Carbineer Archive

Thread: Greetings Carbineers

Indicant
Tue Dec 09, 2003 10:21 am
#14

Good luck nova, glad they picked you. You have demonstrated an ability to look past the surface appearance of things and see to the heart of matters. Hope they listen to you.
irott
Tue Dec 09, 2003 4:58 pm
#15

Greetings nova... I hear you are a Squad Leader as well.


YAY three correspondants who are SLs. We have to get something done this way.




[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

DuelingMaster
Wed Dec 10, 2003 7:54 am
#16

welcome nova, not a carbineer yet but I'm heading there and am glad we have someone on our side
furball321
Fri Dec 12, 2003 6:03 am
#17

I've been moving up the carbine tree slowly for months. Nova, read the stickies and the high-response threads. There is SO much confusion about what our specials should do and how to deal with what seem to be INSANE HAM costs.


I suggest this: With the coming changes to how HAM costs of using specials affect us, ask a developer to look through our entire tree and balance HAM versus damage. As part of that, change the descriptions of the shots to REALISTICALLY describe what they do. If a PvE shot has only a 5% chance of a knockdown, don't parade it as a knckdown shot. Say what damage it does and then say, "It has a small percentage of knockdown."


Even if we don't get empowered as we should, at least DEMAND from the devs that they describe each shot truthfully. I'm kinda sick of trying to learn by death that the description was wrong. There's really no excuse for the HELP info to be incorrect or misleading.

toe2
Sun Dec 14, 2003 12:50 am
#18

i really hope makking the eliet carbine better made the top five that is my personal pet peve yea the ham is annoing but with food and a master doc i can deal with it.

mjrstorms
Mon Dec 15, 2003 1:16 am
#19

/crosseshisfingers



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