Carbineer Archive

Thread: Important Reading

Sivol
Thu Jul 15, 2004 4:20 pm
#14

This is so **edit**ed up. All the work the corospondants have done for **edit**ing nothing. Teh j3d1 are not happy... ok lets do another patch to comfort them and drag it out for 3 months till JTL. Bah! w-t-f is wrong with these devs. So much **edit** is borked, yet the j3d1 must be pampered. This might be the last straw for me. Devs are **edit**ing lier's.



Erok - Carbineer Extrodinaire
owning gIMP's since '03
mikek82
Thu Jul 15, 2004 4:39 pm
#15

The only thing I have to say is its all about the $$$. They pushed everything back for the appeal of being a Jedi and the JTL expansion to people who haven't played that long or haven't played at all.



Grog Daktan
Bounty Hunter 3/0/4/0
Master Pistoleer
Smuggler 0/0/4/0
Brilyn
Thu Jul 15, 2004 5:13 pm
#16

I don't see the problem with this. They want a full team to deal with it, as it's a major overhaul of the game system.


I can live with that.



The fact that they're prepared to implement changes between now and then (such as the BH and CM fixes) indicated they are aware of the issues, and realise that it can't be put on the back boiler.





And of COURSE it's all about the money. I don't see why this makes them evvvvviiiiiiillllllll.... It's a company. It exists to make money. I'm sorry if this stings, but welcome to the world.


Funnily enough, it's in their financial interest to address these changes, so the changes *will* be addressed. Anyone who thinks SOE get a kick out of being crap is a fool.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
OnlyMaestro
Thu Jul 15, 2004 6:03 pm
#17


/surrender all non-Jedi, TKM, or Melee Skills


They assured us, all the players that having two creation teams, one for JTL and one for SWG that neither would affect or draw manpower from the other.


This has proven to be wrong.




4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

Brilyn
Thu Jul 15, 2004 6:18 pm
#18

< This has proven to be wrong. >


That would make them human.




To forgive is..... ?



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
Bighead04
Thu Jul 15, 2004 7:54 pm
#19

Bri all in all they'll have delayed it a year. They've known about ALL these problems but yet they continued on pushing out more game breaking bugs and content. 5mins ago for the fourth time today I crashed to desktop, the lag has done nothing but get worse and pvp is one big pile of DoT. I won't pay for this,


"The path to hell is paved with good intentions"



IGN -- We often hear the loudest cries from a relative minority. Still, it seems odd that all the comments sent our way have been negative.
HADEN -- Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums.
TH -- At its core, the idea of polling players in game is valid and one I'd like to pursue, but when it comes to forum demographics, avid posters tend to be early adopters and power users. The feedback they provide is always valuable information.
Brilyn
Thu Jul 15, 2004 8:38 pm
#20

Now, hang on a second:


< Bri all in all they'll have delayed it a year. >


This is to try and NOT do:


< they continued on pushing out more game breaking bugs and content >



I mean, come ON.....


If they pushed it out *before* it's ready, you'd complain about the bugs.


If they wait a year to *avoid* the bugs, you complain about the delay.



I mean, what the hell?????




As for "game breaking bugs", well.... I think the game has crashed to my desktop about 3 times since I started playing. I'm playing upwards of 10 hours a day, every day (hey, I'm unemployed, I have nothing but time to kill), since late February.


< the lag has done nothing but get worse >


You talking about Dantooine, where all the cool kids go?


I avoid that place like the plague, and don't suffer any lag issues. Go to Endor. It's nice there, while the wildlife doesn't rip your face off.


More players in one place= more Lag.


The basic physics of the internet is NOT soe's fault......



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
KenjiTokugawa
Thu Jul 15, 2004 9:09 pm
#21

After my initial shock and disappointment, I realized there is nothing that can be done hereexcept wait.I have waited this long, so what is a few more months As for the interim fixes that TH referred to, I have faiththatthis community of carbineers and it's correspondent will see that our most pressing issues are correctly addressed.


/salute Novamarine


/salute contributors to the carbineer community



Jas' --- Jundland Wayfarer
"Once a Ranger, always a Ranger"


NoShields
Thu Jul 15, 2004 11:36 pm
#22

OK, time to mobilise.

