Carbineer Archive

Thread: Krayts immune to Cripple... JOY!

CrowdController
Thu Oct 20, 2005 5:42 am
#14






Zedh wrote:





CrowdController wrote:


they are imune


electrolyte still works


and for those who say "hey grab some group" the tank is unable to keep agro at him so krayt will go for ranged and ....

Message Edited by CrowdController on 10-19-2005 01:13 PM






Take a SL with you.

Verbal Assault (Leadership II) - Increases the amount of aggro generated by a single group member.




yep im goin to became SL as well as all my ranged non-bh friends



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canceled - R.I.P.
Dakarro3
Thu Oct 20, 2005 8:24 am
#15






RaEvE wrote:





-Zbrax- wrote:




RaEvE wrote:





-Zbrax- wrote:
They can be adjusted for solo play just as easy as group play. Just because MMO games allow playing with multiple people does not mean you should be forced to group with people to advance./span>





But you should be solo the high end stuff? I can't imagine what you'd be like in another MMO, where soloing means low end.






I can't imagine what you would be like in another MMO either, I don't have prophetic powers. The way SWG is made, solo play is just active as multiple person playing. If you can't solo high end stuff, then atleast let solo players get mass quantity of lower quality items but don't make those mass quantity items useless.

Message Edited by -Zbrax- on 10-19-2005 08:54 PM




Lemme put it this way, if you wanna solo, you should pick up KotoR. MMOs are designed to be multiplayer, the best example is in Everquest I think, a TON, think the images of the clone armys fresh off the line, teamed up, and droped a mob the devs said was impossible. THAT is what an MMO is, not, "I'm going to go out and farm the toughest thing out there, while in bathroom." That kills MMO, cause soon, people learn to Macro it out(Both ingame and 3rd party) and like the Diablo's, involve logging in, starting a few macros, go away, come back, and be rich.





I hope we dont get into what an MMO is and isnt. If you want to get technical, SW and your idea of MMO do not belong in the same sentance. The SW universe is based on the single player aspect: the role player, maybe 2 or 3 at most. You dont see a 'guild' of BH taking on one target in anything SW related except for here. You dont hear about a group of smugglers gettin together to get one ship across imp lines. No offense but,your idea of MMO is a fantasy that belongs with your EQ BS....and your loot hording, item whining, nerf crying buddies.

They have been trying to find ways of getting around this....DWB, Geo cave, NS cave....I agree not EVERYTHING should be solo'd, but for the elite SOLO mobs, loot needs to be increased, like they did with a BH mark. Heck, I've gotten some NICE crystals off of BH marks. Granted I probably wont see a premium perl being pulled out one of my marks, but that is an ELITE GROUP ITEM (and so it should be)

That is also why.....you should only group with ppl u know and trust if YOU need a certain group loot item....you can make a deal with most hunting groups if you need one specific item yourself.



You guys are 'NUKING' the hell outta this game and making it worse than it already is.

No flame intended, just seems everyone is crying about something.


To the original poster, I think making some of them immune to cripple would be ok, if they are all immune to all our state shots all of the time...we might hafta look at another prof, cuz that is most of what a carbineer is if they make us useless to any elite mob, they just skrewed up the profession with that one.
SuperStisco
Thu Oct 20, 2005 8:41 am
#16




%Stisco Osskop %
Proude player of pre-cu and CU - Account status closed
"All happy times has to go to an end"

TAfirehawk
Fri Oct 21, 2005 4:51 am
#17






AelricMistrider wrote:
Maybe instead of soloing everything..why not take a few guildies and go kill them? I'm sure some people would actually enjoy the experience.

Besides, you knew it was coming, they posted notes that high level (read, elite) mobs will now have a chance to completely be unaffected by roots, snares, etc.





QFE


This is a MMORPG after all......not a FPS as the original poster seems to think. All of this soloing has ruined this game IMO, specifically with Krayts it made the Devs turn off Prem Pearl drops





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

theicecreamman
Fri Oct 21, 2005 4:54 am
#18

Yep, i prefer it like this. Having to group to solo high-end creatures is more fun. Seriously, solo'in everything in a game is boring!

Now, i wish they'd up the loot rates on elites creatures/npc.. at least we'd have a reason to go group hunting on the advanced planets and Krayt Hunting.



Feel The Burn
Rewd
Fri Oct 21, 2005 1:54 pm
#19






theicecreamman wrote:
Yep, i prefer it like this. Having to group to solo high-end creatures is more fun. Seriously, solo'in everything in a game is boring!

Now, i wish they'd up the loot rates on elites creatures/npc.. at least we'd have a reason to go group hunting on the advanced planets and Krayt Hunting.





Good for you but not everyone can gather up groups all the time. I love to hunt krayts with my guildies but they aren't online all the time. For those instances I should still be able to solo some of the higher end critters. Maybe not nightsisters and the likes but at least Canyon Krayts and below. No one will say they shouldn't have increased their difficulty but this change was too extreme.


