Carbineer Archive

Thread: HUGE, I mean HUGE!!! boost to Commando and BH professions yet the Carbineer sucks

GrafBenDa
Thu Sep 04, 2003 10:15 pm
#1

Guys, the Carbineer is supposed to be an elite profession, while I can see the Commando being a heavy hitter and even admitting that a Bounty Hunter should be feared the carbineers are stuck using squirt guns compared to the other classes guns.


Tonight, this is what I saw being sold on vendors


Light Lightening Canon (Bounty Hunter) Min Damage: 400 Max Damage: 750


Flame Thrower (Commando) Min Damage 420 Max Damage 820


Heavy Acid Rifle (Commando) Min Damage 310 Max Damage 840


The highest speed was around 5.1 with most being around 4.1 to 4.3


That damage is insane!!! Throw in specials and these guys are monsters. Check out their forums and see what I mean.


We are stuck with an "Elite" Carbine for our "Elite" (yea right) profession.


Elite Carbine (Carbineer) Min Damage 94 Max Damage 160 Speed 3.4


Our best carbine doesnt have to be equal


GrafBenDa
Thu Sep 04, 2003 10:19 pm
#2

Crap, hit submit post too fast


I was saying our Elite Carbine should be more powerful, if those weapons are hitting at 700-800 Max damage we should be around at least half of that for our max and our minimum should be at least half of what they have.


Our Elite Carbine should at least be 180-390 damage, even the Riflemen get a hard hitting T21


C'mon Devs!!!!


This is heartbreaking

Mokoto
Thu Sep 04, 2003 10:35 pm
#3

Yes i agree,


The Elite carbine is to weak for the best carbine. I agree that the damage needs to be increased, but more over the AP need touped as well.




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SOJ
Thu Sep 04, 2003 10:44 pm
#4

Yes, I got to try out one of those LLCs, I was hitting over 1k - 1,239 with the new LLC, normal fire. Just a personal thought, but I don't think the commando weapons and the LLC are going to stay the way they are for long.


I've included the Elite Carbine in a few of my reports already. No word of anything. However, I do agree that the damage needs to be upped on the carbine. I'll have to look more into it, but I think the damage around the range you suggested would be considerable if it were to remain AP1. The Elite Carbine can definately use a buff. If you want better minimum damage and AR1, you could get a DXR6. The Elite should definately be better than it is right now and you can be sure that I have suggested it.

Togt_NL
Thu Sep 04, 2003 11:06 pm
#5

What you fail to mention:

- Those speeds are with regular blast that do from 600-1300 on regular hits, but miss pretty often
- For styles commandos get a 10 sec extra delay during which we can NOT heal
- flamethrowers do not target a single HAM-pool, random random!



Peeko - Master -censored-
PVP Flambée
condorim
Thu Sep 04, 2003 11:48 pm
#6

togt_nl


1if they hit 1 in 3 they still do double dmg that i do


2after special which does anywere between 3000-8000 dmg u mean


3 hehe and any weapon does ? carbine =nono maybe legshot 2 since ls3 is bugged

OwenAbraxas
Fri Sep 05, 2003 5:08 am
#7

Oddly enough as BH I'm in this really weird position. On the one hand I pretty much lost my useful knockdown abilities....on the other hand I've gained some rather insane damage abilities. Ultimately..I am in exactly the same position I was pre-patch except I don't quite solo as well as I used to. Oddly enough I feel very numb to the changes.



Anyhow, I'd say carabineers definitely need to get a boost or an adjustment of some kind. Its quite clear that knockdown/crowd control was their particular 'schtick' if you will. At this point its really just a matter of what would work best? What sort of niche' would work well for carbineers in the field of combat? I'm still trying to puzzle this one out admittedly.



Incidentally - a good counter to the BH lightning rifle and the commando heavy weapons is to stay out of the 20m range. Outside of that range in fact carbineers can actually destroy commandos using heavy weapons. Why? Because the bulk of exceptional commando damage is based on specials which cannot be used except within that 20m range. True they can still do good damage, but not any more impressive than say your crippling shot - and they fire alot slower than a well crafted carbine. So if you come up against a commando or a BH with an LLC, apply the same sort of tactic you would with a potent melee-er. Bleed them and kite. Although beware of that commando flame DoT. Ouch.

SOJ
Fri Sep 05, 2003 6:19 am
#8

For the LLC, the lowest I had for a normal hit was 855. It does miss quite often if you run around a whole lot, but it's fairly accurate if you stand still. I was hitting with it around 60m more than I was missing and I don't have LLC 1. Also SShotsof the LLC hitting for over 10k damage (most likely with Lightning Cone 2 or Lightning Single 2) didn't exactly help.


http://www.taz1234.pwp.blueyonder.co.uk/screenShot0030.jpg


You won't find me campainging to nerf the LLC or Commando weapons. But rather, most everyone is already doing it. It's catching up to the amount of ATST debate posts, fast. And with something with that much publicity and complaining coming out of it.. well.. I don't know how long it's going to last.


