Carbineer Archive
Thread: When did the devs forget this is Star Wars
oops - i didn't mean to post twice
/doh
Message Edited by Dru_McNasty on 03-18-2004 01:10 PM
Aynsun wrote:
As in game terms melee should own ranged if they can catch you simple as that. Try yourself holding a gun while HUGE hammer is going to hit your head
Profession balance? Well that's up to devs but you must remember that this isn't suppose to be balanced game, no statements to that direction at anywhere. Just group of professions with unique skills as it can be. Should they all work about as intended? Yes. Should they be equally balanced? No, as it's quite impossible as in all games so far.
Only in the matrix and SWG is anyonequicker than someone can pull the trigger.
Its mighty hard to be faster than the slug from my scattergun
Aynsun wrote:
Did you guys actually play melee when range was 6m and 4m with vk? Apparently no as you're asking lowering range. Even in pvp with follow I could hit most of the big creatures as all I got all the time was "out of range". Some creatures move a bit in fights like huurtons and all the time "out of the range" while they continued hitting. 10m is very needed. What comes to range of melee attacks as far as I know only 2 moves hit over 10m (lag affects a lot here) lunge1(posture change)15m and lunge2(kd) 20m and both are Brawler skills, not Tka or swordman.
As in game terms melee should own ranged if they can catch you simple as that. Try yourself holding a gun while HUGE hammer is going to hit your head
Profession balance? Well that's up to devs but you must remember that this isn't suppose to be balanced game, no statements to that direction at anywhere. Just group of professions with unique skills as it can be. Should they all work about as intended? Yes. Should they be equally balanced? No, as it's quite impossible as in all games so far.
Well its good to see that so many actually agree. Like I said our current dilema is that the majority of players are now melee characters that actually rock and rule and accordingly dont want to see their professions changed.. Just the other day one of my friends was playing his M BH and took on a Jedi and his friends (who all happened to be Melee classes)he managed to kill 3 of the 4 (All were masters and all buffed I might add so he was actually outnumbered, and we wont include the Jedi because, they suck) Anyways they had the nerve to **edit** because he stayed out of their melee range!!!! Um like he's gonna stand there with no melee profession while a master Pikeman, TKA and Swords man, and the Jedi bash on him? Again Ill reiterate what I said about this game, It is StarWars, check the CD case and box STAAAAAAAARRRRRR WAAAAARRRRSSS blasters people, this game is supposed to be about guns. Anyways, my frustration is not at the people playing Melee Classes, its not their fault that the ideal professions for PVP are the melee classes. Like someone said, the majority of PVP takes place in cities, near starports and clone centers at ranges usually less then 20m and Line of Sight is a concern. So as it stands with the ranges and devastating attacks of the melee classes of course they are the professions people are going to go. My point is that the Devs have to address the PVP and combat system so that it is more characteristic of Star Wars.
I liked a point someone had about the roles of ranged and melee being reversed where the melee classes are ultra hard to hit, but instead of dealing the damage are the state dealers while the ranged classes deal the damage but with reduced accuracy. That way the ranged needs the melee classes to increase their chance to land a hit and the melee classes need the ranged to cause the damage on the target they just messed up with states.
As a side note If Im flying my Tie Fighter or Xwing when the space expansion comes out and god forbid the devs screwup further, and I get my fighter Unarmed Lunged Im gonna be pissed but as the game stands there is a good chance this will be a possibility.
Im Master Carb..i suck vs fencers... miss.miss..miss...miss
'You have been chargeing wampa'
'you have been cho moked'
all i saw..literally..
Melee is fun. more fun than ranged. I've never had more fun as a carbineer than i have as a swordsman. hands down, there's nothing like beating the **edit** outta stuff with a giant hammer.
While 20m for the lunges seems a little insane, the base range HAS to stay 10m. Why? I get kited enough as it is, hell, even by KRAYTS! There is a LITTLE trick (put your target on /follow) but even then you stay at 10m.
If your gonna be a completely ranged fighter, you stay as far away from the melee guys as possible. If they don't start shooting back, it means that they don't have a ranged elite profession, and in that case i'd advise even *gasp* using the awfully bad laser carbine because it's ideal range is 50m.
If you haven't played a melee profession yet, you should. just to see why they need the ranges they have.
Let me point out some other things to you guys: Pikemen. they suck. yes. they really do. don't even talk to me about melee being overpowered without saying that pikeman just blows. take it from an ex-master. Also, swordsman. swordsman gets crap defenses. they are currently a primarily PvE profession. Only reason i PvP as a swordsman is a) i have one badass scythe and b) i'm stacking fencer defenses as well.
TKA are terribly easy, especially if you have the KD resist food and some melee mitigation. Fencers get a stun weapon, and in all but a few cases those stun weapons aren't very good (someone on my server has a 400 max damage stun baton...
There are plenty of melee examples in star wars. Jedi for one. the teras kasi for another. Ever played KOTOR? Plenty of melee in that as well.
The only reason melee professions get all those defenses is because you can kite. so do it. if they're pure melee (fencer/TKAs, etc.) all you gotta do is pick up novice brawler, spam intim (believe you can do it with a ranged weapon), and when it sticks, continue kiting and spam FAS2 and hope they get stunned. That's what i generally do with carbines. And since they won't have any ranged mitigation, a good carbine'll take em down pretty fast.
And if they're riflemen, well, you'll be dead anyways. I don't consider melee profs to be too out of balance anymore, now that i've done one, and know their limitations. IMO, the two most unbalanced classes in the game are rifleman (only stun weapon with ap1, and they shoot at the speed cap. with the stun baton/geonosian pistol, you get 4% stun armor and the AR vs AP drops the damage by 50%) and MCM (no inherant defenses vs. poison/disease unless you go doctor. and i'm not wasting all those SPs just so i can heal poison/disease only to get headshotted by an MCM/rifleman).
It's not the other classes, it's the way you play. Get used to it. or learn how to play to your advantage.