Lets start working on our punchlist on what needs to be looked at in the pre-balance. I'll start the ball rolling:-

1.) HAM costs. Bring them into the realms of reality so we don't need to be buffed to use anything more potent than an E11

2.) Counterattack. Make it work, period. It fires infrequently compared to block and dodge and it doesn't actually counter.

3.) Diversity of damage types. Any chance of a bit of choice?

4.) Leg Shot 3. Its the only broken special we have so we must be thankful. However, it IS still broken.

Discuss...



Mylak Sylvar
~Space Pirate~
~ ~
"If you can't dazzle em with style, riddle em with bullets."

KenjiTokugawa
Fri Jul 16, 2004 1:37 am
#23

NoShields, check this thread:
http://forums.station.sony.com/swg/board/message?board.id=carabineer&message.id=35183







Novamarine wrote:


Yes, Firehawk is right. The correspondants were floated the idea a few days before this announcement. Many were disappointed but that should be no real surprise. We were asked to give them a list of requested fixes and that list needed to be brief and it had to be given to them fast. I normally like get all my info and lists right off this forum (as opposed to pushing my own personal agenda) but I did not have the time needed to poll the forums. I had to make a judgement call. Below is what I submitted. I also want you to understand that I requested what I believe to be simple fixes that would not require a massive redo of some system. Some correspondants gave some mighty long lists and I believe that just adds confusion. I choose to keep it short and sweet.


Where do we go from here? I don't know. In the beginning of the week they wanted quick fix-type of bugs. Now they are requesting proposals on system wide changes (like speed, armor, buffs, etc). We as correspondants are trying to get clarification as to what they want. I'll say more when I know more.




  • Under the current system, speed is broken and needs to be fixed. However, that doesn't change the fact that Carbineer's have to play under the current system and are currently too slow to compete. Master Rifleman have 90, Pistoleers have 74 and Carbineers have only 60 speed.

    • Solution: Raise Carbineer to 75 at Master. Add 5 more speed at Advanced Assault Tactics, Master Assault Tactics and the Master Carbineer box.



  • Counterattack is not working properly. It does not activate enough and it does not attack back as advertised.

    • Solution: Increase the frequency of counterattacking. Worry about the secondary attack later in the process.



  • Carbineer cannot do enough damage in PvP under the current system (meaning current armors) in order to kill opponents.

    • Solution: Increase the damage on carbines by increasing the AP rating of 1 or 2 of them.
      Increase the DXR-6 carbine to AP2 (best solution given the current resists of current armors)
      Increase the Elite Carbine to AP2.



  • Carbineers have the extremely weak defenses and state resists compared with rifleman and pistoleers.

    • Solution: Add more melee and ranged defensed. +40 melee and +60 ranged defense for a master would be fair.
    • Solution: Add +20 stun, blind and dizzy defense to boxes in the Counterinsurgency line.



  • Legshot3 is exactly the same as legshot2.

    • Solution: Increase damage on legshot3 and convert it to a cone special.



  • Carbineers can only do acid, heat and energy damage. These damage types are common and many high-end mobs are heavily resitant or even immune to these excluding carbineers from much of the high-end content.

    • Solution: Add an electricity carbine. Consider changing the Nym's Slug Thrower carbine (acid! not needed!) to Nym Spark Thrower and make it do electicity damage.









Jas' --- Jundland Wayfarer
"Once a Ranger, always a Ranger"


NoShields
Fri Jul 16, 2004 1:56 am
#24

Fair enough



Mylak Sylvar
~Space Pirate~
~ ~
"If you can't dazzle em with style, riddle em with bullets."

Warmaker01
Fri Jul 16, 2004 3:21 am
#25

Nova, your quick fixes seem simple enough for them to implement. There's no way even the devs can screw that up. I hope for the best and I would love even better reasons to utilize the Elite Carbine. I love the design of that thing.


Well, we can say that Carbines at least are the best looking ranged weapons!

Ajo79
Fri Jul 16, 2004 3:52 am
#26






KenjiTokugawa wrote:

After my initial shock and disappointment, I realized there is nothing that can be done hereexcept wait.I have waited this long, so what is a few more months As for the interim fixes that TH referred to, I have faiththatthis community of carbineers and it's correspondent will see that our most pressing issues are correctly addressed.


/salute Novamarine


/salute contributors to the carbineer community





Hey, you stole my lines!


I can only agree 100%.





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