Carbineer Archive
Thread: Request for CU Top 5 Issues
Subedeimatt wrote:
Meant to add I disagree with requesting certain specialsbe restricted to use with a carbine only. Aside from the fact that it seems to be at odds with the Dev's "interchangeable, mix and match" style apporach to ranged specials across the professions, I think it gives carbineer distinction in a restrictive way rather than setting us apart by our overall abilities.I would prefer to see greater definition to the profession in terms of crowd control through the addition of new cone specials that give ustrue and distinctive crowd control abilities with these specialsplaced at master and throughout the profession so that dabblers can't access everything without being a master carbineer.
Not meant as a flame in any way shape or form, I just don't quite see the logic here
I agree the restriction should NOT be to Carbineers but to Carbines. So, it would make since for a SL to have a Carbine.....even though he ground out his entire profession with a pistol.....and dabble in Carbineer
Ryubushi wrote:
Welp, as I only got Master Carbineer the other day, my thoughts aren't quite as valid as everyone else's around here, yet I shall share them regardless.
1) I find rapid fire to be kind of useless. Could we get it to maybe cause random states like the BH move Concussion/Confusion shot (I forget which).
2) Why the hell does charge shot have us running at the target waving our arms like an idiot? Shouldn't a ranged move called "charge shot" be more like we charged our weapon for an exceptionally powerful burst meant to cause a KD?
3) I'd like to see some more carbines, from novice level to master.
4) Actually, in the master box, I'd rather receive an Advanced Scatter Shot than Advanced Rapid Fire.
5) If we're a crowd control profession, a nice area KD would be good, at least for the targets in a tight cone directly in front of us.
Your #2 is a very old concern we've had that most of us have simply learned to live with. Its been an issue, just not a very high priority one since about Publish 7 when we were finally rendered functional.
The flying arm is one of those things that amount to a quirk in our playstyle. I'm never close enough to my targets these days to make it much an issue.
1. Rapid Fire lacks any definition
2. Scatter Shot lacks any definition
3. A "state" (dizzy/stun/blind)attack would be a good fit for one of the previous two.
4. While an area KD would be nice, I'd hate to lose the ability for single-target KD.
2) The Rapid fire issue.
3) The Scatter shot issue.
4) Weapon variety - we need more weapons that are useful at master level! Maybe raise the CL cert of a weapon or two.
5) n/a
- We need an area knockdown. (Not replacing the single target version but having an additional attack.)
- I would love to have stun/dizzy (or only dizzy) on one of our attacks again.
- Rapid Fire and ScatterShot currently are redundant. (ScatterShot could very well be our area-knockdown in the future, the name sounds matching... )
- No variety in weapons. The level system reduces the selection of useable weapons to a small portion of the implemented weapons and gives no incentive to use anything else at all. (Actually, please take a look here, i wrote a "small" collection of ideas, how to fix that problem. )
Message Edited by Sylow on 06-02-2005 01:37 PM
Subedeimatt wrote:
ah cheers mrmark200000, I wasn't aware of that - makes a lot more sense now. I was wondering why that was in 'Hawk's top 5.....duh, oh well it certainly would add more definition and originality I agree, whether it ever happens is another thing as you point out
no big deal, the most annoying thing, try kneeling, and using rapid fire! 'you cant rapid fire while kneeling' what, you think im guna break my leg using it? -_- anyway, if they did things like i said to most of the professions in a way, itd make each prof more unique, just my Opinion, ya?
1. Area KD
2. Area Snare
3. More high level "Craftable Carbines"
4. Would like to see a DoT or state effect special (Or both)....I recommend a reasonable action bleed (Debuff).
5. Higher resistance to KD. (We can't crowd control when we're on our arse!)
samijx wrote:2. Area Snare
Doesn't Suppression Fire do this now?
Trebonious wrote:
Doesn't Suppression Fire do this now?
samijx wrote:
2. Area Snare
Yes, in a unique way.....
Thanks folks for the responses.....a number of things I see are in reference to pre-CU Carbineer and well quite frankly any arguement in that way is a waste of time. Pre-CU abilities in no way transfer through the CU to ANY prof anymore, sorry but that is the deal with the CU. That doesn't mean I don't want to see some things we had previously, but a special applying multiple states is quite unlikely coming our way, especially in a Cone Special.
I am going to let this run through the weekend and then compile/report our list.
1. Improved Charge shot changed to cone.
2. Scatter shot changed to cone effect status sticker
3. Rapid fire upped in damage or have a chance to land a critical shot of 25% bonus damage.
4. Suppression fire changed to AoE hindrance to target's rate of fire.
5. Carbines with more damage types.