Carbineer Archive

Thread: Combat rebalance

jfang
Wed Jun 23, 2004 11:31 am
#14






Bennyboy4308 wrote:

Ok, well the combat revamp will be launched 7 months ago according to the devs. But I suppose the handful of jedi (was a handful when the decided to push back the Combat Revamp) was a higher prioriety than pretty much every combat player in the game. So in the mean time they've completely revamped jedi front to back, worked on the SE, revamped Image Designer a few times, given CMs some good stuff so they can ruin combat a little more (halva and venom), revamped Image Designer again, given some new really good guns to the professions that really dont need them but neglect the professions hurting for a new gun, and revamped Image Designer again. Hopefully we'll get a rebalance by x-mas.







My understanding was that the revamp was going to go live then, and even hit the sandbox phase. But some technical oversights caused that incarnation of the revamp to not work. Since then they have implemented a more ambitious revamp which subsequently takes more time.


As for theorder of priorities, I can't say I entirely agree with all of them. I will say that from a non-combatant's position it seems like all the combatants get all the content and fun (corvette, DWB, Geo caves, etc...), so possibly they gave some patches dedicated to non-combatants (droids, image design mini-publish, etc.) so they wouldn't all feel left out.


It's easy to criticize how the devs do things, but maintaining and improving an MMORPG is a lot more complicated than any of us really understand...



9,753 more to go...

DagonAmadeus
Wed Jun 23, 2004 11:33 am
#15



TAfirehawk wrote:


DagonAmadeus wrote:
so basically all we can really do is speculate that in the next 4 months(at the earliest) once the combat "rebalances" have been put inplace, that we will be stronger. I can't believe sometimes that I spent the $50 at launch to get this game only to wait over a year till carbineer(my chosen proffession) is halfway playable.


Stop paying $15/month and go sell the game on EBay.

The rest of us are having plenty of fun with SWG.

I hate to sound cold, but if you want to come in HERE and make fun of Carbineer AND complain about paying for it......go do something that you enjoy.






so basically don't post if you're not a fanboy or goin to praise 90% of whatever goes on here. I think I have a legitimate claim/complaint. but I won't post again unless I have nothing but good things to say.
Doq_Utek
Wed Jun 23, 2004 11:34 am
#16

I wish I didn't even know about the combat rebalance. It has put so much of what I would like to do in a holding pattern.



Doq Utek Master Carbineer
TAfirehawk
Wed Jun 23, 2004 11:37 am
#17






DagonAmadeus wrote:




TAfirehawk wrote:




DagonAmadeus wrote:
so basically all we can really do is speculate that in the next 4 months(at the earliest) once the combat "rebalances" have been put inplace, that we will be stronger. I can't believe sometimes that I spent the $50 at launch to get this game only to wait over a year till carbineer(my chosen proffession) is halfway playable.





Stop paying $15/month and go sell the game on EBay.


The rest of us are having plenty of fun with SWG.



I hate to sound cold, but if you want to come in HERE and make fun of Carbineer AND complain about paying for it......go do something that you enjoy.





so basically don't post if you're not a fanboy or goin to praise 90% of whatever goes on here. I think I have a legitimate claim/complaint. but I won't post again unless I have nothing but good things to say.





LOL


You obviously haven't read very many of my posts.....


I should be nicer to a NOOB I suppose, as your post count would indicate, you haven't been paying attention to the hundreds of posts on this issue.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

weaponmaster88
Wed Jun 23, 2004 11:43 am
#18

i think what he was trying to say is that, imput and feedback and ideas are welcome, but take your flat out complaints elsewhere. here in the carbineer forum we don't rant at how the devs ignore us and give all the guns to the other professions, instead we come up with ideas to help the devs help us. and if ur unhappy about giving SOE money.... then well don't.... hard concept to grasp isn't it?


about 9700 to go....



Xerses- Master Jedi

Zudet- Master Pilot (almost) and BH
Come visit my shop at 4777 -2444 tatooine (deliver 4 mod jewlery here and auction winnings as well)
jfang
Wed Jun 23, 2004 11:44 am
#19







DagonAmadeus wrote:

so basically don't post if you're not a fanboy or goin to praise 90% of whatever goes on here. I think I have a legitimate claim/complaint. but I won't post again unless I have nothing but good things to say.





No, that's not it. Don't post general complaints about a profession. If you had said "cripple shot is broken, it does 1000 dps whereas stopping shot does 2000 dps", or had a specific issue in mind, that would be fine. However, saying a *profession* is broken is rather extreme. I can think of about5 professions which that might adjective might bereasonably be applicable to, and even then that is because of specific reasons.


