Carbineer Archive
Thread: Post-CU XP for Dummies.
Thatguyfubu wrote:
TAfirehawk wrote:
You do know Inspirational Buffs are totally broken and give ZERO XP.....
Nope...guess it is a good thing I haven't gotten any yet.
But you gave specific numbers including Inspiration Buffs, 2 mil xp, in your tested and proven method....or are you just guessing?
Minirova wrote:
Speaking of Vasarian Brandy in your post, it helps to have some with you. Then you can pretty much fire non stop (until you get filled up), and it really helps the XP gain. Oh yeah, forgot. If you have a root shot too, you can hunt things like one level below you with ease, just when it wears off be ready to start kiting.
Message Edited by Minirova on 04-30-2005 05:25 PM
one level below with root? huh? i kill stuff thats 3-4 levesl higher than me with just cripling shot and carbine skills, man, im suprised people are having that much trouble in the CU ![]()
(no offence to ya minirova)
TAfirehawk wrote:
Thatguyfubu wrote:
TAfirehawk wrote:
You do know Inspirational Buffs are totally broken and give ZERO XP.....
Nope...guess it is a good thing I haven't gotten any yet.
But you gave specific numbers including Inspiration Buffs, 2 mil xp, in your tested and proven method....or are you just guessing?
Hmmm I am not sure what to make of this statement. However my tested and proven method did consist of myself and my group gaining over 1 million XP over the course of one hour. Now leaving inspirations buffs out the equation and going strickly on my belief that Double XP means that it is in fact a x2 modifier meaning that 1 million would translate to 2 million. I may be incorrect but the last time I checked 1 x 2 = 2. So in theory it is possible to gain over 2 million XP using this method. However keep in mind that the double XP is for a short period anyways.
Message Edited by Thatguyfubu on 05-03-2005 02:14 PM
Roemek wrote:
my log has showed inspirational buff working sometimes (shows exp gain + 10% bonus gain), and then other times it doesnt show up (when i should have it ).. so its definately whacked but I beleive it works sometimes.
Yup, Combat Log shows it is working but if you what the actual XP numbers it isn't.....tricky to find that it doesn't actually work but has been tested for all different types of XP and nada.
We have a few who have seen the light of Carbineer. Since I am their "carbine guru" so to speak lol, that might just work.
When it comes to mission running I usally get into a hunting group of 5-8 people at least 2 being level 80 and they usually become the default tankers especially if they're Jedi. On Dantooine we go after Bol's cause attacking one at a time won't aggro the entire spawn and you can take em on one at a time. On Tatooine we go after spiders (can't remember the exact name of these) Mission levels range from level 79-82 on average. This combined with insperation buff usually can get me about a half mil to a million XP within an hour to an hour and a half. (Mastered out Carbineer this way within a week of combat Upgrade going live)
Tactics I was using vs the enemy spawns involve me serveing as a true back up role. I'd hang back hitting the enemies with my knockdown or leg shot and never using my AOE attacks. Also to help inprove my stats I've been using a canape, brandy combo which serves me rather well and I rarely get teh "to tire" popup from spamming attacks on enemies.
Another tactic for high XP I was using was during Phase IV of the Jedi Village I'd run up to the village and group with people and about every hour the Sith would attack. They being level 77 enemies they gave me GOOD XP for a level 61 Master Carbineer. (Complete Templete atm is Master Carbs, BH 0422 Marksman 0244 Scout 4000 if I remember it correctly off hand) Also learned the advantages of using Carbineer skills with other weapons. i.e. Carbine Knockdowns using the LLC or Pistols work great vs enemies so yes Carbineer is definetely a great dabbler class to help with strengthening other combat skills.