Carbineer Archive

Thread: Foolishness of Quickness

novamarine
Mon Sep 22, 2003 2:21 pm
#14

I do not know about the armor question.


But I did find a way for everyone to test out just how little these secondary stats really do for you! Breath of Heaven. This is a drink that Chefs can make. It increases your Strength, Quickness and Focus (I hope I didnt pick the wrong name for Focus...its the mind stat effecting cost...not regen). This food will increase all of those stats by 250 EACH for about 400-500 seconds. I don't have hard numbers, I am going to get them tonight, but this drink, which is a high end chef drink, will decrease the HAM costs of your specials by only about 25%! I'll get more numbers tonight (hopefully I can get around the food bugs).


The point here is that increasing your secondary stats ALOT has only a slight decrease on your HAM costs.


This is upsetting because: #1 the food isnt worth the price paid for it unless it is to offset armor and #2 secondary stats are pointless in this game which means those races that get huge buffs to their primary stats are very well-served and those with big buffs in secondaries get screwed.


Hard numbers are coming tonight...

MorvenDee
Mon Sep 22, 2003 3:09 pm
#15

P.S. A buff will also let you use those insanely high-HAM carbines with high damage stats. If you have good innate speed, this can increase your effectiveness.




Tale
Aden_Nak
Mon Sep 22, 2003 3:31 pm
#16

I can't speak for Quickness, but I do know that for Focus, with a weapon where the Mind HAM cost is 77, the difference between, say, 300 Focus and 500 Focus is breathtaking. Just absolutely stunning. I have got my Mind Cost on HeadShot3 down to about 177 now. With my Focus at the minimum, 200 points less, my Mind Cost is well above 250. I'll see if I can't slap on a helmet and get some more accurate numbers tonight.



Esparta Crane
Ace Alliance Pilot


(X)==\__/==(X)

Y-Wings Are Old School

Vallimar
Mon Sep 22, 2003 4:16 pm
#17

Well before some of you go killing your secondary stats, just remember that armor encumberance will kill them. Try to know what armor you plan to wear before migrating all your stats towards the HAM pools, and leave enough secondary stats taking into account the armor encumberance.
SOJ
Mon Sep 22, 2003 4:47 pm
#18

Doctor Buffs help immensely. 1,000 quickness won't lower the costs that low, though. I have 500 quickness and I can drink a Breath of Heaven and get a good +522 from it and my Crippling Shot will go from -119 action cost to -59, just about half price. I did receive a quickness buff, though, for about 2k. I had somewhere around 2450 quickness or so, and Crippling Shot didn't cost any action at all.
SkyyZeRo
Mon Sep 22, 2003 6:50 pm
#19

The only way a carbineers can seem to pvp now is to get a doc to buff all the stats except mind because you can't buff... only way is to watch a master entertainer for about 20 minutes.... for it to last about 10 to 20 minutes (you won't seem to notice the buff until you actually leave the cantina- as it would seem) I've actually had about 1200+ mind from 875 watching for a few minutes after leaving the cantina and lasted a bit too... make sure it's master dancer/entertainer.

SwissArmyWolf
Tue Sep 23, 2003 4:23 am
#20

I think the secondary or primary debate will come down to prefference. The secondairoes don't help much per point, but i being a bothan can have 750 quickness. I can use a laser carbine and full auto for 119 total ham with strength 500, quickness 750 and focus 400. When i got bled by an npc (150 quickness wounds) his number jumped up to 139. Thats 20 points of action for 150 quickness.... I guess it all depends on what you like better.
Ail
Tue Sep 23, 2003 3:34 pm
#21






MorvenDee wrote:

BUT ... a quickness buff will change the situation entirely. Ahigh leveldoctor can buff your quickness by about 600-2600 for 2-3 hours duration. With 1000+ total quickness, the action cost of carbineer specials is reduced to about 0-3 per move. The buff basically cancels out the action cost.


This also works for entertainers and other action users. With only quickness buffed and just 300 stamina, a carbineer or entertainer can shoot/dance/play music for hours and regenerate their action faster than they lose it. I am a master doctor/carbineerso my specials cost no HAM







With a quickness of 1000 and using a laser carbine with an action ham cost of 48 most special shots cost around 47 to 62 action depending on the special you use.


