Carbineer Archive
Thread: ***Official Cone Effect Angle Testing Results***
novamarine wrote:
Eeek. That is what I get for reading stuff first thing in the morning.
No more forums before my shower
TOO much info.....
kinda fun to rough up the Great Nova every once in awhile tho ![]()
TAfirehawk wrote:
MasterTexiria wrote:
Ok, I forgot that all the carbineer specials where cone,but Stun batton isn't girly its a lead pipe.
Please come hit me with one, and I will laugh my arse off
Of course about the only thing NOT girly is a CM poison.......bloody CM's.....
TheRealStarlighter wrote:
Awesome work, any chance we can get a visual of 30 degrees as it would look ingame?
I just had an idea. If you got a dry erase marker and drew the area of effect of the cone attack, that might actually be useful in combat. You would need to keep the camera angle fixed though, but... ![]()
I don't thinka single screen shot would do the angle measurement justice. I would say just look at your maps, and try to estimate it. It becomes relatively easy after you play with it for a while. ![]()
9,696 more to go...
TheRealStarlighter wrote:
The cone doesn't stay fixed in front of you though, it shifts relative to the person your targeting. But it would be nice just to see exactly what 30 degs. would look like.
Message Edited by TAfirehawk on 06-28-2004 12:37 PM
TAfirehawk wrote:
MasterTexiria wrote:
Ok, I forgot that all the carbineer specials where cone,but Stun batton isn't girly its a lead pipe.
Please come hit me with one, and I will laugh my arse off
Of course about the only thing NOT girly is a CM poison.......bloody CM's.....
Havla-stacking poisons is indeed the worst thing in PvP these days.. but don't simply laugh or shrug off Fencers. The few I do encounter almost every day typically use a 450ish max damage one. If they are Master Brawler, Intimidate2 you, use Janta Knives and Warcry you for 20 seconds, and then Lunge2/Dizzy you.. I don't care what you say.. you'll be crying for 10 seconds.. and then you'll be dead.
Trust me.. I tested it. It's not pretty, heh.
But that said.. not everyone can afford or uses a 5 million + Stun Baton.. so yes, with Melee Mitigation 3, I laugh at other Fencers. Har Har Har!!
Message Edited by AdmiralSpy on 06-28-2004 09:31 PM
TAfirehawk wrote:
Testing the elevation of the Cone is much more difficult and quite honestly goes a bit too far in trying to analyze the game to death.....
I can't speak to how cone attacks work specifically, but as I understand it, general area attacks (grenades and area poison/diseases) ignore the vertical axis. The area of effect isn't so much a sphere, rather it is a column. I haven't done any official testing, but unofficially when fighting on very bumpy terrain, my results of poisoning have supported this common knowledge answer.
I also vaguely recall hearing somebody quoting a dev saying that it was a system "feature" (in regards to line of sight shooting and not being able to shoot over a 2 foot high log) that everything is infinitely high.
It would then stand to reason that the cone attacks are similar in they ignore the z-axis, and are in fact giant wedges rather than cones. I'm not sure of this, but it would be easy to prove or disprove this hypothesis if somebody was so inclined.
Oh, and congrats to the variouspeople whonow have the status"community leader".I'm not sure I would have named them that though, "leader" having an implication of being respected... ![]()
9,681 more to go...
Rorenikibi wrote:
Were you able to determine if the EE3's cone has any additional effect on area specials?
Leave it to Rorenikibi to point out the untested oversight...
As a practical matter, it is very doubtful that the EE3 has an effect on the are specials. I say this because if it were to add 3m to the effect of the cone, it would end up with an asymmetric effect (having a larger percentage effect at point blank range than at 60m). And if it added 3m to the end of the cone and redrew the area of effect, the effect would be negligible. Similarly if it added 3m to the start of the cone and redrew the area of effect, it would actually cover the whole circle surrounding the carbineer.
Did that make any sense? Hmm... maybe I'll edit that later once my head stops spinning from the BH announcement and I can think again...
9,676 more to go...