Carbineer Archive

Thread: Request for CU Top 5 Issues

mrmark200000
Wed Jun 01, 2005 7:49 am
#14






Subedeimatt wrote:

Meant to add I disagree with requesting certain specialsbe restricted to use with a carbine only. Aside from the fact that it seems to be at odds with the Dev's "interchangeable, mix and match" style apporach to ranged specials across the professions, I think it gives carbineer distinction in a restrictive way rather than setting us apart by our overall abilities.I would prefer to see greater definition to the profession in terms of crowd control through the addition of new cone specials that give ustrue and distinctive crowd control abilities with these specialsplaced at master and throughout the profession so that dabblers can't access everything without being a master carbineer.


Not meant as a flame in any way shape or form, I just don't quite see the logic here







some of the carbine specials are ment for fully automatic weapons only,,,, a pistol sure aint automatic and a rifle? semi auto at themost. and a for example t21 sure isnt an automatic weapon.

its in the description of the skills, if they made the skills restricted again it would bring more orginality to each profession, not all skills would be restricted, but you know what i mean. it would define each profession's role better. just my Opinion, really not likely to happen.



Smugger alliance Pilot.





Jedi In the NGE. I like. cool Melee

need some tips for the CU? want to learn good tatics for group fighting and soloing? send me a tell, mrmark, eclipse server.

Budhus
Wed Jun 01, 2005 8:54 am
#15

I agree the restriction should NOT be to Carbineers but to Carbines. So, it would make since for a SL to have a Carbine.....even though he ground out his entire profession with a pistol.....and dabble in Carbineer



JanuHull
Wed Jun 01, 2005 2:53 pm
#16






Ryubushi wrote:

Welp, as I only got Master Carbineer the other day, my thoughts aren't quite as valid as everyone else's around here, yet I shall share them regardless.

1) I find rapid fire to be kind of useless. Could we get it to maybe cause random states like the BH move Concussion/Confusion shot (I forget which).

2) Why the hell does charge shot have us running at the target waving our arms like an idiot? Shouldn't a ranged move called "charge shot" be more like we charged our weapon for an exceptionally powerful burst meant to cause a KD?

3) I'd like to see some more carbines, from novice level to master.

4) Actually, in the master box, I'd rather receive an Advanced Scatter Shot than Advanced Rapid Fire.

5) If we're a crowd control profession, a nice area KD would be good, at least for the targets in a tight cone directly in front of us.






Your #2 is a very old concern we've had that most of us have simply learned to live with. Its been an issue, just not a very high priority one since about Publish 7 when we were finally rendered functional.


The flying arm is one of those things that amount to a quirk in our playstyle. I'm never close enough to my targets these days to make it much an issue.





Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Brutus_Krylop
Wed Jun 01, 2005 4:53 pm
#17

1. Rapid Fire lacks any definition


2. Scatter Shot lacks any definition


3. A "state" (dizzy/stun/blind)attack would be a good fit for one of the previous two.


4. While an area KD would be nice, I'd hate to lose the ability for single-target KD.




Ehril Gospic -- Elder Jedi
Fahoo Gua'gads -- Elder Armorsmith

The Ironhead Armor Shop will return!

Trebonious
Thu Jun 02, 2005 12:23 am
#18

1) Area KD should be our primary concern, I think. However, I wouldn't want to lose our single target KD in order to get it.
2) The Rapid fire issue.
3) The Scatter shot issue.
4) Weapon variety - we need more weapons that are useful at master level! Maybe raise the CL cert of a weapon or two.
5) n/a



St. David II

Master Carbineer

Sylow
Thu Jun 02, 2005 4:31 am
#19

Basically all is said already, i'd just sort it differently.



  1. We need an area knockdown. (Not replacing the single target version but having an additional attack.)

  2. I would love to have stun/dizzy (or only dizzy) on one of our attacks again.

  3. Rapid Fire and ScatterShot currently are redundant. (ScatterShot could very well be our area-knockdown in the future, the name sounds matching... )

  4. No variety in weapons. The level system reduces the selection of useable weapons to a small portion of the implemented weapons and gives no incentive to use anything else at all. (Actually, please take a look here, i wrote a "small" collection of ideas, how to fix that problem. )

Message Edited by Sylow on 06-02-2005 01:37 PM






Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
mrmark200000
Thu Jun 02, 2005 8:24 am
#20






Subedeimatt wrote:
ah cheers mrmark200000, I wasn't aware of that - makes a lot more sense now. I was wondering why that was in 'Hawk's top 5.....duh, oh well it certainly would add more definition and originality I agree, whether it ever happens is another thing as you point out




no big deal, the most annoying thing, try kneeling, and using rapid fire! 'you cant rapid fire while kneeling' what, you think im guna break my leg using it? -_- anyway, if they did things like i said to most of the professions in a way, itd make each prof more unique, just my Opinion, ya?



Smugger alliance Pilot.





Jedi In the NGE. I like. cool Melee

need some tips for the CU? want to learn good tatics for group fighting and soloing? send me a tell, mrmark, eclipse server.

MadDog36
Thu Jun 02, 2005 1:37 pm
#21


1. some more carbines would be great. Looking at all the rifles/pistols out there is kinda depresssing

2. Underslung Carbine, create it, and make it a Master Comm/Master Carb weapon (you would need both masteries to use it, would make it rare)

3. Carbines need more Kinetic Damage and Elemental Damage Types....once upon a time SOE promised all profs would get all damage types to promote BALANCE

4. Would be nice to have our master level shots do master level damage, rather than leg shot being our most damaging special

5. more cone specials



Wigea Avia
TRGA
Rebel Colonel
samijx
Thu Jun 02, 2005 3:43 pm
#22

1. Area KD


2. Area Snare


3. More high level "Craftable Carbines"


4. Would like to see a DoT or state effect special (Or both)....I recommend a reasonable action bleed (Debuff).


5. Higher resistance to KD. (We can't crowd control when we're on our arse!)





Sami-jx (Naritus)
Master Weaponsmith, Master Armorsmith, Master Artisan, Merchant 4043

Sambacca (Naritus)
Master Bounty Hunter, Master Combat Medic, Carbineer 0400, Reflexes 0300
Trebonious
Thu Jun 02, 2005 5:29 pm
#23



samijx wrote:

2. Area Snare






Doesn't Suppression Fire do this now?



St. David II

Master Carbineer

TAfirehawk
Thu Jun 02, 2005 8:29 pm
#24






Trebonious wrote:





samijx wrote:

2. Area Snare





Doesn't Suppression Fire do this now?




Yes, in a unique way.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Thu Jun 02, 2005 8:32 pm
#25

Thanks folks for the responses.....a number of things I see are in reference to pre-CU Carbineer and well quite frankly any arguement in that way is a waste of time. Pre-CU abilities in no way transfer through the CU to ANY prof anymore, sorry but that is the deal with the CU. That doesn't mean I don't want to see some things we had previously, but a special applying multiple states is quite unlikely coming our way, especially in a Cone Special.


I am going to let this run through the weekend and then compile/report our list.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

MailekEOC
Fri Jun 03, 2005 9:47 am
#26


1. Improved Charge shot changed to cone.


2. Scatter shot changed to cone effect status sticker


3. Rapid fire upped in damage or have a chance to land a critical shot of 25% bonus damage.


4. Suppression fire changed to AoE hindrance to target's rate of fire.


5. Carbines with more damage types.





Agent: PHANTOM

Mailek Oofiso
Elder Squad Leader ± Imperial Clone
f Magnumus Mysterium f
Vive la Saviour!


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