Carbineer Archive
Thread: Fought a Master Doc tkm
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velocity-x
Tue Jul 12, 2005 7:19 am
#14
Grozurr wrote:The thing about a Mdoc/TKM duel is that you're fighting a near perfect tank temp. TK has innate armor of 6000 across the board (or so i hear) and the doc heals mean that they can heal whatever you do. Add to that power boost (+500 health) and it's mean. Though i do have to say that i hear that health crystals gettign a nerf to put it in line, so you won't have any more 5500 health people.
Agreed, TKM/Doc is the best tank profession, this should be expected. There is nothing to nerf here. It's still possible to win, so stop crying nerf.
Grozurr
Tue Jul 12, 2005 12:29 pm
#15
The thing about a Mdoc/TKM duel is that you're fighting a near perfect tank temp. TK has innate armor of 6000 across the board (or so i hear) and the doc heals mean that they can heal whatever you do. Add to that power boost (+500 health) and it's mean. Though i do have to say that i hear that health crystals gettign a nerf to put it in line, so you won't have any more 5500 health people.
DarkJedi8200
Wed Jul 13, 2005 6:08 am
#17
Depends if he's good or not.. If he waits until around half down to heal then kd him right before half, unleash hell on him using your most powerfull attacks, that wastes his mind a bit faster. And if he gets some bug kd recovery or something you could very well have him. Rinse and repeat if they don't die the first time. Keeping your distance while doing this mind you.
Message Edited by DarkJedi8200 on 07-13-2005 09:09 AM
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