They don't cost anywhere near 0-3 pts as stated above.


Now maybe that would be the case with a quickness of around 1500-2000 but I only have access to enhance C so far...




Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

Shop located SW of Bestine at -1907 -4348

Best sellers
: Soldier's armor ( 62% elec, 54% base, 473/406/492 ham) 147k/set,
Advanced Space marine armor ( 80% energy, 70% elec, 62% base, 539/456/514 ham)252k/set,
Tera Kasi Master armor (composite 80% kinetic 70% electricity, 62% base 513/455/525 ham)252k/set,
Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

MorvenDee
Tue Sep 23, 2003 4:15 pm
#22

Well maybe I was wrong about 1k Quickness on its own, but I'm definitely right about buffs. I am a master doctor/carbineer with a large stockpile of D buff packs for all stats, so I use them every day on myself and my PA members.They bufffor 600-2600and when I fire my carbine I'm doing it with an average of2500 action,2500 health, 1900 strength, 1900 constitution, 1900 quickness, 1900 stamina. So I don't pay any attention to the HAM costs of my carbines, just the speed and damage, and any high-level doctor can do the same for you.


I based my 1k estimation on the effect of quickness buffs on entertainers. My lowest 600 buff to quickness is enough for them not to need any healing when they flourish. The calculations for carbineers are probably different -- perhaps we need a stamina buff in addition to the quickness buff. Seriously, just try it -- find a master doctor and get them to buff your quickness and/or stamina with an Enhance D.




Tale
SOJ
Tue Sep 23, 2003 5:08 pm
#23

Just to say this...


I didn't mean to bite your head off or jump all over you, Morven, if that's what it seemed like. Doctor Buffs are definately nice and a worth the price (4k for all non-mind stats) and how long they last. However, the biggest problem is finding a master doctor that is willing to buff, more than anything. I've talked to some and they just don't want to buff you, period. However, when I did find one, it was worth it all. Getting a 2k buff to all non-mind stats makes it so that you don't even have to worry about the HAM costs for specials, unless they cost mind.

MorvenDee
Wed Sep 24, 2003 1:10 am
#24

Hi SOJ,


Hehe I was actually responding to Ail's post.


BTW the reason the doctors are unwilling to buff is that the packs are so insanely tough to craft. To even make bad ones requires reactive gas with high Overall Quality, harvested avian meat with high OQ/PE, plus metal, chemical, organics and inorganics.


To make them with good stats, the metal must be Dolovite Iron, which is a rare spawn. The chemical must beClass 4 Liquid Petro Fuel, which is even rarer. The organics must be Herbivore Meat, Domesticated Oats and Lokian Wild Wheat,with Tatooine Fiberplast for inorganic. And to make the best ones, all of the above must have high OQ, PE and UT stats.


The bad ones have about 12 charges per pack. The good ones have 27-30 charges per pack. The only reason I've been able to make vast quantities of the good ones is excellent support from my PA. And I still don't sell them, because they're meant for PA use.




Tale
Mikeb1113
Wed Sep 24, 2003 10:09 am
#25

I agree...


My wookiee has high secondary stats (I think all wookiees do to compensate for not being able to wear armor).


I might get rid of excess stamina and constitution, seeing how i'm a combat medic with dozens of heals, no need for quick recharge of those pools.


Mymind-recharge stat (I wanna say willpower?) might get boosted, even though I recharge pretty fast. This for 2 reasons: as a combat medic1) my mind pool is used constantly for healing and poisoning 2) There is no way to heal mind pools other than recharging them... you can only boost the recharge rate by sitting, being in a camp, or watching an entertainer...


But way too often... our hunting group has to wait 5-10 mins for some player whose mind recharges at an imperceptable rate... these same players are the ones who lay incapped in big battles due to mind drainage and cannot be brought back by a medic (and the outcome of many large battles can be greatly swayed if a medic can bring back 2 or 3 other playlers).

SOJ
Wed Sep 24, 2003 10:29 am
#26

Yes, willpower is your mind regen, which I think is a very important stat with those who require mind use such as Medics and Riflemen. You might want to consider bumping that up and maybe picking up some food and drink from a local chef to help you out.
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