Carbineer Archive

Thread: WildShot Redundant?

ScarletPhoenix
Fri Jun 11, 2004 9:06 am
#14

Stun is not better than intimidate. I believe that wholeheartedly. That is why I believe intimidate is too powerful to put on a ranged weapon.

Also, I'm not sure accuracy affects our ability to lay states down. That would be really weird. In fact, the whole way it rolls states is really weird. It's like it does a roll on your side to determine if the state can be applied that turn, and then sees if it hits anything, and then does a roll on the opponent's side to see if their Def. vs. kicks in. The reason I think that is when you do Full Auto, you'll notice whole crowds of things get the same status effect at once.



- The Bothan
ScarletPhoenix
Fri Jun 11, 2004 9:31 am
#15

It does seem to have a pattern tho, not sure if I'm just seeing chance at work, but I'll pull a full auto and suddenly -Stun- will pop up over 50% or more of the combatants at once. I assume the other targets are because I didn't hit them or because I didn't go through their resists, but I may be wrong. It's hard to tell when you're relying on Floaty numbers.



- The Bothan
TAfirehawk
Fri Jun 11, 2004 9:34 am
#16

It could absolutely be from the shot just missing entirely.....


And it could depend on the stealth nerf of the day.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

novamarine
Fri Jun 11, 2004 9:57 am
#17


All these accuracy discussions have me wanting to switch to BH. Combine the speed and accuracy of both classes plus my skill tapes. Would that be an uber template that sticks states like mad?
jfang
Fri Jun 11, 2004 10:06 am
#18






novamarine wrote:


All these accuracy discussions have me wanting to switch to BH. Combine the speed and accuracy of both classes plus my skill tapes. Would that be an uber template that sticks states like mad?







We should ask the carbineer correspondent... wait a minute.


Maybe invite the BH correspondent to chime in with some insight beyond the standard carbineers here(many of which have BH too)? Given the synergies, I would think I would see him or her in here and the pistoleer forums more often that I do.

TAfirehawk
Fri Jun 11, 2004 10:18 am
#19






novamarine wrote:


All these accuracy discussions have me wanting to switch to BH. Combine the speed and accuracy of both classes plus my skill tapes. Would that be an uber template that sticks states like mad?







Yeah you get another +60 Carbine Accuracy with 0400 BH I decided, once again, that was too many Skill Points to use and just boosted my Krayt Carbines with Adv. Scopes to take them all above +70 at Ideal......





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Kaelle_DB
Fri Jun 11, 2004 10:55 am
#20






TAfirehawk wrote:

Do we really need SIX different Specials that apply Stun......I think not.....







9 specials that apply stun.



_____________________
Kael Darkblossom
Dark Praetorian Order
Master Carbineer / BH carbines 4
Gorath
Taewyn
Fri Jun 11, 2004 10:55 am
#21

http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=101238


I did all the BH specials a while back.....The accuracy+speed mods are nice but the skill cost is so huge that it almost makes them not worth it, especially considering most of the specials are redundent when you have access to carb specials (except FireKD) . Confusion shot<FAS2, it does have a much lower HAM cost though.....Fire KD, imo, is better then charge shot 1though.....Underhand shot, well, its not really good/....Certainly not as good as charge shot.


Alot of Pros and Cons...However, being a former BH/carbineer, imo, its not worth the skill points....






Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


Spank-A-Thon
Fri Jun 11, 2004 1:10 pm
#22






TAfirehawk wrote:

With my Accuracy SEA's and Adv. Scoped Krayt Carbines I often apply more than one State in the first shot or two on FAS2.

Well that's great for you, but not great for Wookiee's who a) can't wear clothes under armour, and b) have high decay armour (20K condition for chest piece which is helm, chest, biceps and arms all in one) which effectively rules out SEA's as a consideration (especially given the stupid price - I'm not paying millions for something I will lose within 2 weeks of buying). Add onto this that not all Carbineers have Scoped Krayt Carbines then you may understand what the average carbineer is used to in terms of applying states...


