Carbineer Archive
Thread: Ok hands up who wants an AP3 Laser Gattling
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Blamj
Thu Aug 05, 2004 1:07 pm
#14
Yeah.
We have our AK-47. We need our high power m16 rilfe to kill gnorts with!
I have always assume the Nym-Slug Carbine to be the M-16 for us but the devs are taking their sweet time just to give us a schematic.
Well the wow Rilfemen/Carbine machine gun thing.
You must realize that an Ak-47 is very small and can be considered similar to a "carbine" as it's compact/loose. But if we're talking about M-16 designed for long range, well that is "rilfe" but there are verisons of guns that have been shorten *like the M-16* and can be considered "carbines"
Message Edited by Blamj on 08-05-2004 01:11 PM
MehoKaric
Thu Aug 05, 2004 4:36 pm
#15
That and the AK47 is nothing at all like a carbine, nor is it even close to small. The AK74su is a carbine version of it.
Onohos
Thu Aug 05, 2004 5:12 pm
#16
Therascalking3 wrote:
how can you say we are balanced when we have little to no defenses and our trademark skill the counter attack (much like the fencer dodge or the pikeman block) doesnt work right. That and we have no master skill where everyone else does. We really arent balanced.Especially when most of us have to get the BH carbine line to be truly truly effective. I should not need to be able to fire so quickly to put out the damage i put out. Ive been told that my ability spam looks like a machine gun it ticking out my mind pool (well we are supposed to be the machine guns) but thats only because i have the BH carbine line. seriously though we are not balanced. We are too low on the scale of elite profession and a profession like fencer is too high on the scale.
Like i said before the way to balance it is to even out everyone across the board with only slight variation like giving carbineer defense vs. some states and pistoleer defense against different states. The idea to give each profession its trademark defensive skill is cool but not all of them are working. If we evened out the DPS of the marksman professions it would leave it up to the persons preference which would be nice.
I know every mmorpg has a class that is over powered but it doesnt have to be like that and it isnt always in combat. Take a game like DAoC which i used to play. A mage could deal out huge huge damage but not particularly quickly and at high cost to the characater while i fighter could deal out some damage but could defend himself. It was balanced because a mage would be able to solo something but so could a fighter they just did it in different ways. Even the hybrid classes like the Thane (which i was and for those of you who dont know is like a fighter mage blend) was balanced and could deal its fair share of damage with its fair share of defenses.
and people are not really seeing that this game is nothing but a DAoC where everything is done through technology instead of magic.
I would like to know what you were on when you wrote that Counter Attack is broken. I am a Master Swordsman/Master Carbineer and am maxed out on Counter Attack. If it really is broken then I'd love to see the expressions on my Rebel opponent's face when the DEV's say "it's being fixed".
Phosho
Thu Aug 05, 2004 6:33 pm
#17
Yeah, counter-attack isnt broken at all. I was dueling my friend last night and the first 6-7 hits on me I counter-attacked.
3D4D
Thu Aug 05, 2004 6:44 pm
#18
No way should Rifleman be considered machine guns of SWG. I see them as Snipers of Galaxies.
I see carbineers as semi auto weapons.
Rorenikibi
Fri Aug 06, 2004 12:42 am
#19
We don't need this. What's really needed is for the defensive capabilities of players to be brought to a reasonable level and things will balance themselves.
Planetstalker
Fri Aug 06, 2004 5:05 am
#20
ak47 (7.62) is much more powerful than the m16(5.56) (m4 the carabine verision). As is ak47 would be a typical rifle and m4 a carabine. An ak47 shot would probably kill u (and it gets trough most modern day armor also), but shoting it automatic makes it well VERY inaccurate (recoil). M4 or even mp5 can use several rounds to kill a person (especially armored ones stil better than a pistol tho - well not the mp5 but it makes up with extreme amounts of bullets very accurate lol), its less armor piercing (most rounds at least) and the recoils is much less making auto fire easier (not very easy tho). I think it was the intention when they made the game to modell these in a way (rifle could also be boltaction or similar) into carabineer and rifleman. but...
What I think is TOTALY wrong is the fact that rifle men get 90 in speed when mastering and carabineer get 60. Something does not add up there in my head. Sure u can dabble in bh with carabine as opposite with rifles but seriously? Pick of 10-20 of the rifle and add 5-10 to carabine speed. As it is now carabineers cant even speedcap all weapons with +25 seas while rifle need 7 to cap all their enourmous guns (probably 40 punds that t21). Would make rifleman harder to cap and carabineer easier, and thats they way it shoul be imo.
What I think is TOTALY wrong is the fact that rifle men get 90 in speed when mastering and carabineer get 60. Something does not add up there in my head. Sure u can dabble in bh with carabine as opposite with rifles but seriously? Pick of 10-20 of the rifle and add 5-10 to carabine speed. As it is now carabineers cant even speedcap all weapons with +25 seas while rifle need 7 to cap all their enourmous guns (probably 40 punds that t21). Would make rifleman harder to cap and carabineer easier, and thats they way it shoul be imo.
