoming an FOTM, and nerfed...that'll never happen, why?


"Carbineers can't even use specials when unbuffed, they nearly knock themselves out. However I can Spam my best shots with a simple Vasarian Brandy, and still kill anyone in PvP unbuffed." That's a quote from some rifleman on my server when I asked them if they would ever drop rifles for carbines. That's the general consensus. Rifleman are finally working as intended, a damage dealer class.


Soon we'll be working as intended, the crowd control class to make other classes better. We'll never get the glory, but we'll get it done.






By the way...I'd appreciate any feedback bad, or good about this. I noticed a lot of people asking these questions, and we have no real sticky or FAQ for a "How-To" I'll be adding advanced guides for PvP and advanced Quest hunting, mission hunting, further strategy, and of course..."How-To" on fighting in a dungeon, grouping sessions, unbuffed tactics, and other sources of information I can think of.


Best of Luck my Fellow Carbineers

Message Edited by OnlyMaestro on 03-06-2004 02:03 PM





awesome. just awesome. great job



and there was much rejoicing...
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