Carbineer Archive

Thread: ***Official Cone Effect Angle Testing Results***

MasterTexiria
Mon Jun 28, 2004 7:22 am
#14

Ok, I forgot that all the carbineer specials where cone,but Stun batton isn't girly its a lead pipe.



-Anishor
Big Furry B-wing Pilot
RSPA
novamarine
Mon Jun 28, 2004 8:02 am
#15


Eeek. That is what I get for reading stuff first thing in the morning.


No more forums before my shower
TAfirehawk
Mon Jun 28, 2004 8:15 am
#16






novamarine wrote:


Eeek. That is what I get for reading stuff first thing in the morning.


No more forums before my shower







TOO much info.....


kinda fun to rough up the Great Nova every once in awhile tho





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

jfang
Mon Jun 28, 2004 8:41 am
#17






TAfirehawk wrote:





MasterTexiria wrote:

Ok, I forgot that all the carbineer specials where cone,but Stun batton isn't girly its a lead pipe.






Please come hit me with one, and I will laugh my arse off




Of course about the only thing NOT girly is a CM poison.......bloody CM's.....








/question TAfirehawk


Between this, and the "I was stacked with 17 poisons" comment, I think TAfirehawk is trying to start a flamewar to bump his post count and get closer to the Firehawk (if he hasn't been suspended)...


One important thing to point out about cone attacks is that they hit everything within that degree arc, not just enemies near your target. So they actually have a much larger area of effect than 30 degrees would imply. Nothing ground breaking, just pointing out...


9,700 more to go...

TheRealStarlighter
Mon Jun 28, 2004 8:53 am
#18

Awesome work, any chance we can get a visual of 30 degrees as it would look ingame?



Orange
and Pink
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jfang
Mon Jun 28, 2004 9:03 am
#19






TheRealStarlighter wrote:

Awesome work, any chance we can get a visual of 30 degrees as it would look ingame?







I just had an idea. If you got a dry erase marker and drew the area of effect of the cone attack, that might actually be useful in combat. You would need to keep the camera angle fixed though, but...


I don't thinka single screen shot would do the angle measurement justice. I would say just look at your maps, and try to estimate it. It becomes relatively easy after you play with it for a while.


9,696 more to go...

TheRealStarlighter
Mon Jun 28, 2004 9:04 am
#20

The cone doesn't stay fixed in front of you though, it shifts relative to the person your targeting. But it would be nice just to see exactly what 30 degs. would look like.



Orange
and Pink
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TAfirehawk
Mon Jun 28, 2004 9:36 am
#21






TheRealStarlighter wrote:

The cone doesn't stay fixed in front of you though, it shifts relative to the person your targeting. But it would be nice just to see exactly what 30 degs. would look like.






I can get a screenie of this pretty easy


Well once I get home from *cough* work *cough*




And it will depend on the View Angle you have setup in your Options too. I will do a max/min field of view to show the difference.

Message Edited by TAfirehawk on 06-28-2004 12:37 PM



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

AdmiralSpy
Mon Jun 28, 2004 6:28 pm
#22






TAfirehawk wrote:





MasterTexiria wrote:

Ok, I forgot that all the carbineer specials where cone,but Stun batton isn't girly its a lead pipe.




Please come hit me with one, and I will laugh my arse off

Of course about the only thing NOT girly is a CM poison.......bloody CM's.....




Havla-stacking poisons is indeed the worst thing in PvP these days.. but don't simply laugh or shrug off Fencers. The few I do encounter almost every day typically use a 450ish max damage one. If they are Master Brawler, Intimidate2 you, use Janta Knives and Warcry you for 20 seconds, and then Lunge2/Dizzy you.. I don't care what you say.. you'll be crying for 10 seconds.. and then you'll be dead.


Trust me.. I tested it. It's not pretty, heh.


But that said.. not everyone can afford or uses a 5 million + Stun Baton.. so yes, with Melee Mitigation 3, I laugh at other Fencers. Har Har Har!!



That said I do have a question about your Cone calculations..


Do they work in "height" as well? I mean.. it is a "cone" but.. is it safe to assume that firing at a gubbur that's on a hill and one at the bottom will work at the same 15 degrees? I know it does hit. but Im not sure if its a flattened oval-like cone, or if its really circular.. at which point, mathematically, youd be better of targeting a target in the middle of the bunch.

Message Edited by AdmiralSpy on 06-28-2004 09:31 PM



Addy | 'Addy
ex-Photographer
Forever Carbineer
TAfirehawk
Tue Jun 29, 2004 5:52 am
#23

Testing the elevation of the Cone is much more difficult and quite honestly goes a bit too far in trying to analyze the game to death.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

jfang
Tue Jun 29, 2004 6:41 am
#24






TAfirehawk wrote:

Testing the elevation of the Cone is much more difficult and quite honestly goes a bit too far in trying to analyze the game to death.....









I can't speak to how cone attacks work specifically, but as I understand it, general area attacks (grenades and area poison/diseases) ignore the vertical axis. The area of effect isn't so much a sphere, rather it is a column. I haven't done any official testing, but unofficially when fighting on very bumpy terrain, my results of poisoning have supported this common knowledge answer.


I also vaguely recall hearing somebody quoting a dev saying that it was a system "feature" (in regards to line of sight shooting and not being able to shoot over a 2 foot high log) that everything is infinitely high.


It would then stand to reason that the cone attacks are similar in they ignore the z-axis, and are in fact giant wedges rather than cones. I'm not sure of this, but it would be easy to prove or disprove this hypothesis if somebody was so inclined.


Oh, and congrats to the variouspeople whonow have the status"community leader".I'm not sure I would have named them that though, "leader" having an implication of being respected...



9,681 more to go...

Rorenikibi
Tue Jun 29, 2004 1:30 pm
#25

Were you able to determine if the EE3's cone has any additional effect on area specials?




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


jfang
Tue Jun 29, 2004 3:04 pm
#26






Rorenikibi wrote:

Were you able to determine if the EE3's cone has any additional effect on area specials?







Leave it to Rorenikibi to point out the untested oversight...


As a practical matter, it is very doubtful that the EE3 has an effect on the are specials. I say this because if it were to add 3m to the effect of the cone, it would end up with an asymmetric effect (having a larger percentage effect at point blank range than at 60m). And if it added 3m to the end of the cone and redrew the area of effect, the effect would be negligible. Similarly if it added 3m to the start of the cone and redrew the area of effect, it would actually cover the whole circle surrounding the carbineer.


Did that make any sense? Hmm... maybe I'll edit that later once my head stops spinning from the BH announcement and I can think again...


9,676 more to go...

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