TAfirehawk
Fri Aug 06, 2004 7:01 am
#21
Onohos wrote:
I would like to know what you were on when you wrote that Counter Attack is broken. I am a Master Swordsman/Master Carbineer and am maxed out on Counter Attack. If it really is broken then I'd love to see the expressions on my Rebel opponent's face when the DEV's say "it's being fixed".
Based on the % Dodge vs. % Counterattack......it is broken.
And yes you CAN Counterattack a lot against low level Accuracyattacks and/or when using CoB.
Therascalking3
Fri Aug 06, 2004 7:05 am
#22
for your information onohos is was shrooms and about 2:30 in the morning...................lol jk
no seriously i notice i counter attack every now and then but i dont have an swordsman just carbineer. The thing that is wrong though is first of all i dont counter attack nearly as much as i see a fencer dodge and half the time when i counter attack it misses or is blocked and sadly that makes no sense if i am Master carbineer with BH 0400 and have a ridiculously large amount of accuracy.
as for the machine guns arguement
pistols are pistols
carbines are either quick semi auto rifles or smgs
and rifles are large manual cocked gun that kick as.
look at the main targets of each profession to see my point.
pistols- primarily aim for the body or torso to do the most damage by hitting a vital organ. They have small barrels so they are inaccurate and they attack for the largest part of the body in order to get a hit (the torso)
carbines- fire quickly with a spread of fire. They try to take out the legs because the can render the victim immobile and have a high chance of landing several shots from a fully auto blast on their legs.
rifles- fire slow high damage shots. Long barrels and highly accurate so they go for the shot that counts. (the head) they can take the target down with one of their extremely powerful shots if they take the time to aim, but they are aiming for the smallest part of the body out of the three (torso,legs,head) so they are the snipers most definitely and snipers on average use slow powerful weapons.
now tell me we are the smgs or fast shooters of the group. how many times do you see someone trying to shoot someone in the head from 50 feet away with an M5 it just doesnt happen. However how many times do you see an M5 unload a clip and bring someone to the ground from 5 or 6 hits in the leg.
Rarool
Wed Aug 11, 2004 8:30 am
#23
Underslung Carbine
http://mods.swg-asf.com/modules.php?name=ngallery&action=vcat&cat=1&p=1
drooooooooooooooooooool
drip
drip
drip
GIMME!!!!
Muhahahahahahahaha
Message Edited by Rarool on 08-11-2004 08:31 AM
ArgyleStarborne
Wed Aug 11, 2004 8:59 am
#25
Carbines are shortned assaultrifles, with a shorter stock andbarrel so they can be more accessible in CQB or used by people in tight vehicles, like tankers. But yeah, they suffer shorter range because of it. No, they're not machine guns. Just because they have an automatic setting doesn't make them machine guns. And full auto is a waste of bullets anyway on a carbie/rifle because you're not gonna hit crap all unless you're room clearing. And about the 5.56 vs 7.62 thing, 5.56 was designed to take down a target without killing him because on the battlefield,if the guy ain't dead someone will help him out thus taking 2 people out of the equation. This is acheived by what's called tumbling, since the bullet is smaller in size it starts spinning over itself in the air. When it hit a target it will bounce around inside of him causing lots of intetrnal injuries instead of just punching straight through like a 7.62 round. Which is better, really, cause a sometimes you'll get people who are so jacked up from adrenalin they'll just keep on trucking with a hole in their chest. At least with tumbling, the guy will feel iit. And yeah, military grade ammo is tirydium tipped so it can pierce armour at ranges of up to 25 meters. So yeah, realisticlly, carbines are fine in this game. Less range than rifles, less accurate, but better at a closer distance because rifles are too unwieldly. The whole "OMG AP3 SUPER MACHIEN GUNN11!!" argument is moot if you're gonna go the realistic way. SMGs are not carbines, SMGs are just that, SMGs. Machine guns are not carbines, machine guns are either crew served, or used in a support position and never fired from the standing if you actually want to hit something, in the case of an LMG like the M-249. What would be neat to see attributed to carbines are mods, like the rail system on the M4. Say, sticking some kind of laser sight would increase accuracy, or a bayonet would increase damage at closer range. It'd serve to give carbines a bit more distinction from rifles and pistols, and make up for some of the shortcomings.
But yeah, on topic, those screens of the underslung carbine. Not really much of a carbine, but if it isn't cool looking I don't know what is. Now I can finally get my Terminator blowcrap up with a gat fix on. Rock on!
Vrashk
Wed Aug 11, 2004 9:19 am
#26
The riflemen already have it.
BlasTech T-21 Light Repeating Blaster
The archetypical light repeating blaster, this weapon is identifiable by its two sets of focusing coils, one next to the targeting sensor and one at the muzzle itself.
The T-21 uses a standard power pack, which has enough energy for 30 shots. It may also be plugged into a separate power source giving it effectively unlimited ammunition(at the expense of mobility).
The weapon is susceptible to the extreme heat of autofire. Internal cooling units keep the downtime to a minimum, but the weapon is not made for long-term firefights.
Taken from WotC Star Wars D20 RPG "Arms&Equipment guide"
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