Carbineer Archive

Thread: Pistoleer is now going to be made godly in duels.

SkyyZeRo
Sun Sep 21, 2003 6:05 pm
#14

I think what everyone is complaining about is the ppl that went with BH with a combat Profession, BH/Pistoleer and BH/Carbineer....



But to the remark that you can't 2 shot a person w/o buffs with an enhanced FWG5, maybe you're doing something wrong.... or maybe the person has armour.


As a carbineer, I can't take the enc of armour and its hard to find a doc that will buff.... doesn't matter anyway since all I see running around on Corbantis is BH - Eye Shot, Combat Medic- Mind Poison, and of course the lovely commando's. Don't mind the commando's as much but the Mind is more fustrating then anything else.

DisplacedSurfeR
Sun Sep 21, 2003 9:06 pm
#15

I can agree they shoulda fixed specials first. Before adjusting anything.


I think most adjustements and planning had been done without considering master in the first place. Like a lot of people do on the boards.I mean Carbine and Rifle ended up being just as fast as pistol. This proves lack of Devs insight.. If you want more proof ask a pistoleer about Pistol Melee Defence 2.. LMAO


But at this point as a pistoleer. I would trade it for Master Carbineer.. If im gonna be broken at least give me AR2 weapon




Daynk Mohda - HATED
Jagermeister - HATED
Loot and random items vendors in the GAT Mall just south of theed and also in GAT City on your overhead map, NE of Theed
Ecks-Wing
Sun Sep 21, 2003 9:29 pm
#16

[quote]you say people make adv pistols.. well DX2 takes 4 power handles but only takes bonus of 1.[/quote]


This applies for all weapons.


[quote]well if you did youd check out DPS tables. you can see we are outclassed[/quote]


Pistols are outclassed in damage but pistols are much more effecient in damage per HAM when you factor in the HAM multiplier for some of our specials.(legshot,burstshot,crippleshot,scattershot,ect.)This will be balanced out when the devs take a look at the speed cap and the HAM cost of weapons.


[quote]god DPS, whatever.... have u seen an enhanced version of a FWG5??? sliced for 30% dmg it does 60 to 305 dmg at 2.0.... add a mod to it... say 32% max and 13% min.... 70 to about 400... at 2.0 speed....... of course you can make an enhanced version of a carbine but overall, in pvp situations you won't need DPS... 2 shots or so (if they don't have doc buffs)... Pistollers will do 2 specials to a carbineers 1 special... and pvp doesn't take that long with an enhanced weapon... [/quote]


Speed means nothing in this arguement because a Master Carbineer shooting a 3.5 DXR6 will fire as fast as a Master Pistoleer shooting a 2.0 FWG5.And Ive never seen an 2.0 60-305 FWG5.


[quote]I was paying attention to his post till I saw he was in GOD. You're all very special people, yes you are. [/quote]


*rolleyes*


[quote]Perhaps your servers have bad weapons.[/quote]


Our server is cursed with crappy conductivity resources.Almost every metal has high shock resist though I can make perfect adv sword cores and perfect curved sword or 2-hand curved swords.


[quote]Again I think Carbineers like pistol should worry about our broken skills more than anything else.[/quote]


HAM cost on carbine specials(notthe gun itself)needs to be fixed before anything else.


[quote]Well KD with Dizzy is really the BH, just like Eye Shot is BH as well. And crippling shots at 1 second is also brought to you by BHs.[/quote]


BH skill mods and skills are overpowered and apparently will be fixed.If we are discussing Pistoleer and Carbine then shouldnt we leave out BH.But the way things are going soon everyone will be BH/Carbineer or BH/Pistoleer or BH LLC,unless BH is balanced out soon...


[quote]pistoleers get lots of TLC (specific post from the devs, in response to nearly every thing they had listed as a complaint) while other combat professions get a small section of a large post devoted to 1-4 items that were picked out of a hat. [/quote]


That's because we dont complain enough.You guys need to start spamming the development board with complaints about carbines.Its the only way we will get a REAL response...





Koserk Ixtosk - Teras Kasi Master/Rifleman
Retired Master Bounty Hunter
Retired Master Weaponsmith
DisplacedSurfeR
Sun Sep 21, 2003 9:32 pm
#17

no it sucks lol



Daynk Mohda - HATED
Jagermeister - HATED
Loot and random items vendors in the GAT Mall just south of theed and also in GAT City on your overhead map, NE of Theed
Kinsei
Mon Sep 22, 2003 12:08 am
#18

It takes the same amount of effort to get a carbine to hit as much as 500-700 in PvP as it does with a pistol. Meaning you need to get a good gun. For carbineers this would be the laser carbine (which more often than not use the mininum damage stat) which has a very low minimum damage (good luck getting it to hit consistently). The laser carbine has medium AP, is that 50% bonus on targets without armor? Average damage range is 20-220.