For the original poster not all krayts are immune to crippling shot. I tried to solo a canyon (level 85) yesterday and every snare I fired landed just fine. Unfortunately, so did his and I ended up in the nearest cloner.




trist · jillen · dogronn · ristt
WS
NivekAsh
Fri Oct 21, 2005 3:31 pm
#20

Noticed this hunting Kimos last night, too. I am MBH/M.Carbineer/CM 4000 and she is M. Smuggler/M. Carbineer/Pistoleer skills and we never got a root of any kind to stick, and only managed snares once or twice, and they both were very short on duration. We still managed to kill several before stumbling on a group of 2 giants and a couple regulars that quickly all aggroed. I did notice a slightly better chance of sticking the snare if the Kimo was KD, though that could have been just luck.


The part of me that likes to solo is slightly frustrated about this, but ifI want to solo for loot I'll take BH missions anyway. So all in all, I am not too upset about the change, as it just makes it that much easier to find a guild/friendly hunting group.



In the doorway of Glory he found Death who put his hand in hers and said, "Now, come home now."
"Soon," he said.
_scout_
Fri Oct 21, 2005 6:24 pm
#21


Rewd wrote:
..not everyone can gather up groups all the time..
For those instances I should still be able to solo some of the higher end critters. Maybe not nightsisters and the likes but at least Canyon Krayts and below. No one will say they shouldn't have increased their difficulty but this change was too extreme.
...




Regarding Solo vs. Groupplay.

There should be rewarding high end solo content as well as high end group content in the game.

Sadly the only profession having rewarding high end solo content per definition is BH with its NPCs and their new loot.

Also the only profession that is having post master content is, as funny as it sounds, Creature Handler. For a creature handler the game just begins when he reaches master, since then the journey begins across all planets to find the pets he likes as well as to learn their new abilities, hunt and tame them and after that teach and train them.

Regarding the Immunities, with only two stats applying to our targets, namely snare and a KD, we are not hurt that bad by the new immunities, the pistoleer and smuggler and certainly the other crowdcontrolers are realy hurting too. I think we ll have some allies in trying to change these immunities into resistances. I also added this into the State of the profession thread and will forward this along the correspondent forum to the DEVs.






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HOLLANDIA
Sat Oct 22, 2005 3:31 am
#22

I do not wan't to group all the freaking time just to do stuff I could 2 weeks ago.. I do not wan't to group with jedi all the time becouse the normal tanks are having a realy hard time to keep agro..



They borked this pub





Give me a cookie!
sithemerger
Sat Oct 22, 2005 4:32 am
#23

As far as i am concened carabineer has 3 main shots...leg, charge and snare...being bh/carab i could ignore leg and charge shot...what i really need is snare, THAT IS AFTER ALL THE MAIN STREGNT OF CARABINEER compared to other proffessions, we do nor have the range od rifle anor the root of pistol, for me , depriving me of snare takes any chance of making my toon efficient and usefull, i build my toon around that crippling shot, nad now....puuf..its gone...what kind of control do we now have on the battle?????, ok take snare...but give us something we can do in high lvl combat situation, not just"oh here it comes to kill me...but wait ...theres nothing AT ALL i can do, and the tankers just saty and wach how theyr dmg dealer says hy to cloner, as i sed snare was my best move, that leave carabinner to...what?



ign raventouch
Owet
Sat Oct 22, 2005 4:40 am
#24



sithemerger wrote:
As far as i am concened carabineer has 3 main shots...leg, charge and snare...being bh/carab i could ignore leg and charge shot...what i really need is snare, THAT IS AFTER ALL THE MAIN STREGNT OF CARABINEER compared to other proffessions, we do nor have the range od rifle anor the root of pistol, for me , depriving me of snare takes any chance of making my toon efficient and usefull, i build my toon around that crippling shot, nad now....puuf..its gone...what kind of control do we now have on the battle?????, ok take snare...but give us something we can do in high lvl combat situation, not just"oh here it comes to kill me...but wait ...theres nothing AT ALL i can do, and the tankers just saty and wach how theyr dmg dealer says hy to cloner, as i sed snare was my best move, that leave carabinner to...what?





This is the issue I have as well. I'm against being able to solo Krayts/Kimos/Gorax/etc as well, but this just cripples Carbineer. I've fought a bunch of stuff lately and alot of the high end stuff is immune/highly resistant to snares. And to top it off, most of these mobs snare us instead. Snares still are very nice in PvP but that's about it now.



Lt. Elcith Weiri
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Owet Weiri
Master Crafter of Rocket Launchers


stupidminkey
Sat Oct 22, 2005 7:40 am
#25

i'm master carbineer and master doctor. i don't ever use crippling shot, i should. but i can solo krayts on my own, i just heal millions of times. lol



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Brete
Sat Oct 22, 2005 3:16 pm
#26

I dont agree with creatures/npc's being immune to stats it shafts proffs that rely on them , if creatures/npc's continue to be immune to stats we will end with lots swordsman and rifleman being the best PvE destroyers just like pre CU



IGN's Breta/Nairo Brete
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