I am not sure Stun is better than Intimidate and it is only slightly better than Blind IMO. Dizzy is a whole different type of State

Yes, it's all in your opinion.... and personally it's mine that WildShot is extremely useful. Using /wookieeRoar in combo with WildShot2 (intimidate/stun all) has saved my hairy wookiee ass tonnes of times - you may not find it useful but I do. Besides, I find dizzy sticks more when a target is stunned....


Useless and Redundant are about the same thing, either way the majority of Carbineers do not use WildShot1/2 so that must tell us something.....

Sorry man, I know you're a greatsupporter of Carbineersand all (and you've done some great work) - but do you realise how ignorant this statement is? I got news for you, unless you've asked all the Carbineers you can have no way of knowing this.


Even if you've asked the forums - that don't mean jack. The forums are are but a minority of players in SWG. The forums are not a fair representation of the SWG userbase. You have no idea how many people out there playing the game don't know that these forums even exist. I would say 90% of in-game players I've mentioned the forums to, do not know what I'm talking about.


It's moments like these that I wish they'd put polls on the Launchpad...






Yes, at the moment it would appear to some that WildShot is redundant - I'd be more tempted to say that the stun aspect of FullAuto is redundant. I would suggest moving one of the FullAuto statuses from that and into WildShot. The reason I say stun is because it's already there and hence would be easy to do.


I can't see what other status could go into WildShot other than one of the 3 we already get - as some have stated, intimidate could be too powerful.


Simple fix - quick fix: take on status out of Full Auto and put it into WildShot. Double effect of making WildShot non-redundant, and making FullAuto even more useful.


-Ymo



--====Ymobacca====--

[ Master Bounty Hunter ] [ Master Combat Medic ]

--====Wraith Squadron Ground Unit Leader====--

"Whatcha gonna do brother when wook-a-mania runs wild on YOUUUUUUU!!!!!!"
TAfirehawk
Fri Jun 11, 2004 1:28 pm
#23

Sorry I haven't bowed down to the great Spank-A-Thon and shut my pie hole.....


But what makes you god around here......we are each allowed our opinions but don't call me ignorant......and do you think my character was just born with Uber Krayt Carbines or hadn't played this profession since Day 1.....and I have taken a second character and leveled Carbineer along with 21 other profs.....




And if somebody does not use these Forums, then they give up their option to participate in how the game is shaped in the future.....




And ANYBODY can get (and afford) a Carbine with an Adv. Scope, Krayt has nothing to do with it.....


And I put my SEA's into my armor, which is not high decay but I have put my dues in with buying upwards of +60 Carbine Speed in SEA's.....and a Wookie is supposed to have plenty of other advantages over the rest of us, its not my fault the game is a bit out of balance for them and the Devs choose to fix it with near worthless armor.....which BTW my Wookie guildmate absolutely loves the armor and it works awesome for his play style.




If you want to argue and get dirty, that is fine or if you want to discuss and help SWG get better, that is fine as well.....


Oh sorry let me /bow Spank-A-Thon and ask for his greatness's forgiveness for suggesting we ADD to Carbineer vs. take a State Effect away from the FullAuto Series (and LegShot series does Stun too).





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

ScarletPhoenix
Fri Jun 11, 2004 2:01 pm
#24

On the issue of confusion shot, I find that Confusion Shot >> FAS2. I have never, ever failed to land a stun + dizzy that sticks for longer than FAS2's past the third shot on Confusion, except for some real serious stackers and end-game content. I wish Carbineer had a special that was as good at sticking the stun, because it seems a little unfair to the profession. Dizzy, I can see being more of the BH's territory.



- The Bothan
Spank-A-Thon
Fri Jun 11, 2004 4:40 pm
#25






TAfirehawk wrote:

Sorry I haven't bowed down to the great Spank-A-Thon and shut my pie hole.....

I didn't ask you to bow down nor shut your pie-hole so please, don't make an issue where there isn't one.


But what makes you god around here......we are each allowed our opinions but don't call me ignorant......and do you think my character was just born with Uber Krayt Carbines or hadn't played this profession since Day 1.....and I have taken a second character and leveled Carbineer along with 21 other profs.....

