Carbineer Archive

Thread: What to pair with Carbineer?

Herque
Mon Jan 19, 2004 11:20 am
#14

heavy swordsman



Herque Eo'vaal
Master Heavy Swordsman
Commander Of the Kestrel Militia

gpunk
Mon Jan 19, 2004 1:24 pm
#15

On Starsider, doc buffs are entering the 10k+ range. /shrug.


I am a MCM and 1 tier shy of M. Carbineer. Why?


/actionshot1; /actionshot2; /singletargetactionCpoison; /singletargetactionBpoison; /AOEactionpoisonC;


/AOEactionpoisonB.


THAT is a lot of DOTs on one pool. Theres not much of anything I can't solo.


The upside to Doc is you got buffs you can sell. As my current professions stand, I am a little out of the making-credits-any-other-way-than-missions loop.




__________________
"I am not Oobacca, I am Not Oobacca"
Rennyn
Tue Jan 20, 2004 12:04 pm
#16

You're master doc and master CM.. I'd suggest dropping both! and dabbling..


Master Carbineer, 0240 Doc at a minimum, and 4004 CM at a minimum. If I did math right you can do both of these.. I think! That way you can still use good poisons and with your effectiveness boost you could still do 500/tick, all of Carbineer, and good buffing abilities for doc. Very self sufficient, and impossible to beat with how broken charge shot is hehe poison, disease, then laugh while they flop about.

scion808
Tue Jan 20, 2004 3:54 pm
#17

One popular combination is Master Carbineer and then taking up the Carbine line in Bounty Hunter. I am currently using that template along with novice Medic. It allows me to have an accuracy of 180 and a speed of 105 (although I have hit the speed cap), since I'm up to the 3rd level of Bounty Hunter Carbines. I do need to get buffed in order not too kill myself in combat but buffs are relatively cheap on the Wanderhome server at 6k for all 6. Also you get the advantage of the fireknockdown attack which applies a dizzy and the chargeshot1 with no timer. Effectively you can fireknockdown, chargeshot, then crippleshot your opponent to death. Its a decent combo, but I would rather have all the specials in the carbineer line working.





Oberan Kasal / Fallen Jedi
Irion Kasal / Hired Gun
Tayana / Confused Crafter
"Angels and Ministers of Grace, defend us!", (Hamlet Act 1, Scene 4)

Zuulann
Wed Jan 21, 2004 11:55 am
#18

I agree with the above but taking novice medic may be self suficient u have to be a bomber at pvp to win, and i mean badass cheap. Using confusion shot then chargeshot while they flop around cripple shot and if they somehow manage to get up use it again and go over again!



Zuulann Baruk
Elder Smuggler
Captain of the Athens
Your Local Homocidal Rodian
HernandezBallin
Thu Jan 22, 2004 10:30 am
#19

I would drop doctor and have an alternate character buff you, this way your could poison mobs to help the slow grind.



The attic was less to us from the cellar the bones like the attic let them have it let them stay in the attic. When they sometimes come down the stairs at night and stand perplexed behind the door and headboard of the bed brushing that chalky skull with chalky fingers with sounds like the dry rattling of a shutter. Thats what I sit up in the dark to say.
ThugForce
Thu Jan 22, 2004 8:02 pm
#20

Thank you all for your Opinions . I chose to keep MAster Doctor for the buffs.



Now that I mastered Carbineer, I have another question: What carbine should should I spend my credits on to be really good in PvP? Should I get a good Elite? Laser? DH17? DXR6? I really need some help in this.

Should I look for carbines with Higher speed or damage? I'm only a Master Carbineer so I only have +60 Speed .



~*~*~*~*~*~Thug Force~*~*~*~*~*~


Master Fencer
Master Rifleman
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