Furthermore,don't act as if something is terrible because you are stuck with it. "I can't believe sometimes that I spent the $50 at launch to get this game only to wait over a year till carbineer(my chosen proffession) is halfway playable" will not get you very far. If this were a game like EQ where you hit level 50 enchanter and couldn't switch, issues of balance are much more important than a game like SWG where you can easily switch your template to a whim. And as has been mentioned, it's not as if you are forced to play SWG, so complaining about needing to pay for a year is somewhat unreasonable.



In short, specific complaints (especially with numbers, carbineers *love* running numbers) are good, healthy, and constructive. General complaints/whining are not useful beyond giving everybody a general feeling of annoyanceuneasiness, which people will react to.


9,752 more to go...


Edit: changed quote to be a direct quote.

Message Edited by jfang on 06-23-2004 02:47 PM

La-grange
Wed Jun 23, 2004 11:46 am
#20

Well these are personal opinions.

First of all. We are sub par in weapons, damage type, speed, and defense. Pistoleer has most of that save damage and working specials. Rifleman just happens to have everything. But I find nothing wrong with a rifleman spamming at the cap with a 3.5 AS weapon. It's when you get that +5 riflespeed (master marksman, skill tapes) is when things get out of hand. Thats when rifleman can spam at the cap with a 7.5AS T-21. Going with the pure carbineer who needs a 1.0 AS weapon to hit that is unacceptable. Hitting the cap with a 2.0AS weapon would have been and also would have made out master weapon a little more useable. Our lack of real defense really hurts as well. I would have envisioned maybe a little more stat defense than a rifleman and a little less than a pistoleer. I would have also envisioned the same for ranged (rifleman) and melee (pistoleer) defense. Instead we are a hair above the defenses of a commando or bounty hunter. The lack of defense is not right for any of those professions. It would be nice to have a little more selection in damage type than what we have now. But if you think about it carbineers really aren't hunters. If there is one profession that is close to the professional soldier in this game it would have to be carbineer. Most of what I am writing now pertains to the here and now. Hopefully the combat revamp will help this out.

Second of all. We are not doomed. Not by a long shot.

Message Edited by La-grange on 06-23-2004 11:50 AM



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
TAfirehawk
Wed Jun 23, 2004 11:50 am
#21

Thanks for explaining my frustrations.....



But I can't type such a long explanation.....so many posts to respond to.....10,000 here I come.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Bennyboy4308
Wed Jun 23, 2004 11:53 am
#22

Carbineers are not hopelessly doomed yes. But we have to compensate with brains and strategery (sp on purpose). I think if you take a good carbineer, Iebas for example, and give him rifleman, he'd dominate. Most FOTMs these days dont think. I've never been dizzy/KD'd by a rifleman, yet its possible with a small SP investment in ranged support IV. When the combat revamp happens, I think carbineer will become a short term FOTM. Why? Because most carbineers are used to working with a relatively weaker profession, yet excelling from experience. Once they even out the professions, the veteren carbineers will use thier experience to overcome those used to just winning automatically. But once the new FOTMs realize that they can't make Carbines work from lack of experience and strategery, they'll go back to something like rifleman.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
weaponmaster88
Wed Jun 23, 2004 11:58 am
#23

you know, i bet the devs gave us this outragous goal of 10,000 posts just to get us to talk more... then when some1 gets to 9999 they are going to "loose" it.... but heck its worth it for the prize, and i think we are the only profession that is balanced. the fact that we need SEA's to cap makes it more exciting. i think pistoleers should cap without anything on most of their guns except the slow ones carbineers should need SEA's to cap like we do now, and rifle should cap under no circumstances unless they have a krayt speed sliced speed power/up gun that was fast to begin with. as for defences we need help, and weapons we could use another dmg type to allow us to be in higher end PvE, but its not 100% nessisary.



Xerses- Master Jedi

Zudet- Master Pilot (almost) and BH
Come visit my shop at 4777 -2444 tatooine (deliver 4 mod jewlery here and auction winnings as well)
Bennyboy4308
Thu Jun 24, 2004 12:01 am
#24

They need to increase the drop rates though. They're really expensive. Also should increase the carbineers speed slightly so its somewhat easier to cap (Say 15-20 caps instead of needing krayt tissues and +25 to cap).



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
jfang
Thu Jun 24, 2004 12:01 am
#25






weaponmaster88 wrote:

you know, i bet the devs gave us this outragous goal of 10,000 posts just to get us to talk more... then when some1 gets to 9999 they are going to "loose" it....








Make of that what you will...


(Oh, and I will point out that none of the other professions have really talked about a similar thing, although there was a rumor of an equivalent rifleman weapon as I recall... I wonder why that is... again)


9,751 more to go...
Live4Ever7
Fri Jan 14, 2005 4:35 am
#26

Can someone give me a link on where I can read up on the combat rebalance. I have been looking around the site and cannot find it. Thanks.



Keno- Master Bounty Hunter/Master Rifleman/4-0-0-0 CM....
Rios- 12pt Weaponsmith
Shamshel-Your worst nightmare
Law-E For Life
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