Totally agreed that everyone is entitled to their opinion - and I simply expressed the opinion that WildShot is not redundant. Yes, I did call you ignorant - not for your opinion but because you said "most" carbineers don't use WildShot. I stand by my statement; unless you have spoken to the majority of carbineers, this comment is nothing more than speculation - and when you use speculation as fact, that is ignorance.


From your posts I understand why you deem WildShot redundant - I may not agree with your assessment, but I would never dream of calling you ignorant for that, especially given that you have provided, sufficient evidence to back up your opinion.


And if somebody does not use these Forums, then they give up their option to participate in how the game is shaped in the future.....

Maybe so - but that does not mean it's correct. I find it funny how so many forumers claim to be "hardcore" SWGers without realising that the truly hardcore don't waste their time here because they'd rather spend ther time in the game itself....


And to clarify, this is not a comment aimed at you so please don't take it as such.


And ANYBODY can get (and afford) a Carbine with an Adv. Scope, Krayt has nothing to do with it.....


And I put my SEA's into my armor, which is not high decay but I have put my dues in with buying upwards of +60 Carbine Speed in SEA's.....and a Wookie is supposed to have plenty of other advantages over the rest of us, its not my fault the game is a bit out of balance for them and the Devs choose to fix it with near worthless armor.....which BTW my Wookie guildmate absolutely loves the armor and it works awesome for his play style.

Please, don't even go there by talking about wookiees. Firstly that subject has no place in this forum, and second - unless you've been wookiee you have no idea.... However, I think we both know that there shouldn't be a need to have to buy Carbine Speed SEA's to the extent we do...


If you want to argue and get dirty, that is fine or if you want to discuss and help SWG get better, that is fine as well.....

So by stressing my opinion I'm not discussing or helping SWG, yet this post you've made does contribute to the development of SWG? Get real - you're pissed cos I called you ignorant and I think I've justified why I called you that.


Oh sorry let me /bow Spank-A-Thon and ask for his greatness's forgiveness for suggesting we ADD to Carbineer vs. take a State Effect away from the FullAuto Series (and LegShot series does Stun too).

A couple of things.. Carbineer is probably one of the most complete professions out there. Okay, we might not do great damage, but most of our specials work - which is more than a lot of combat profs can make..


If Carbineer ended up with Intimidate as a special, you know the Nerf bat would come down hard once all other profs whined. Simple fact is we have 3 states we can apply - Blind, Stun and Dizzy. To be fair, I forgot about stun/ActionShot so perhaps that also belong in my suggestion. Anyway, it's my opinion that my proposal would add to Carbineer. Okay, you don't agree but at least I've made an attempt to explain why I think it adds.


I would rather have one state per special with a higher chance of it sticking rather than the lottery that FullAuto provides. It is my experience that WildShot sticks Stun with less shots than any other special and thats why I like it, and it's why I use it. I'd rather have a 33% chance of stickingone state rather than a 33% chance of sticking one of three states - but that's just me.


Okay, so you don't like my idea - but give me a **edit**ing break here; at least I'm trying to explain myself. All you've done in this response is have a go.


Show me one time where I've suggested your ideas be ignored - show me where I've said your opinionsare invalid - and I'll post a full page apology.


- Ymo









--====Ymobacca====--

[ Master Bounty Hunter ] [ Master Combat Medic ]

--====Wraith Squadron Ground Unit Leader====--

"Whatcha gonna do brother when wook-a-mania runs wild on YOUUUUUUU!!!!!!"
TAfirehawk
Fri Jun 11, 2004 9:36 pm
#26

Oh I thought you liked a good Spanking.....


You have done a fine job of explaining your viewpoint. And if it didn't have merit I would ignore it or flame it....not discuss it




But one back at ya....how do we come to a majority decision here? Do we try and find every last Carbineer and have them vote on each issue we take to the Devs.....or simply use the Forums that are open to every single SWG player?


That is how I view the MAJORITY for purposes on this Forum.






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Page 2 of 4