Carbineer Archive
Thread: Combat rebalance
Bennyboy4308 wrote:
Ok, well the combat revamp will be launched 7 months ago according to the devs. But I suppose the handful of jedi (was a handful when the decided to push back the Combat Revamp) was a higher prioriety than pretty much every combat player in the game. So in the mean time they've completely revamped jedi front to back, worked on the SE, revamped Image Designer a few times, given CMs some good stuff so they can ruin combat a little more (halva and venom), revamped Image Designer again, given some new really good guns to the professions that really dont need them but neglect the professions hurting for a new gun, and revamped Image Designer again. Hopefully we'll get a rebalance by x-mas.
My understanding was that the revamp was going to go live then, and even hit the sandbox phase. But some technical oversights caused that incarnation of the revamp to not work. Since then they have implemented a more ambitious revamp which subsequently takes more time.
As for theorder of priorities, I can't say I entirely agree with all of them. I will say that from a non-combatant's position it seems like all the combatants get all the content and fun (corvette, DWB, Geo caves, etc...), so possibly they gave some patches dedicated to non-combatants (droids, image design mini-publish, etc.) so they wouldn't all feel left out.
It's easy to criticize how the devs do things, but maintaining and improving an MMORPG is a lot more complicated than any of us really understand...
9,753 more to go...
TAfirehawk wrote:
DagonAmadeus wrote:
so basically all we can really do is speculate that in the next 4 months(at the earliest) once the combat "rebalances" have been put inplace, that we will be stronger. I can't believe sometimes that I spent the $50 at launch to get this game only to wait over a year till carbineer(my chosen proffession) is halfway playable.Stop paying $15/month and go sell the game on EBay.
The rest of us are having plenty of fun with SWG.
I hate to sound cold, but if you want to come in HERE and make fun of Carbineer AND complain about paying for it......go do something that you enjoy.
so basically don't post if you're not a fanboy or goin to praise 90% of whatever goes on here. I think I have a legitimate claim/complaint. but I won't post again unless I have nothing but good things to say.
DagonAmadeus wrote:
so basically don't post if you're not a fanboy or goin to praise 90% of whatever goes on here. I think I have a legitimate claim/complaint. but I won't post again unless I have nothing but good things to say.
TAfirehawk wrote:
DagonAmadeus wrote:
so basically all we can really do is speculate that in the next 4 months(at the earliest) once the combat "rebalances" have been put inplace, that we will be stronger. I can't believe sometimes that I spent the $50 at launch to get this game only to wait over a year till carbineer(my chosen proffession) is halfway playable.
Stop paying $15/month and go sell the game on EBay.
The rest of us are having plenty of fun with SWG.
I hate to sound cold, but if you want to come in HERE and make fun of Carbineer AND complain about paying for it......go do something that you enjoy.
DagonAmadeus wrote:
so basically don't post if you're not a fanboy or goin to praise 90% of whatever goes on here. I think I have a legitimate claim/complaint. but I won't post again unless I have nothing but good things to say.
Message Edited by jfang on 06-23-2004 02:47 PM
First of all. We are sub par in weapons, damage type, speed, and defense. Pistoleer has most of that save damage and working specials. Rifleman just happens to have everything. But I find nothing wrong with a rifleman spamming at the cap with a 3.5 AS weapon. It's when you get that +5 riflespeed (master marksman, skill tapes) is when things get out of hand. Thats when rifleman can spam at the cap with a 7.5AS T-21. Going with the pure carbineer who needs a 1.0 AS weapon to hit that is unacceptable. Hitting the cap with a 2.0AS weapon would have been and also would have made out master weapon a little more useable. Our lack of real defense really hurts as well. I would have envisioned maybe a little more stat defense than a rifleman and a little less than a pistoleer. I would have also envisioned the same for ranged (rifleman) and melee (pistoleer) defense. Instead we are a hair above the defenses of a commando or bounty hunter. The lack of defense is not right for any of those professions. It would be nice to have a little more selection in damage type than what we have now. But if you think about it carbineers really aren't hunters. If there is one profession that is close to the professional soldier in this game it would have to be carbineer. Most of what I am writing now pertains to the here and now. Hopefully the combat revamp will help this out.
Second of all. We are not doomed. Not by a long shot.
Message Edited by La-grange on 06-23-2004 11:50 AM
weaponmaster88 wrote:
you know, i bet the devs gave us this outragous goal of 10,000 posts just to get us to talk more... then when some1 gets to 9999 they are going to "loose" it....