I've witnessed Commandos run around and hit people for over 1,600 in PVP already, but I haven't dueled a couple yet. Therefore, I can't judge how cheap their skills or weapons may be for myself. Since the changes, there have been lots of talk of people who are willing to go commando now. I know a few people already working on getting commando and have already gotten commando recently. People like to flock over to the class that sounds strong, which the Commando does. Althought, the LLC may be more popular.


For PVP damage, the reduction is already in. Commandos are talking about how Flame Single 2 hits for 8k - 9k damage, and they one shot people in PVP for around 1600 - 2k+. 9k damage to ATSTs. However, I believe most of that is from the bug where the flamethrower is recognized as a melee weapon.


The up and downs of commando weapons are there and are being discussed. I, myself, have yet to really fight a commando or play with a commando so I can't make a clear judgement myself about them. It hasn't even beenone day yet but there have been lots posts on this topic. I have seen what they have been doing in game and been reading about what they've been doing here and in this focused test and that focused duel. I think people need more time before they consider a judgement. However, there are angry people out there who have been hit for insane damages in PVP and arn't going to like it. There could be people farming faction or something else with the LLC hitting as hard as it goes. I'm sure by LLC4 (+70, +60?), the gun is pretty stable.

atimes
Fri Sep 05, 2003 7:27 am
#9

While I am a bounty hunter and agree this isn't a NERF THEM post (thank you, thank you, thank you, oh thank you) I too feel the elite carbine well. . .kinda sucks.


Take the T21 it's AR3 and has a very high max damage.


Take the DX2 it's the only pistol they get that is AR1 (well apart from my scatter) and it's damage is around the same as the elite right.


Now take the "Elite" carbine. . . AR1 max dmg of 140, speed of 3.1 withenergy damage. Umm. . . what makes this different from an E11.


I would like to see the elite's damage raised into the 300 range for sure.


Min dmg of 200 max dmg of 300 and maybe them it would be worthy of the title "elite".


Hmm maybe the current name is a typo and should be called the e-lite carbine.

atimes
Fri Sep 05, 2003 7:34 am
#10

Here is my suggestion carbineers.


Start fussing about it. Start whining, start annoying people, start making waves. Go to the main boards and start making threads heck if you want I'll start one foryou. Make threads here and keep them bumped, start making a fuss.


I'm being dead serious.


We have yet to get a response to our first correspondant report. However issues in that report were addressed in yesterdays patch. The LLC and mission difficulty were 2 of our top 5 issues and even though we've never gotten a response they were addressed with yesterday's update.


All I ask is you be constructive and civil. Please while asking for your weapon to be made what it should be (usable) don't resort to flaming other professions. . . mainly mine because frankly I'm tired of "nerf the bh" whines.


Thanks.

Indicant
Fri Sep 05, 2003 7:51 am
#11

You want to feel some gun envy, a guy I know showed me his heavy particle beam cannon with max damage at 5400 or so sliced....
TickTock
Fri Sep 05, 2003 9:26 am
#12

Ugh, leave the poor masochistic Commandos alone. After all their suffering they are finally working, and people are already screaming nerf.


Their accuracy relatively sucks, their range sucks on their non-charged weapons, and their weapons and specials are very slow, don't target pools, and don't have any status effects or state changes. They are simple pure damage.


There is a BUG with heavy weapons, being that it is treating heavy weapon damage like melee damage for purposes of how much damage carbines and rifles take. That is the ONLY reason you are seeing some of those ridiculous damage #'s. You'll notice that screenshot of 10k damage is against a gun using NPC. I'd not be surprised if its gun was a rifle.


I don't care about commandos, bounty hunters, rifleman, pistoleers, TKA, fencers, pikemen, or swordsman. I care about Carbineers, and what I want to see is our specials working as intended. Ignore everyone else for a moment and just think about what is wrong with Carbs and how to make it better. Not how to screw over every other class to match our craptacular status.

Kal-Rhan-Sideux
Fri Sep 05, 2003 9:37 am
#13

Its these kinds of complaints that results in professiosn being nerfed. Leave the commandos out of this, they FINALLY got an update, where their profession was given worth. Commandos are supposed to be that powerful - the reset timer on Commando's are very slow, thus why they're so powerful. I'm a Carbineer, sure I'd like to see some love headed our way. Commandos have their uber explosives and heavy weapons, Riflemen have their T21 Rifles (which are unrealisticly HUGE), Pistoleers, well, screw them. And Bounty Hunters, they have better accuracy than we do in Carbine weapons (note: to those who preach 'they spend 160.. yada yada, keep in mind they only spend 21 credits on Carbine weapons, where as Carbineers devote an entire profession for Carbine weapons.) but they also have their own class specific weapon that doesn't make any sense.


The Elite Carbine should be an automatic weapon, period.




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