Carbineer Archive
Thread: My Carbineer Jedi Build
I have done a template close to yours and it didnt work for the simple fact that a jedi can not heal with armor equiped, and the defences that carbineer provides you are not good enough to support you without armor.
ZeroTolerance881 wrote:
Currently I'm working on a Carbineer Jedi build
not on paper etc
I'm realy grinding this atm
On my server I'm a long time PVP'r and I plan to keep that up with the following build
(Pre Jedi)
Combat Prowess 4400
Jedi Senses 0004 (No real reason just had to make a choice)
Jedi Reflexes 4404
(Non Jedi)
Master Carbineer
(Jedi)
4004 Defender
4204 Healer
2000 Jedi Enhancer
Again I am a veteran and a very expiriensed pvp'r I am also a very expiriensed carbineer ...
so with skill not being a problem
What do you folks think
Ah ... and clothing additions
Will be
25 stun (from BE)
10 ranged defense from aakuan rings
aakuan belt for disease ... the poison stuff etc
25 Carbine Accuracy While Moving in tapes
25 Speed
15 Accuracy
25 Counter attack
Feyrbrand wrote:
Shouldn't you be getting an ID and not posting on the Carbineer forms D'aja?
hahaha i'm doing "homework" on my BH toon i'm going to make... Either carbine (since it's the one combat prof i've never done) or fotm for BHs=tkm
Personal i just wanna be like joo
Korom wrote:
BTW...just some force stats to throw out there for ya...using the character builder to check this build....
Max force with Each build.
a)Your build
b)My suggestion of Enhancer 4000-leaving 10 points over I put 8 of them in 4104 defender
c)My suggestion of Enhancer 2002
Also, just a suggestion you can put those last two points in marksman0001 and get 2 more ranged defense
a) 21 jedi toughness, force 3200, skills--heal wounds, ranged d-62 w0001 marksman 64
b) 22 jedi toughness, force 3450, skills--Fr2, Fs2, ranged d-67-69
c) 21 jedi toughness, force 3200, skills--Channel force, Transfer force, ranged d-62-64
Message Edited by Korom on 03-04-2005 12:23 AM
Yeah I recently noticed how I could definatley put aim to use any 2 points left will be put to ranged support 1 ... AIM and the ranged defense looks nice..
Your second suggestion was one I was looking over ... to me its been looking better and better ... mainly for more force
and force speed 2 looks interesting ... force run 2 looks useless to me ... but with carbineer could prove to be the oposite in a bad case I could ... force run 2 and play the states on them ... but without a toggle it could prove to hurt more than help
I realy dont believe in flat out running away from the fight
As far as armor gos ... I KNOW I cant use force with armor on ... ty
But I CAN use carbineer and vs a rifleman that could change alot having a helmet or maybe a psg its just possible
while a jedi can never put armor on to kinda chill out for a second ... I can and still fight at that point
ZeroTolerance881 wrote:
Currently I'm working on a Carbineer Jedi build
not on paper etc
I'm realy grinding this atm
On my server I'm a long time PVP'r and I plan to keep that up with the following build
(Pre Jedi)
Combat Prowess 4400
Jedi Senses 0004 (No real reason just had to make a choice)
Jedi Reflexes 4404
(Non Jedi)
Master Carbineer
(Jedi)
4004 Defender
4204 Healer I'd say drop this and hitenhancer that's 14 sp that can be better spent.
2000 Jedi Enhancer 4000 Enhancer get FR2..If I'm right that leave you with10 sp...or maybe...2002 enhancer and get channel force. That would leave you with 2sp.
Again I am a veteran and a very expiriensed pvp'r I am also a very expiriensed carbineer ...
so with skill not being a problem
What do you folks think
Ah ... and clothing additions
Will be
25 stun (from BE)
10 ranged defense from aakuan rings
aakuan belt for disease ... the poison stuff etc
25 Carbine Accuracy While Moving in tapes
25 Speed
15 Accuracy
25 Counter attack
Message Edited by Korom on 03-04-2005 12:22 AM
Message Edited by Korom on 03-04-2005 12:23 AM
Feomatar wrote:
Setinel wrote:
But anyways, is it possible to unlock the second slot and then not become a jedi?
Yes, but you need to keep the fs boxes and padawan.![]()
Message Edited by Feomatar on 03-04-2005 09:29 PM
Hmm... is every FS skill you get permanent or are they only permanent after you get all 16 boxes and get padawan?