Carbineer Archive
Thread: Foolishness of Quickness
I do not know about the armor question.
But I did find a way for everyone to test out just how little these secondary stats really do for you! Breath of Heaven. This is a drink that Chefs can make. It increases your Strength, Quickness and Focus (I hope I didnt pick the wrong name for Focus...its the mind stat effecting cost...not regen). This food will increase all of those stats by 250 EACH for about 400-500 seconds. I don't have hard numbers, I am going to get them tonight, but this drink, which is a high end chef drink, will decrease the HAM costs of your specials by only about 25%! I'll get more numbers tonight (hopefully I can get around the food bugs).
The point here is that increasing your secondary stats ALOT has only a slight decrease on your HAM costs.
This is upsetting because: #1 the food isnt worth the price paid for it unless it is to offset armor and #2 secondary stats are pointless in this game which means those races that get huge buffs to their primary stats are very well-served and those with big buffs in secondaries get screwed.
Hard numbers are coming tonight...
P.S. A buff will also let you use those insanely high-HAM carbines with high damage stats. If you have good innate speed, this can increase your effectiveness.
The only way a carbineers can seem to pvp now is to get a doc to buff all the stats except mind because you can't buff... only way is to watch a master entertainer for about 20 minutes.... for it to last about 10 to 20 minutes (you won't seem to notice the buff until you actually leave the cantina- as it would seem) I've actually had about 1200+ mind from 875 watching for a few minutes after leaving the cantina and lasted a bit too... make sure it's master dancer/entertainer.
MorvenDee wrote:
BUT ... a quickness buff will change the situation entirely. Ahigh leveldoctor can buff your quickness by about 600-2600 for 2-3 hours duration. With 1000+ total quickness, the action cost of carbineer specials is reduced to about 0-3 per move. The buff basically cancels out the action cost.
This also works for entertainers and other action users. With only quickness buffed and just 300 stamina, a carbineer or entertainer can shoot/dance/play music for hours and regenerate their action faster than they lose it. I am a master doctor/carbineerso my specials cost no HAM
With a quickness of 1000 and using a laser carbine with an action ham cost of 48 most special shots cost around 47 to 62 action depending on the special you use.
They don't cost anywhere near 0-3 pts as stated above.
Now maybe that would be the case with a quickness of around 1500-2000 but I only have access to enhance C so far...
Well maybe I was wrong about 1k Quickness on its own, but I'm definitely right about buffs. I am a master doctor/carbineer with a large stockpile of D buff packs for all stats, so I use them every day on myself and my PA members.They bufffor 600-2600and when I fire my carbine I'm doing it with an average of2500 action,2500 health, 1900 strength, 1900 constitution, 1900 quickness, 1900 stamina. So I don't pay any attention to the HAM costs of my carbines, just the speed and damage, and any high-level doctor can do the same for you.
I based my 1k estimation on the effect of quickness buffs on entertainers. My lowest 600 buff to quickness is enough for them not to need any healing when they flourish. The calculations for carbineers are probably different -- perhaps we need a stamina buff in addition to the quickness buff. Seriously, just try it -- find a master doctor and get them to buff your quickness and/or stamina with an Enhance D.
Just to say this...
I didn't mean to bite your head off or jump all over you, Morven, if that's what it seemed like. Doctor Buffs are definately nice and a worth the price (4k for all non-mind stats) and how long they last. However, the biggest problem is finding a master doctor that is willing to buff, more than anything. I've talked to some and they just don't want to buff you, period. However, when I did find one, it was worth it all. Getting a 2k buff to all non-mind stats makes it so that you don't even have to worry about the HAM costs for specials, unless they cost mind.
Hi SOJ,
Hehe I was actually responding to Ail's post.
BTW the reason the doctors are unwilling to buff is that the packs are so insanely tough to craft. To even make bad ones requires reactive gas with high Overall Quality, harvested avian meat with high OQ/PE, plus metal, chemical, organics and inorganics.
To make them with good stats, the metal must be Dolovite Iron, which is a rare spawn. The chemical must beClass 4 Liquid Petro Fuel, which is even rarer. The organics must be Herbivore Meat, Domesticated Oats and Lokian Wild Wheat,with Tatooine Fiberplast for inorganic. And to make the best ones, all of the above must have high OQ, PE and UT stats.
The bad ones have about 12 charges per pack. The good ones have 27-30 charges per pack. The only reason I've been able to make vast quantities of the good ones is excellent support from my PA. And I still don't sell them, because they're meant for PA use.
I agree...
My wookiee has high secondary stats (I think all wookiees do to compensate for not being able to wear armor).
I might get rid of excess stamina and constitution, seeing how i'm a combat medic with dozens of heals, no need for quick recharge of those pools.
Mymind-recharge stat (I wanna say willpower?) might get boosted, even though I recharge pretty fast. This for 2 reasons: as a combat medic1) my mind pool is used constantly for healing and poisoning 2) There is no way to heal mind pools other than recharging them... you can only boost the recharge rate by sitting, being in a camp, or watching an entertainer...
But way too often... our hunting group has to wait 5-10 mins for some player whose mind recharges at an imperceptable rate... these same players are the ones who lay incapped in big battles due to mind drainage and cannot be brought back by a medic (and the outcome of many large battles can be greatly swayed if a medic can bring back 2 or 3 other playlers).