Carbineer Archive

Thread: Mathematics of Post-CU Damage

Setinel
Fri May 13, 2005 2:01 pm
#14






zounds_klaxons wrote:

how unrandom is the damage? or, what i mean is, what parameters effect it, do you have any idea?


i'm feeling better now because i noticed the damage was far from random, and i sort of thought i was hallucinating or it was some kind of bug or something.








Check your combat log sometime. If you use the same attack a few times in a row it'll look something like this...



You hit for 906


You hit for 906


You hit for 906


You hit for 906


You have incapacitated ___



Basically if you hit for X you will always hit for X under those exact same conditions no matter what - with only a few exceptions (i.e. critical hits). In the old system it seemed like more of a role of the dice and you could hit anywhere between you weapons min/max. My favorite was my Laser Carbine with a 22 min and 628 max (looted with a 35% slice and PuP) and cripple shot would end up doing 200 to 6.5k damage... I do wish that was still the way damage was determined - now it seems to be more of the best mathmetician wins the fight.





Abundai Akuma
|Belial Saints|
[Leader of The Belial Saints]
{Master Carbineer}{Master Bounty Hunter}{Rebel General}
Vet Since June '03

La-grange
Fri May 13, 2005 5:12 pm
#15

Proton carbine is the faster weapon of the two. It doesn't hit as hard but it hits more often.






"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
Setinel
Fri May 13, 2005 6:01 pm
#16






La-grange wrote:

Proton carbine is the faster weapon of the two. It doesn't hit as hard but it hits more often.








And the proton has a lower SAC between my two weapons and for its damage seems to have one, if not the, lowest SAC of its class.



Abundai Akuma
|Belial Saints|
[Leader of The Belial Saints]
{Master Carbineer}{Master Bounty Hunter}{Rebel General}
Vet Since June '03

HeadRoll
Fri May 13, 2005 6:24 pm
#17


I actually liked random damage more - made you hope for that amazing hit every once in a while.


Exactly, whats the point of min damage stats anymore when everything hits for max value according to the damage logs.
Tyyylowyspetily
Sat May 14, 2005 5:21 am
#18






HeadRoll wrote:



Exactly, whats the point of min damage stats anymore when everything hits for max value according to the damage logs.




Not sure if I've read into what I see in my combat logs correctly or not, but defense seems to function sort of like the new mitigation. There seems to be a point past which further defense ceases to do anything beneficial in reducing damge from attacks. My best guess, is that point is based on a weapon's minimum damage, but then I really don't have figures to back that guess, it's just a feeling I have based on what I've seen.




Tyyy LowYspetily:
_______\^/_______
~ Wookiee at LarGe ~

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