Carbineer Archive

Thread: Best KD Special?

TravonLepen
Thu Jan 27, 2005 8:42 am
#14






TAfirehawk wrote:





Achyutathewook wrote:

Seriously.... what is the best KD special?







I have always thought LowBlow and TKA KD were the best.....


The Modifiers for the Carbineer KD's seem to be relatively close so you won't notice much if any real difference in-game.







/unarmed Knockdown2 = for teh win!!!



___________________________________________
Imperial.TRA6ON.Officer¯
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- Make no MYSTake, the Bears are going to the Superbowl!!

Stuskie1984
Fri Feb 18, 2005 3:20 pm
#15

I ALWAYS try Fire/KD first. Then Chargeshot. Then underhand shot. And if none of that works, confusionshot to a suppressionfire 2. but usually they're down by chargeshot



Baruch haba b'Shem Adonai
ObikeFixx
Fri Feb 18, 2005 3:50 pm
#16

I was thinking... if I used a sprayshot followed by AS2 which then caused the target to go to it's knees, try to stand back up, then fall. If I use AS2 again, would he then be back up?
I know that some specials cause this to happen, such as underhand/Firekd and, I think, suppressionfire.

Can anyone confirm this?



-----------------------------------------------------------------------------------

Danish player

Artemis Entreri - Master Bounty Hunter/Master Carbineer/Master Pilot (Europe Infinite)

Obike Fixx - Master Architect/Master Merchant (Europe Chimaera)
TAfirehawk
Fri Feb 18, 2005 4:19 pm
#17






ObikeFixx wrote:





_scout_ wrote:
auto recover ?

I heared about that, but wasnt sure what it mean.
From what i got to know from reading the boards, your target recovers automatically from the first knock down when he gets hit with another one.
Is that right.
At least, since I heared that, I noticed that my target instantly gets up when i hit him after a KD from a underhand shot with a fireknock down but stays on the ground more often and longer when i take him out with burstshots.

So what is this autorecover in real?








This is something I would really like to know as well. Anyone?

And, yes, I am aware that this is an old post, but I'd really like to know if anyone has any info or guesses about this phenomena.





There were some reports of bugs but I have had no trouble KD'ing critters and NPC's.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Fri Feb 18, 2005 4:21 pm
#18






ObikeFixx wrote:
I was thinking... if I used a sprayshot followed by AS2 which then caused the target to go to it's knees, try to stand back up, then fall. If I use AS2 again, would he then be back up?
I know that some specials cause this to happen, such as underhand/Firekd and, I think, suppressionfire.

Can anyone confirm this?





That is correct, a second PD or KD shot will stand your target back up.....which I think was what was happening in previous reports of stuff not staying down from Dizzy/KD.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

ObikeFixx
Fri Feb 18, 2005 5:15 pm
#19

Ok. Thank you for your help.



-----------------------------------------------------------------------------------

Danish player

Artemis Entreri - Master Bounty Hunter/Master Carbineer/Master Pilot (Europe Infinite)

Obike Fixx - Master Architect/Master Merchant (Europe Chimaera)
TAfirehawk
Fri Feb 18, 2005 5:15 pm
#20

That is what I am here for, any time



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Ssriiruki
Fri Feb 18, 2005 5:26 pm
#21

It is really tough since most folks have at least +50 Kd (from pistoleer or fencer) and if you get that with TKA go up to 80 so the ranged kd's are not all that effective



~Master of all which is known~

TAfirehawk
Fri Feb 18, 2005 7:45 pm
#22






Ssriiruki wrote:
It is really tough since most folks have at least +50 Kd (from pistoleer or fencer) and if you get that with TKA go up to 80 so the ranged kd's are not all that effective






True and there are TACTICS to be used, which is the advantage of a Carbineer, in these cases





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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