Carbineer Archive
Thread: HUGE, I mean HUGE!!! boost to Commando and BH professions yet the Carbineer sucks
For clarification, I don't have a problem with Commandos and their updates. But it's clear that many others do. I'll just sum it up with that. Here is the designer response:
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=480942#M480942
Now, for the carbineer, does anyone else have any suggestions for the Elite Carbine? Obviously, it won't be in the ballpark of a Heavy Weapon but it should have a reason to be used.
Guys, to be more clear it was not my intention when I made this post to nerf Commando's and Bounty Hunters. It was more to bring light to the fact that other classes are getting huge boosts, even Rangers got a huge "broken" boost but Carbineers got left behind. Statistically we are the smallest elite/hybrid class out of Riflemen, Pistoleers, Carbineers, and Bounty Hunters. We the added boost there will be more Commando's then Creature Handlers. Commando's should be heavy hitters, the dudes with all the firepower!
All I want for Christmas is a new Red Rider "Elite Carbine" BB gun, please please please
and some special moves that actually work!
Elite Carbine suggestion here.. first of all, add a scope to the in-game model and slap a stock on it (as seen in a 'lineup' shot posted some time ago by Sony, during developement) - then increase its overall damage, speed, point blank range bonuses and make the weapon an automatic. I don't know how you'll make it an automatic, but it has to be done. Every gun in this game is a semi-auto weapon, and Carbines are supposed to be assault rifles. I can understand why certain ones are semi-automatic, but what's so "Elite" about the Elite Carbine, especially since Laser Carbines, a weapon you get a certification for in Carbine 3 of Marksman, can get damage up to 74-256 (based on weapons crafted on Radiant) while the Elite Carbines I have are 100-175. Elite Carbines need a dramatic increase in base damage.
Yes, I got to try out one of those LLCs, I was hitting over 1k - 1,239 with the new LLC, normal fire. Just a personal thought, but I don't think the commando weapons and the LLC are going to stay the way they are for long.
Because everyone who hasn't suffered through the pathetic life of a commando for 2 long months (who knew they were broken) are now completely envious of our new power that they want to send us right back to being broken
But think about this, why do you think these changes were on the test center for so long? And why do you think they weren't changed when they went live? It's because there's nothing wrong with them now....except for the fact that they don't have the 75% damage reduction in PvP at the moment, but that'll be fixed and it will all be equal again.
First of all, the damage numbers you name are on a NON-armored prone rifleman.
Now in battle:
- No gunuser is gonna allow meleer or commando to get close enough to use specials unless he/she is stupid
- You first have to be able to hit at all
I am not saying you guys are fine the way you are, and I am not saying we are balanced, but please get your facts straight. You sound like Bush starting a war based on all the WEAPONS of MASS DESTRUCTION. I mean you are throwing around 'facts' that aren't facts and still trying to get everyone to join you.