Carbineer Archive

Thread: Foolishness of Quickness

novamarine
Mon Aug 18, 2003 8:01 am
#1

When I first started the game, I read a faq that said the secondary stat had a big impact on your HAM costs. I took this faq at its word, and maxed my Quickness to help compensate for the insane HAM costs to fire Carbine specials.


My friend, the medic, was telling me the opposite. Screw secondary stats he said...I'll heal you. Boost your Health and Action so you have a bigger pool and I'll keep you recharged.


Since I don't find stat migration annoying like many others, I am constantly moving my stats around to see what I like. I finally decided to listen to my friend and lower my quickness. It was a 550 (Max for human) and I dropped it to 400 (the min). This is a 150 point swing.


Guess what? Glad I did.


Legshot2 with 550 Quickness...97 total HAM (number above my head)


Legshot2 with 400 Quickness...105 total HAM (number above my head) Please note that I distributed the 150 points by putting 50 each into Heath, Action and Mind so that no other secondary effects were included.


So 150 points of quickness saves 8 action per shot. Laughable...truely laughable.


Those points clearly do me more good in my Heath or Action pools.


Just wanted to pass this along to any fellow Carbineers that haven't thought about this issue.

atimes
Mon Aug 18, 2003 8:03 am
#2

hmm interesting. I'm a Twi'lek and my quickness is pretty high. . . 650 or something like that. Maybe I'll drop it by 100 and boost my action pool since my health (1000) is maxed out.
Iraea
Mon Aug 18, 2003 8:46 am
#3

At this point I have most of my points in my main pools, with some in focus and willpower. When I need to chain specials for a long battle I just drink a tatooine sunburn ^^

One benefit of having high secondary stats, though, is beaing able to wear a full suit ofheavy armor.



Evelyn
Bloodfin
novamarine
Wed Sep 03, 2003 11:42 am
#4

bumping this because I have seen a few people post wondering about this issue
Twentytolife
Wed Sep 03, 2003 1:32 pm
#5

This is good information.... As I too have been wasting all kinds of time changing secondary stat levels.


Thanks fellas. Makes my migration a snap now.




Mankin_Leer
Wed Sep 03, 2003 2:25 pm
#6

Very good, I like this. I have somewhat low action right now and I will increase it!
SOJ
Wed Sep 03, 2003 2:26 pm
#7

Hmm, rule number 1 for ranged users was high quickness. Doesn't exactly seem worthly of being maxes.


Thanks for the informatin.

Forkbomb
Wed Sep 03, 2003 2:40 pm
#8

I thought it was stamina that affected the HAM cost. I would expect your quickness would have zero affect on the HAM...is this a bug?
SOJ
Wed Sep 03, 2003 2:44 pm
#9

Quickness affects the HAM costs of a special while Stamina is the speed of your action regeneration. Strength for Health HAM, Con for Health regen.
Hero_DarkJedi
Wed Sep 03, 2003 2:48 pm
#10

Greets ...


Thanks ... I have been playing around with this stuff but since I have been changing many things at one time, I have been "playing-it-by-ear" and seeing what I liked the best.


So you dropped your quickness ... what about your strength?


What were your final numbers across the board?


Hero out





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TheRancorKeeper
Wed Sep 03, 2003 8:24 pm
#11

i'm glad someone else noticed this. i've noticed that strength, quickness, and focus (especially focus) all in all seem to do very little for me. at one point or another, all of my secondary stats have gone from min to max, and those three just dont seem to do enough to be worth it. in my opinion, you are MUCH better off taking those points out and maxing (or at least raising) your constitution, stamina, and willpower. i just keep my strength, focus, and quickness (not a problem for a rodian) high enough to wear my armor, and then, it just doesnt matter.



-----------------------------------------------------------
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Warron
Thu Sep 04, 2003 12:11 am
#12

I dropped my health and action secondary stats a bit and pumped them into my mind recharge. I do most of my hunting in groups with healers so it is no big deal keeping my health and action full, but I constantly find I am sitting around waiting for my mind to heal.They really need to introduce some way to heal mind on the fly. It is by far the biggest downtime source right now.
WTS
Mon Sep 22, 2003 1:42 pm
#13



novamarine wrote:

When I first started the game, I read a faq that said the secondary stat had a big impact on your HAM costs. I took this faq at its word, and maxed my Quickness to help compensate for the insane HAM costs to fire Carbine specials.

My friend, the medic, was telling me the opposite. Screw secondary stats he said...I'll heal you. Boost your Health and Action so you have a bigger pool and I'll keep you recharged.

Since I don't find stat migration annoying like many others, I am constantly moving my stats around to see what I like. I finally decided to listen to my friend and lower my quickness. It was a 550 (Max for human) and I dropped it to 400 (the min). This is a 150 point swing.

Guess what? Glad I did.

Legshot2 with 550 Quickness...97 total HAM (number above my head)

Legshot2 with 400 Quickness...105 total HAM (number above my head) Please note that I distributed the 150 points by putting 50 each into Heath, Action and Mind so that no other secondary effects were included.

So 150 points of quickness saves 8 action per shot. Laughable...truely laughable.

Those points clearly do me more good in my Heath or Action pools.

Just wanted to pass this along to any fellow Carbineers that haven't thought about this issue.






just wanted to bump this and pose a question related to this:

lowering quickness 150 doesn't seem to hurt much. but what about lowering it 500 by wearing composite armor? i'm looking into getting some composite armor and i'm wondering how much my performance will be hurt by it.

even wearing light ubese seems to hurt my HAM condition in combat.



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