Perhaps your servers have bad weapons.




* * *
- Slowly taking over the Universe, one profession at a time.
Former Musician, Dancer, Swordsman, Creature Handler, Combat Medic, Pistoleer, Bounty Hunter, Tailor, Architect, Rifleman, Pikeman, Fencer, Teras Kasi Artist, Image Designer, Carbineer, Smuggler, Doctor.

Currently a Spy.
Good bye, choices. We will miss you!

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SOJ
Mon Sep 22, 2003 12:42 am
#19

Most likely the reason why they arn't doing that high damage is because they'd rather do 300+ mind damage since you can easily buff your health and action to a point where it makes most random damage moves pointless to use against Eye Shot.I don't have a Krayt Scatter, in fact, mine is only 263 max(I only use a32/16 powerup, no slice)and I can hit for up to 270 or so in PVP. There is 257, unsliced scatters out there. With powerup and slice, it can go over 400 max damage. That'd be in the ballpark of 500 mind damage. I didn't really care about spending too much money on a pistol to use it for one purpose, but now I'm curious.
DisplacedSurfeR
Mon Sep 22, 2003 12:56 am
#20

All i know is i cant be KD... dizzied then hit by 700 damge crippleshots while i watch 2.5k action buff go away like nothing.


Again I think Carbineers like pistol should worry about our broken skills more than anything else.


and lets not forget about poor rifleman lol, if it wasnt for strafeshot 2 at master they would be worse off than us both




Daynk Mohda - HATED
Jagermeister - HATED
Loot and random items vendors in the GAT Mall just south of theed and also in GAT City on your overhead map, NE of Theed
deadnewbie
Mon Sep 22, 2003 2:14 am
#21




"Carbineers can hit higher than 700 in PVP. However, so can stopping shot."


I wish bro I wish.. Even our BH/pistoleers dont do that with Krayt scatters.





My PvP partner nailed someone with a crippling for 1300 in PvP. No krayts were harmed in the making of that gun.




Imperial Minister of Information
Vallimar
Mon Sep 22, 2003 9:25 am
#22

Heh guys, FWGs suck. Anyone who PvPs wears armor, so the FWG damage is cut in half right off the bat. Whereas nearly all the carbines will be dealing full armor damage, or even additional with regards to the laser carbine. If the devs fix the HAM costs, you guys won't be that badly off.
Ecks-Wing
Mon Sep 22, 2003 1:42 pm
#23

Actually FWG5s do heat damage.The only armor with NATURAL protection to heat is Composite and Mabari(maybe padded cant seem to remember) so your usally doing full damage with a FWG5 unless the armor had a heat layer or two added to it.


As for our AP weapons this is kinda off topic but I think Laser Carbines should have AP1,EE3s should have AP1,E11 should be AP0,and give DXR6s and Elites AP2.DXR6s and Elite are MUCH harder to make than laser carbines and EE3s are a tad harder to make than E11s.Going from and AP2 weapon in the adv box to an AP0 and 1 weapon in the specialist and the AP1 in the novice box is stupid.




Koserk Ixtosk - Teras Kasi Master/Rifleman
Retired Master Bounty Hunter
Retired Master Weaponsmith
Aden_Nak
Mon Sep 22, 2003 3:19 pm
#24

I just saw this screenshot. . . I'm gonna go throw up now.

http://home.webuniverse.net/macross/fwg.jpg



Esparta Crane
Ace Alliance Pilot


(X)==\__/==(X)

Y-Wings Are Old School

Vallimar
Mon Sep 22, 2003 4:02 pm
#25

The FWG is AP 0. All player-made armor is AP 1, so right off the bat it has its damage cut in half, even before the added elemental resists.
SOJ
Mon Sep 22, 2003 4:41 pm
#26

From what I understand, unless it was recently fixed.. in PVP, all damage on an unarmored opponent does not receive AP bonuses. However, if they do wear armor, AP bonuses will be applied. I PVP quite frequently when I get on and from what I can tell, hardly anyone wears armor. And the few that do, most of the time i'ts just a helmet, wether it's ubese or composite and it's usually composite. I don't wear armor except for a helmet, for eye shot, if needed.


That is not to say that the Carbine doesn't have a huge advantage over this pistol because of AP, however. I just thought I'd mention this.

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