Carbineer Archive
Thread: Ok hands up who wants an AP3 Laser Gattling
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Rarool
Thu Aug 05, 2004 6:33 am
#1
lol...
come on ... I can't be the only one
squints one eye grizt teeth....
I'd name mine reason 
"Well if you won't listen to me..."
"Maybe you'll listen to REASON"
Message Edited by Rarool on 08-05-2004 06:37 AM
TAfirehawk
Thu Aug 05, 2004 6:39 am
#2
TWO HANDS DOWN.....
In essence Pistols top out at AP1, Carbines at AP2, and Rifles at AP3 (very general rule of thumb).......let there still be balance along with this distinction, which unfortunately at this point Carbineer is left behind, but we have some of the best Specials in the game....
I firmly believe asking for all these crazy new weapons, while interesting to read, is not in the best interests of BALANCE. And Balance in PvE and especially PvP is the #1 problem in this game hands down 
Therascalking3
Thu Aug 05, 2004 6:52 am
#3
i agree with firehawk that this is not good for balance reasons. Although keeping pistols at AP1, carbines at AP2, and rifles at AP3 is also not balancing as the other stats of the weaponsare not balanced to make up for it. Basically the only way to balance the weaponry of the marksman tree is to make every weapon class have weapons that include all of the AP ratings and just give higher ones out at higher levels. The different professions should all have an equal amount of damage types but not necessarily the same ones because it would be even but there has to be some variation.
finally just make pistols fast as hell and weaker, carbines in the middle, and rifles slow but very very powerful. basically make each profession equally powerful and let the personal preference choose the career. Say i would rather walk around carry a little pistol than a huge rifle. Then i should be as effective but my toon will carry around a pistol. This balance of weapons may not make sense in the real world but sometimes we have to go outside reality thinking to balance this game.
I swear if the SWG devs just let me sit down with them and wrote down everything i said the game would be totally balanced. And the truth is i bet many of us could do the same thing. The players may not be aware of the code behind the game but the concepts we are familiar with and we know how to make them better.
For instance take a look at Planetside which is another SOE MMO. There are three teams and each is combat effective only different. They look different and their weapons shoot differenlty but they can all whip each other equally and it comes down to player ability and player preference which is what SWG should come down to as well. We shouldnt all need to be Rifleman to fight and have to sacrifice our ability to fight because we dont want to look stupid carry around a ridiculously oversized T21 rifle.
Rarool
Thu Aug 05, 2004 6:55 am
#4
Ok Fine
jeesh you guys are no fun
how bout an
AP2
Gattling gun...
ok the key here is...
G-a-t-t-l-i-n-g GUNS ARE COOL
pfft
If we don't do some damage soon with our MACHINE GUNS... Im gonna hurl.
thx
TAfirehawk
Thu Aug 05, 2004 7:01 am
#5
A 700 Max Damage Laser Carbine fired by a BH is plenty powerful enough....
And what you fail to realize is that Carbineer is probably one of the most "balanced" profs out there....so the other "broken" profs will be getting a nerf back to us. And for those people using a Carbine right now that are out-damaging most people will be in a SWEET spot 
Right now when I can take down 6 ER's in under30 seconds TOTAL, I think Carbineer damage is just fine 
Therascalking3
Thu Aug 05, 2004 7:14 am
#6
how can you say we are balanced when we have little to no defenses and our trademark skill the counter attack (much like the fencer dodge or the pikeman block) doesnt work right. That and we have no master skill where everyone else does. We really arent balanced.Especially when most of us have to get the BH carbine line to be truly truly effective. I should not need to be able to fire so quickly to put out the damage i put out. Ive been told that my ability spam looks like a machine gun it ticking out my mind pool (well we are supposed to be the machine guns) but thats only because i have the BH carbine line. seriously though we are not balanced. We are too low on the scale of elite profession and a profession like fencer is too high on the scale.
Like i said before the way to balance it is to even out everyone across the board with only slight variation like giving carbineer defense vs. some states and pistoleer defense against different states. The idea to give each profession its trademark defensive skill is cool but not all of them are working. If we evened out the DPS of the marksman professions it would leave it up to the persons preference which would be nice.
I know every mmorpg has a class that is over powered but it doesnt have to be like that and it isnt always in combat. Take a game like DAoC which i used to play. A mage could deal out huge huge damage but not particularly quickly and at high cost to the characater while i fighter could deal out some damage but could defend himself. It was balanced because a mage would be able to solo something but so could a fighter they just did it in different ways. Even the hybrid classes like the Thane (which i was and for those of you who dont know is like a fighter mage blend) was balanced and could deal its fair share of damage with its fair share of defenses.
and people are not really seeing that this game is nothing but a DAoC where everything is done through technology instead of magic.
3D4D
Thu Aug 05, 2004 7:25 am
#7
This kind of weapon should go to a commando. Remember that Tripod weapon the snow troopers were setting up in episode 5? I think it's called the E-web.
TAfirehawk
Thu Aug 05, 2004 7:30 am
#8
WAIT, we were talking about offense....but if you want to talk about defense too, then add Fencer/Pistoleer to your template.
Let me say again, no one prof will be all in all situations once the game is balanced.
AND please go read the posts on what we have asked the Devs for....
RupertBimpy
Thu Aug 05, 2004 8:02 am
#9
(well we are supposed to be the machine guns)
Carbines are NOT machine guns. Why does everyone assume this?
EisMan_Buckeye
Thu Aug 05, 2004 11:01 am
#10
RupertBimpy wrote:
(well we are supposed to be the machine guns)
Carbines are NOT machine guns. Why does everyone assume this?
EXACTLY! Carbines are short versions of rifles derived originally for cavalry units, but in modern times have become the weapon of choice for CQB. The are NOT machine guns, nor are they even submachine guns. For what it's worth... riflemen are the "machine gunners" of SWG.
Ternque01
Thu Aug 05, 2004 11:39 am
#11
I dunno, I think of carbines as small machine guns. NOT a gatling gun lol.
To me...
pistols = light on their feet, float like a butterfly sting like a bee. Light, but fast damage. Close quarters
carbines = compact machine gunners capable of striking massive states against targets. Medium but slightly slower damage. Medium quarters
rifles = snipers. Heavy, but slooow damage. Distant quarters.
This covers three distinct capabilities. If anything, gatling guns need to belong to commandos. Commandos are heavy weapons experts, and guess what, gatling guns fall under heavy weapons. Carbineers to me are machine gunners, but with smaller than full sized machine guns... carbines 
I think commandos are in a huge need for love hehe. Commandos need the gatling gun... high damage, loooow accuracy with suppresive characteristics. Ever seen that movie Predator? You'll be sure to make note of that mini-gun called "Old Painless". Give the gatlings to the commandos 
TAfirehawk
Thu Aug 05, 2004 11:52 am
#12
I still don't understand what all these comparison have to do with SWG in a Galaxy Far, Far Away.......
Rarool
Thu Aug 05, 2004 11:54 am
#13
Ok..
your all wrong!
Here's my argument
Gattling Guns are cool.
Carbineers are cool.
Therefore WE get the gattling gun.
Commandos can have something sure.
As Im a carbineer and I thought of it...
we get the gattling gun.
NOW SUPPORT ME
rotfl 
=P
O sure some would call this overpowered
AP3
600-1200
2 second avg
1/1/1 Ham
I just call it...
FUN!
No worries TA after armor mitigation buffs etc...
it'll only do 50 damage a second...
Message Edited by Rarool on 08-05-2004 11:59 AM
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